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The Batman Who Laughs: Rising
From the Dark Night Metal comic series, the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.
In The Batman Who Laughs Rising, a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City, and these Dark Knights alongside their menacing leader are eager to do their worst to the city.
Players roll dice and work together to save the multiverse, starting with one of four starting heroes — Wonder Woman, Green Lantern, Hawkgirl, or Batman — and recruiting allies such as Harley Quinn, The Flash, and Cyborg, whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless, The Dawnbreaker, The Murder Machine, and more before facing off with the psychotic Joker-ized antagonist himself, who's represented by a custom-sculpted, full-color figure who commands a fistful of chained Evil Robins!
Minimum Age: 15
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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The Op |
Card Game, Comic Book / Strip, Dice, Movies / TV / Radio theme |
2020 |
1 |
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The Castles of Burgundy
15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates to prosperity and prominence. Over the course of 5 rounds, collect the most points by trading, live stock farming, city building and scientific research to win!
The Hundred Years? war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
How to Play: 1. Players take turns rolling two dice and choosing to move goods tiles from the game board to their player boards; from their player boards onto corresponding numbered and colored regions of their playing fields; to deliver goods in exchange for silverlings; or to take worker tiles. 2. Play continues, with players completing additional actions and noting victory points for each tile placed. 3. Five turns are taken per round, with additional victory points awarded for unused money and workers, undelivered goods, and percentage of settlement complete. The player with the most victory points after five rounds wins the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Eurogame, Medieval, Territory Building |
2011 |
1 |
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The Castles of Burgundy: The Card Game
The Hundred Years' war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Card Game |
2016 |
1 |
|
The Duke
The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.
Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!
Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles, all double-sided, and nineteen total pieces for each player (plus special optional tiles), the variety of game play is limitless.
Beyond the endless variety of the basic game, Terrain…
Minimum Age: 13
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Catalyst Game Labs |
Abstract, Medieval |
2013 |
1 |
|
The Game of 49
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board.
Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49.
The first player to claim four spaces in a row, in any direction, wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Breaking Games |
Economic |
2014 |
1 |
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The Grizzled
Through what tragedies can Friendship endure? The Grizzled is a fast paced, fully cooperative card game that takes place in the trenches of World War I. Already a best seller in Europe, The Grizzled is an elegant game of avoiding threats and leading a team, and is regarded as one of the finest cooperative games ever made.
Featuring beautiful art by French artist Tignous, who was tragically killed in the Charlie Hebdo attack, The Grizzled's outstanding art is the perfect complement to its message of peace and enduring friendship.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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CMON |
Card Game, World War I |
2015 |
1 |
|
The Mind
The addictive card game you play without talking.
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Pandasaurus Games |
Card Game |
2018 |
2 |
|
The Mines of Zavandor
In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect.
4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income.
On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Fantasy |
2010 |
1 |
|
The Networks
You and your opponents are new television networks , and you need new programming. For this, you'll need Shows, Stars, and Ads.
Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You'll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents.
And some Stars will only give their best effort if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will only give you the most money if you put them on in the correct time slot.
Finally, Shows age and viewers lose interest, so you have to keep your lineup fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and the player with the most viewers from reruns each season gets a bonus. So timing your reruns will be important.
If you need a special push, there will be Network Cards available that can give you special powers. But will a Network Card be better than another action? You'll have to make that call.
The player with the most viewers after five seasons wins!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Formal Ferret Games |
Economic, Movies / TV / Radio theme |
2016 |
1 |
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The Networks: On The Air Expansion
Expand your copy of The Networks with On the Air, which offers all sorts of extra stuff for fans of the game. this expansion contains New Season 4-5 Shows that grant strange powers, new Stars, Ads, and Network Cards, some blank Shows and Stars for you to customize your copy of the game with, and even stickers that you can apply to your scorning and turn order tokens!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Formal Ferret Games |
Expansion |
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1 |
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The Quacks of Quedlinburg
Toadstools, Mandrake, and African Death's Head Hawksmoth, Oh My!
It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best "healing" ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. 'pot', building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Schmidt Spiele |
Medieval |
2018 |
1 |
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The Red Dragon Inn 6: Villains
You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. It's about time you kicked back with a pint at the evil equivalent of The Red Dragon Inn — The Black Dragon Depths, a nefarious tavern hidden deep in the catacombs below Greyport. No more heroes this time. Now you get to play as the bad guys!
The Red Dragon Inn 6: Villains is a standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends play as evil villains celebrating the defeat of your archenemies at a wild fantasy party. You gamble, brawl, and drink the night away as you compete to be the last villain standing at the end of the night.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Slugfest Games |
Card Game, Fantasy, Humor, Party Game |
2017 |
1 |
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The Resistance
The Resistance is a very intense game of secret identities deductiona and deception for 5-10 players.
Minimum Age: 13
Minimum Players: 5
Maximum Players: 10
Boardgame Atlas: Link
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Indie Boards & Cards |
Bluffing, Card Game, Deduction, Negotiation, Party Game, Sci-Fi |
2009 |
1 |
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The Speicherstadt
Around the year 1900, Hamburg is the gate to the world. In the center of the harbor there is a unique complex of storage houses: The Speicherstadt (warehouse district). The dense web of loading canals and bridges rapidly develops to become a vast terminal for spices, coffee and carpets from all over the world. You are a wholesale dealer residing in Hamburg at the boom years of the Speicherstadt, buying shiploads and serving your clients. Hire firemen to protect your goods and counting offices from occasional fires. The player doing the best business during the course of one year will be the winner of the game. The Speicherstadt has a simple but highly original game mechanism.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Economic |
2010 |
1 |
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Thebes: The Tomb Raiders
Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!
Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more-efficient the player is at searching for knowledge.
The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end and the player with the highest score from their accumulated treasures wins.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Queen Games |
Card Game, Exploration, Travel |
2013 |
1 |
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Three Kingdoms Redux
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords - Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance.
As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state.
But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!
The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).
Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become…
Minimum Age: 14
Minimum Players: 3
Maximum Players: 3
Boardgame Atlas: Link
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Starting Player and Capstone Games |
Ancient, Civilization, Economic, Novel-based, Territory Building |
2014 |
1 |
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Thunder Alley
Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner's circle looking in.
Turns are fast, each play is important and the track situation is fluid. Movement in Thunder Alley allows for many cars to move with one play of the card. If you position yourself incorrectly, you might get left out of the draft and all alone. There are four different types of movement in the game and each has its place and time for use. Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that move toward the front. But the wrong movement in the wrong situation can be disastrous. Experienced players will be able to identify the best type of movement for the current situation.
Cars will suffer wear over the course of a race and eventually pit stops will be necessary. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass…
Minimum Age: 14
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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GMT Games |
Racing, Sports |
2014 |
1 |
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Ticket To Ride
Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!
October 2, 1900 -- it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000 bet that he could travel Around the World in 80 Days. Now at the dawn of the century some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble -- and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America -- in just 7 days.
-Spiel Des Jahres 2004(German game of the year)
-As d'Or Cannes 2004 (French game of the year)
-Game of the year 2004 - Japan
-Game of the year 2004 - Sweden
-Game of the year 2004 - Finland
-Diana Jones Excellence in Gaming Award 2004
-Origins Award Winner - Best Board Game 2005
-Game of the year 2004 - Spain
-Parent's Choice Foundation Silver Medal 2004
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Days of Wonder |
Eurogame |
2004 |
1 |
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Ticket to Ride: London
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Days of Wonder |
Trains |
2019 |
1 |
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Tides of Time
Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the most prosperous kingdom wins.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Portal Publishing |
Ancient, Card Game, Civilization |
2015 |
1 |
|
Tigris & Euphrates
Regarded by many as Reiner Knizia's masterpiece, Tigris & Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.
Starting in the Mayfair edition from 2008, Tigris & Euphrates included a double-sided game board and extra components for playing an advanced version of the game. This "ziggurat expansion", initially released as a separate item in Germany for those who already owned the base game, is a special monument that extends across five spaces of the board. The monument can be built if a player has a cross of five civilization tokens of the same color by discarding those five tokens and replacing them with the ziggurat markers, placing a ziggurat tower upon the middle tile. The five ziggurat markers cannot be destroyed. All rules regarding monuments apply to the ziggurat…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Mayfair Games |
Ancient, Civilization, Territory Building |
1997 |
1 |
|
Time 'N' Space
Here, where space is endless and time is precious, you face the challenges of a true space commander. From the bustling hub that is your control center, you coordinate your planet's production, transport, and demand.
However, each of your actions requires the flip of a one-minute sandtimer, and you only have two of these timers. In exactly 30 minutes you must manage as many deliveries as possible, while, simultaneously, the other players do the same. So keep a cool head and your communication channels wide open to arrange opportune deals with each of the other players!
Time 'N' Space is a game for game for 3-4 players, and plays in exactly 30 minutes. An introductory game is also provided that plays in 12 minutes. The sandtimer mechanic in this game makes Time 'N' Space a unique game experience!
Minimum Age: 10
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Stronghold Games |
Economic, Negotiation, Real-time, Science Fiction, Transportation |
2013 |
1 |
|
Tiny Towns
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!
In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
Minimum Age: 14
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Alderac Entertainment Group |
Animals, City Building |
2019 |
1 |
|
Tokaido
Each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, players will meet people, taste fine meals, collect beautiful items, discover great panoramas and visit temples and wild places. At the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Flat River Group |
Travel |
2012 |
1 |
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Tokaido: Crossroads Expansion
The First Expansion
The Tokaido road is ready to unveil a few more treasures for the most faithful travelers: Cherry trees in full bloom, luxurious bathhouses, goodluck charms, calligraphy, legendary objects, and even clandestine gambling rooms are now part of the journey!
Crossroads will open up new doors and many new possibilities to make the journey even richer and more strategic.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Funforge |
Expansion, Travel |
2013 |
1 |
|
Touria
The family game tour invites you to countless adventures in the land of the dancing towers! who is brave, clever and heroic enough to defeat dragons, collect gems and get the King's blessing to marry princess Tara or Prince Talan? keep an eye on the twisting towers, they will lead you all the way to win the royal hear. Each round you will choose from up to 4 actions, which the towers point in your direction at that moment. Then you twist one tower away and start marching the heroes' Group along the roads of touring to your chosen destination. On the way, you may collect gems from the magic mines you pass through before meeting one of tourists inhabitants, 8 different characters help you on your quest to fame and fortune. Who uses their help best may race back to the cable and ask for the royal hand - if he is quick enough to find the right door.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HUCH! and Friends |
Adventure, Fantasy, Humor, Medieval, Renaissance, Travel |
2016 |
1 |
|
Traders of Osaka
In charge of valuable cargo, you must deliver it from Osaka to Edo. But fierce competition and the Black Tide may sink your hopes for fortune! Set sail for Japan in this exciting game for traders full of opportunities... and opportunists!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Ancient, Card Game, Economic |
2006 |
1 |
|
Trains and Stations
It is the height of the Steam Age and the whistle of the Iron Horse harkens the boom of small towns across the country into major hubs of transportation and economic growth. Trains and Stations is a new take on train games designed by Eric M. Lang. Players must make deliveries, develop buildings and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver and gold? Or, perhaps you will focus on laying tracks across the landscape and helping other players move their goods - taking your cut, of course! Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Wizkids |
Trains |
2013 |
1 |
|
Trajan
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture. In Trajan, a player has six possible actions: building, trading, taking tiles from the Forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau. At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl. Acquire victory points (VPs) in whatever ways are available to you - and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public. In the Senate you acquire influence which translates into votes on VP-related laws. With the military, you take control of regions in Europe, earning more points for those regions.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HUCH! and Friends |
Ancient, Political |
2011 |
1 |
|
Trollhalla
Set in the world of Bridge Troll! It is time to venture forth and find some fresh sea air! In Trollhalla, join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock, nervous monks, panicked princesses, piles of gold, and casks of grog await you!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Z-Man Games |
Fantasy, Humor, Medieval, Nautical, Transportation |
2011 |
1 |
|
Tsuro
Build your own Path without your opponents steering you in the wrong direction-or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path-your journey begins here.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Calliope Games |
Abstract, Fantasy |
2004 |
1 |
|
Twilight Struggle
This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower.
Minimum Age: 13
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
|
Flat River Group |
Political |
2005 |
1 |
|
Tzolk'in: The Mayan Calendar
The Maya were a highly developed civilization known for its unique art, complex architecture, sophisticated mathematics and advanced knowledge of the stars. At the heart of their society was a mysterious calendar - Tzolk'in. With a length of 260 days, it could predict the right time to plant seeds, the time to build monuments, the day a new baby would be born as well as the movement of the planets. It was the centerpiece of the Mayan cycle of life.
We invite you to become one of the ajaw, the leaders of Mayan tribes. Please the gods and lead your clan to prosperity!
As in the life of ancient Maya, the center of our game is the Tzolk'in calendar - a set of gears that rotate each round of the game. This unique system helps you to visualize the cyclic flow of time and plan your actions in advance. Harvest crops now, or wait for them to grow a little more for higher yield? All will be clear to see on the wheels of time.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Czech Games Edition |
Ancient, Civilization, Economic, Farming, Mythology |
2012 |
1 |
|
Tzolk'in: Tribes and Prophecies Expansion
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each has a special ability which only that player can use. There are 13 tribes in total to secure variety of the game (You know, 13 is a pretty spooky and magical number, right?). The whole game is also influenced by 3 prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but also lose points if the players don't prepare themselves for the prophecy effects. Again, there are 13 prophecies in the game altogether (Woohoo 13 again!). This expansion also have new components to allow 5-player game version and several new buildings.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Rio Grande Games |
Ancient, Civilization, Economic, Expansion, Farming, Mythology |
2013 |
1 |
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UGO!
In UGO!, players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded.
UGO! is a trick-taking game. The starting player plays a card from hand, then in clockwise order the other players play a card of the same color, if possible, while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie, the player who follows suit wins. If none of the players followed suit, then the first one wins.
The winner places the cards on his kingdom cards, starting from left to right and sorted by color. If you have nothing on your kingdom cards yet, you can sort the cards from left to right in any order. However, if you do have cards already on your kingdom, you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round, you may not change them anymore. The winner of the game round is also the starting player of the next one.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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PLAYthisONE |
Card Game, Farming |
2013 |
1 |
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Ultimate Werewolf
Dozens of unique roles to help Villagers and Werewolves meet their goals 18 different scenarios 80 fully illustrated cards Moderator scorepad Comprehensive game guide
Minimum Age: 8
Minimum Players: 3
Maximum Players: 10
Boardgame Atlas: Link
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Bezier Games |
Bluffing, Card Game, Deduction, Horror, Party Game |
2014 |
1 |
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Underwater Cities
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Delicious games |
Eurogame, Sci-Fi, Strategy |
2018 |
1 |
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Unexpected Treasures
Players set out on a mission to collect old furniture from a bulky waste collection site and to turn a profit by selling their recovered goods to paying customers. It's first come, first served, but players are only able to take a few items home at a time. And they have to be wary of thieves, who are out on the prowl just waiting to steal the collected goods from the players' homes.
Minimum Age: 13
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
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Rio Grande Games |
Family Game |
2002 |
1 |
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Unfathomable
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination.
Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
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Fantasy Flight Games |
Deduction, Fantasy, Horror, Novel-based |
2021 |
1 |
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Valletta
The year is 1566. The Order of Malta has placed the first stone of what will become a powerful city in the Mediterranean. It is up to you to undertake the building projects that will complete the city and make Valletta the future capital of Malta. Procure raw materials from craftsmen and hire builders, masons, and woodworkers to construct the mighty bastions and beautiful baroque buildings of the capital. As your projects progress, enlist the aid of historical figures such as Emperor Charles V or Jean Parisot de Vallette himself to score even more points and become a master builder. Hire the help you need, manage your resources, and leave your mark on the city!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Hans im Gluck (Germany) |
City Building, Renaissance |
2017 |
1 |
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Valley of the Kings
In Valley of the Kings, 2-4 players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (statuettes of servants who will work for them in the afterlife), canopic jars (to preserve their organs), statues of the gods, household items, and amulets. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there - the player with the most victory points wins!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Ancient, Card Game |
2014 |
1 |
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Vault Wars Board Game
Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.
Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.
- Each Vault provides a unique experience, introducing new ways for the players to bid.
- No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
- Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
- Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
- Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).
The player with the most victory points after all the auctions will be the winner!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Publisher Services Inc (PSI) |
Bluffing, Card Game, Deduction, Fantasy |
2015 |
1 |
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Vienna
Having just arrived in 19th century Vienna, one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead. Should you try to win some fast money, or take a long-term approach by trying to win over influential patrons in the city?
You'll be faced with many important questions in Vienna, many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end, whoever best plans wisely and use her resources will win!
Minimum Age: 10
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Tasty Minstrel Games |
Family Game |
2015 |
1 |
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Viticulture
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Stonemaier Games |
Economic, Farming |
2013 |
1 |
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Viticulture: Tuscany Expansion
Tuscany: Expand the World of Viticulture significantly extends the original game of winemaking. Using a tiered system that lets you gradually unlock ("uncork") a number of new expansions to Viticulture legacy-style in an order that's unique to your game, Tuscany enhances and completes the rustic world that Viticulture introduced. Just like Viticulture, Tuscany plays 2-6 players and has a play time of around 20 minutes per player.
These expansions add asymmetric starting resources, new and advanced visitor cards, an extended game board for actions in all four seasons, special types of worker meeples, and more. What story will you tell as you seek to create the most successful vineyard in Tuscany?
Minimum Age: 14
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Stonemaier Games |
Economic, Farming |
2014 |
1 |
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Walking in Burano
Burano is a beautiful island of Venice in Italy, known for its colorful houses. Walking through the island, you will see these vibrant houses on both sides of the canal, as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view. The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!
Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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EmperorS4 |
Card Game, Territory Building |
2018 |
1 |
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War Chest
The king's greatest friend had been an old general who had advised him and helped him protect his kingdom. He handed the new father a chest. "This is not for you my King, this is for your child. There will come a day when rule will be passed on to this young one. The respect you have earned will not be given to your children - it will be earned. In this simple chest is everything a leader needs to become a strategist and general. It will be seen as a game by the child, but, in truth, is preparation for ruling the land and surviving the tests of battle that will surely come."
War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Medieval, Wargame |
2018 |
1 |
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Wasabi!
Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty. Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents' carefully arranged creations-in-progress. Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers... balancing speed with technique will be crucial if you plan to win the game! Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Publisher Services Inc (PSI) |
Territory Building |
2008 |
1 |
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Welcome to the Dungeon
Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon for 2 to 4 players with push-your-luck elements and disappearing equipment.
Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters.
This push-your-luck dungeon delve tests your courage and shrewd choices.
Beat the dungeon twice or be the last warrior standing to win the game.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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IELLO |
Bluffing, Card Game, Fantasy, Fighting |
2013 |
1 |
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Wingspan
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
- Gain food tokens via custom dice in a birdfeeder dice tower
- Lay eggs using egg miniatures in a variety of colors
- Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. The official announcement and pre-orders will be available on January 2, 2019.
Minimum Age: 10
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Stonemaier Games |
Animals, Card Game, Dice, Economic, Resource Management |
2019 |
1 |