Guest of Honour

Avery Alder

Avery Alder

Avery Alder is a queer designer hailing from Sinixt and Ktunaxa territory. She's the designer of Monsterhearts, The Quiet Year, Dream Askew, Ribbon Drive, and a host of smaller, scrappier projects. In her design and play, she gravitates toward the moody, the personal, and the transformative.

Elizabeth Chaipraditkul

Elizabeth Chaipraditkul

Elizabeth (Liz) Chaipraditkul is the owner of Angry Hamster Publishing and is the creator of Afterlife: Wandering Souls and WITCH: Fated Souls. She was the lead developer of the Crescent Empire book for 7th Sea Second Edition and lead author of Bluebeard Bride's Book of Lore for Magpie Games. Liz has also written for companies such as Onyx Path Publishing, Modiphius Publishing, and Gallant Knight Games. When not delving into weird new worlds Liz enjoys crafting and walking her dog Leia.

Omari Akil

Omari Akil

Omari Akil is a North Carolina based game designer and content creator. He is the Lead Designer of Rap Godz the board game developed by Board Game Brothas, a company he co-founded with his brother in an effort to publish more games that reach and resonate with diverse audiences. He also recently created The Blacktop video network to bring together content created by black gamers and game designers.
Amy Lynn Dzura

Amy Lynn Dzura

Amy Lynn Dzura is a Community Manager for the Adventurers League, the organized play system for 5th edition Dungeons & Dragons. She wants all gamers, new and veteran, to feel welcome at their tables and works to promote inclusivity and safe spaces in the gaming communities. Amy lives outside of Philadelphia, Pennsylvania with her favorite DM and their adorable catastrophe of a dog.

Eric Lang

Eric Lang

Eric, the game director of CMON, has been designing games for the last 20 years. Games based on cool licenses such as Marvel Universe, Star Wars, Lord of the Rings, The Godfather, as well as original titles like Blood Rage, Rising Sun, Arcadia Quest, and many more. At times mistaken for a panda, he can often be found enjoying street food in new home, Singapore.
 

Industry Guests

Adriel Lee Wilson

Adriel Lee Wilson

Adriel Lee Wilson is a game designer, writer, and editor from the wilds of New England. Adriel is 1/4 of the game design and publishing team of 9th Level Games. Adriel likes to make games and write RPGs that encourage people to be warmer and more caring but also weirder. Adriel is very queer.

Ammar Ijaz

Ammar Ijaz

Ammar (he/him) is a co-host of the ENnie-nominated podcast Asians Represent! and performs W'Leed in Dungeons & Da Asians, an all-Asian D&D actual play. Toronto is home, because no place is. Say hi to him, because Ammar loves meeting people!
Amr Ammourazz

Amr Ammourazz

Amr Ammourazz is an Egyptian writer, designer, podcaster, and all around nerd who likes talking about math and feelings on the internet. Their voice can be heard on The Musafirs and Play/Test podcasts, or read online on their twitter where they discuss various game design thoughts that cross their mind. Last year, they released Dream At High Noon, a poker-based game of cowpoke fiction, on itch, and are currently working hard on a variety of systems such as Chimera and Pocket Monster Tales.

Andrew Wolf

Andrew Wolf

Andrew Wolf has been gaming for as long as can be remembered, cutting his teeth on Dungeons and Dragons and Magic: The Gathering, as well as classic hobby games. After a brief stint as a pro Magic player, he translated his success in that arena to a career as a game designer, first with Upper Deck and Cryptozoic Entertainment, developing TCGs including World of Warcraft. then USAopoly where he worked with both the inventor community to find the next big game, as well as with numerous pop culture IP and co-branding partners to make immersive and engaging licensed games for Disney, Marvel, Harry Potter, Cartoon Network, and more. Most recently, he was the lead designer for Harry Potter: Hogwarts Battle, Thanos Rising, Dark Side Rising, Death Eaters Rising, and Samurai Jack: Back to the Past.

Andrew currently holds a position as Manager: Game Development with Funko Games, helping design and develop exciting, narrative-rich and story-driven games for a range of beloved pop culture brands.

Outside of work, his primary passions are cats and cartoons, especially Steven Universe!

Andy Kim

Andy Kim

Andy is a local designer with a cooperative game about containing an oil spill coming out in August 2020 being published by Smirk & Laughter Games. He's a loving husband and father of two little gamers who loves spending time teaching and playing games with anyone.

Betsy Rosenblatt

Betsy Rosenblatt

Betsy Rosenblatt loves to play and design games that tell stories, provoke emotional engagement, promote self-discovery, embrace quirk and mystery, and encourage bad ideas...sometimes even all at the same time. In her spare time, she’s a law professor at U.C. Davis School of Law, focusing on intellectual property law. In her even-more-spare time, she's the Legal Chair of the (non-profit) Organization for Transformative Works, which supports fans and fan creativity.

Bianca Zelda

Bianca Zelda

Bianca Zelda is a non binary black podcaster and twitch streamer. They are most popularly known as Mépris from the Broadswords and winner of the supporting character for an actual play podcast by the audioverse awards. They are also a member of the Façades of God's podcast and can be found guesting on a variety of table top RPG's.

Brent Logan

Brent Logan

Brent is an elementary school teacher, artist, and a game enthusiast. As the co-founder of Akinji Entertainment, he has often been the driving force behind our game ideation and came up with the core concepts behind both of CATaclysm's mechanics and world. However when he isn't teaching, playing, or making games, he is grooming his epic beard.

He loves RPGs and has been a DM/GM for close to 18 years. With a serious passion for storytelling and mythology, his flash of insights and no nonsense work ethic make him Akinji's tour de force.

Favourite Ruleset: Pathfinder

Favourite Board Game(s): Lords of Waterdeep, Elder Sign, Boss Monster, X-Wing: The Miniature Game
Bronwyn Friesen

Bronwyn Friesen

Meet Bronwyn Friesen, an excited and passionate person from Hamilton, Ontario, who loves designing small games. Some of their faves:

The Crash: a larp about the moment between life and afterlife.
First Look: an intimate game for two about how we experience love at first sight and the first moments of affection.
Hot Alien Sex: their ashcan game-slash-manifesto on consent, respect, and sex for disabled and trans bodies through the lens of banging an unfamiliar tentacled being.
This Is Not That Game: a poetic gamification of playstorming, as well as a meditative process for questioning what games are.

Though Bronwyn designs games, they also provide queer content consultation and developmental editing services. They feel there is an undue emphasis on game designers, especially game designers as sole creators, and that it’s important to acknowledge other ways of contributing to our cultures of games and play. And yes, they’ll talk about this topic at length. Outside of games, Bronwyn is a loving parent of two, and learning better how to do that every day, and is pursuing a degree in Social Work at McMaster University.

Bronwyn is always open to contact on Twitter as @BrownynSparrow.
Camdon Wright

Camdon Wright

Camdon Wright (He/Him) is a TTRPG designer, father of two children, and the biracial child of an Ethiopian immigrant. He co-owns Unicorn Motorcycle Games, is the Diversity Coordinator for the IGDN, leads the yearly IGDN Metatopia Sponsorship, and former staff writer for the ENnie award winning gaming blog Gnome Stew. His games include the Cthulhu meets the Bachelor themed game Madness and Desire, the 200-word RPG Secret Person of Color, and One Child’s Heart.
Catherine Ramen

Catherine Ramen

Catherine Ramen is a writer and game designer who lives in New York City. She is the author of Red Carnations on a Black Grave, a story game about the Paris Commune of 1871, which was successfully Kickstarted in 2019. She is also the author of Midnight at the Oasis, a game of a queer subculture in the 1990s and the space opera romp Rovers.
Cecilia and Eric Hyland

Cecilia Hyland

Cecilia "CC" and Eric Hyland are American game designers who founded Tank & DPS, a game design/art commission side business in November 2015. Their first major published title is "Fleecing Olympus" from Passport Game Studios in 2018. Followed by their second title "Istanbul or Constantinople?" from Concrete Canoe Games in 2019.

They also work together on their podcast, Tank & DPS Tabletop News, where they cover more than just new games. https://m.soundcloud.com/user-771641186

The newest project is their Daughter Rosaline born in November.

Chris Tang

Chris Tang

Chris Tang is busy. By day he is the Publisher Services Representative for Indie Games at DriveThruRPG. He does freelance writing for RPGs, slush reads for Cast of Wonders, runs a LARP, and is developing a role-playing game based on mythic Thailand. Somewhere in there he's a husband, father, and the world's worst musician. If you have questions about marketing your game come up and ask him.
Christopher Challice

Christopher Challice

Chris Challice is the author of Vanagard, a sister game to Fate of the Norns Ragnarok, set at the dawn of the Norse Cosmos. He's also written Seith and Sword, the first novel in the Fate of the Norns Franchise. His solo project, Space Pirate Alice Black: Blood Tribute, is a powered by Fate solo adventure game.

He's a connoisseur of magic, mythology, and whimsy. His current projects are Dragon Trinity Crash, a ridiculous magic and mech game, and Knights of the Hidden Sun, a dark Space Opera in a setting powered by human souls.

Christopher Chung

Christopher Chung

Chris is the designer mind behind Lanterns: The Harvest Festival and Spell Smashers, both pretty excellent games, if he says so himself. Often seen prototyping at the last minute.

Clio Yun-su Davis

Clio Yun-su Davis

Clio Yun-su Davis is a game designer and writer who has contributed to tabletop roleplaying games such as Kids on Bikes, FlipTales, and Teens in Space. Much of their work explores grief, the sketchy underbelly of the entertainment industry, the trials and tribulations of growing up, and all things supernatural. Their interactive novel The Fog Knows Your Name follows a group of teenagers uncovering the secrets of the cursed fog that plagues their town and was published by Choice of Games in 2019. Clio has also created live-action roleplaying games such as Golden Cobra Challenge winner The Long Drive Back from Busan and the card game Battle of the Boy Bands. In addition to designing games, Clio writes tie-in fiction for the Blue Rose RPG and other short speculative works.
Daniel Kwan

Daniel Kwan

Daniel is a Toronto-based ENnie nominated podcaster, game designer, developmental editor, and educator. He co-hosts the Asians Represent podcast and designs games through Dundas West Games. Daniel is also one of the co-founders of Level Up Gaming, an organization that helps adults with autism and other disabilities develop their social skills through tabletop gaming experiences. In 2019 Daniel's first full-length game, Ross Rifles, was successfully funded on Kickstarter!

Daryl Andrews

Daryl Andrews

Daryl Andrews is a professional freelance game designer, who began full-time in 2015. With 30+. board games already released through 20+ different publishers, Daryl’s output has been unrivaled over the last few years. Beyond design, Mr. Andrews has also worked as a consultant for a variety of gaming companies with a special focus on popular licenses, including Back To The Future, Teenage Mutant Ninja Turtles, Ghostbusters, the NHL, Oregon Trail and more.

Notable games:
7 Summits (Deep Water Games)
Chip Monks (Albino Dragon Games
Sinister Six (Spinmaster Games)
Gangster Dilemma (Eagle-Gryphon Games)
The Quick & the Undead (Inside Up Games)
Kodama 3D (Indie Boards & Cards)
Sagrada + Bosk (Floodgate Games)
City of Gears (Grey Fox)
Creatures & Cupcakes (Social Sloth Games)
Ghostbusters: The Card Game (Renegade)
Speakeasy Blues (Artana)
The Oregon Trail Game (Pressman)

Derek Chung

Derek Chung

Derek Chung is a game designer who brings together his background in existential psychotherapy and social psychology with the goal of making games which allow you to experience meaningful, other lives through cooperative storytelling and world-building. He got into game development the usual way—with a steady diet of geek media, games, and anime—which gave him a deep respect for all things nerd and how the medium could be used to foster community, connection, and creativity between and within people.

His company Nomnivore Games' flagship RPG, EMBERWIND, enjoyed breakout Kickstarter success in 2018, won the Judge’s Award at the Indie Game Showcase at Ohayocon, and has been spotlighted on Geek and Sundry, OGN, Tabletop Gaming News, GeekDad, EN World, and more!

When he’s not attending a convention, Derek lives in Ontario, where he is fuelled by equal parts caffeine and beer and enjoys quality time with his dog, Dyson.
Derek Gour

Derek Gour

Derek is the designer of the card-based story game Hope Inhumanity, and hopes to someday bring more games into the world. His favourite roleplaying games are Burning Wheel, Apocalypse World, Dread and Fiasco.

Dymphna

Dymphna

Dymphna is a settler in Toronto who is trying to figure out what that means. She has worked for Onyx Path publishing and a few other small press titles, and has a bizarre performance arts CV that involves being a professional clown.. She spends a lot of time thinking about δαίμονες, the Black Death, and what forces actually bind human communities together.

Her latest work, "Love's Secret Domain," is a tribute to Coil and contemplates what it means to be a queer artist navigating love, death, and middle age.

Emily Griggs

Emily Griggs

Emily Griggs is a writer and illustrator who freelances in the tabletop game industry in both roles, working on games such as Vampire: The Masquerade, Exalted, and Threadbare. She has written and illustrated her own game, Rest, as well as a webcomic and a line of nerd-themed greeting cards under the business name Sweet Ingenuity.

Cecilia and Eric Hyland

Eric Hyland

Cecilia "CC" and Eric Hyland are American game designers who founded Tank & DPS, a game design/art commission side business in November 2015. Their first major published title is "Fleecing Olympus" from Passport Game Studios in 2018. Followed by their second title "Istanbul or Constantinople?" from Concrete Canoe Games in 2019.

They also work together on their podcast, Tank & DPS Tabletop News, where they cover more than just new games. https://m.soundcloud.com/user-771641186

The newest project is their Daughter Rosaline born in November.

Erica Bouyouris

Erica Bouyouris

Erica is an elementary school teacher by day and a board game designer by night. She is the co-designer of Bosk, Kodama 3D, Ghostbusters The Card Game, and Roar: King of the Pride, with some exciting licensed games, like Scott Pilgrim MINATURES the World and Steven Universe : Beachapalooza Bash, coming out next year. Erica is also a co-host of the Meeple Syrup Show, a weekly live show about tabletop games from the design perspective.
Fiona Maeve Geist

Fiona Maeve Geist

Fiona Maeve Geist is a U$Aian game designer, editor, writer, Twitter essayist and recovering cinephile living in WXXT country. She is most notable for being a writer and developer for the ENnie-Award-Winning Mothership RPG along with being a founding member of the MoonRat Conspiracy, a collective of editors and layout artists. She's worked on a number of projects for Exalted Funeral, Melsonian Arts Council, Lost Pages, Soul Muppet Productions, GMDK and many others as she frequently loses track of what she has written or edited. She's trying her best and enjoys when people say hi and introduce themselves.

Geoff Bottone

Geoff Bottone

Geoff Bottone is an American game designer and writer who is the former creative director for SlugFest Games. He has since set out to follow his own path, first making the Critical!: Go Westerly funny fantasy RPG with Firestorm Ink, and then publishing Dungeon ADVENTURE!, a fantasy RPG that’s not funny. At least, not intentionally.

He is on the verge of publishing his second title, Boldly Go!, which is based off of that long-running sci-fi franchise you probably like, but which is just intellectually distinct enough to avoid copyright issues. Fingers crossed.

He has also written Grïgnyr the Ecordian, a (hopefully improved) retelling of the Eye of Argon.

Helaina Cappel

Helaina Cappel

Helaina Cappel is an elementary school teacher, a game designer, and a publisher with a number of successful titles under her belt. Noticing a lack of strategic family games to play with her own kids, Helaina was inspired to create KTBG (Kids Table Board Gaming). As a publisher, she focuses on creating accessible games for gamers and non-gamers. Some of their titles include Foodfighters, Haunt the House, Bugs on Rugs, and Wreck Raiders. Helaina, along with her husband Josh, co-founded Burnt Island Games, which focuses on mid-weight games such as Endeavor: Age of Sail, Endeavor: Age of Expansion, and In the Hall of the Mountain King. Helaina lives and works in Toronto, Canada.
Helana Hope

Helana Hope

Helana Hope is a sexual wellness advocate and animal lover. By day she runs her Pure Romance business, helping women and couples in their intimate relationships. By night she is a play tester, idea bouncer, and now game designer. Kingdom Rush is the first board game with her name on the box, but she has been a part of many projects as a play tester and developer for her game designer friends.
 

James Mendez Hodes

James Mendez Hodes

James Mendez Hodes is a martial artist, cultural consultant, and game designer whom you might know from 7th Sea, Scion, Thousand Arrows, or some articles about cultural issues in gaming. His interests include hip hop and religious studies. He lives in the greater New York metropolitan area on traditional Lenape land.

Jason Pitre

Jason Pitre

Jason Pitre is an award-winning game designer behind Genesis of Legend Publishing. He has published a host of games including Spark (2013), Posthuman Pathways (2014), Sig: Manual of the Primes (2017), and After the War (2019). In his spare time, he produces the RPG Design Panelcast, sharing information on roleplaying game design and publishing.
When he isn’t designing games or reading up on polar bears, he roasts 'n brews a mean cup of coffee. You can find him far too often on Twitter @genesisoflegend.
 

Jennifer Adcock

Jennifer Adcock

Jennifer Adcock is a game designer and writer. She loves RPGs about kissing and crying, though not necessarily at the same time. She is the author of Only One Bed: A Compilation of Fanfic-Inspired RPGs, and the editor-in-chief for The World’s Greatest Roleplaying Game: The Zine, an anthology of indie-inspired 5e hacks.

Jess Go

Jess Go

Jess is a queer Canadian streamer and game designer. She manages an online community that strives to be a welcoming, fun, and safe place while encouraging outreach and growth via fundraisers and event that try to get everyone playing games for good causes. Jess loves using streaming to share new ttrpgs with the community and will often invite game designers on to facilitate their newest games or members of the community to come play games she discovered over on itch.io. Thus far she has been focused on designing GMless games where everyone has equal control of the world and storybuilding together.

Jessey Wright

Jessey Wright

Jessey Wright designs and develops board games and co-hosts the Meeple Syrup Show, a weekly live webcast featuring interviews with experts from all different parts of the industry. He has worked primarily with popular intellectual properties and his design credits include Legend of Korra: Pro-Bending Arena, Batman The Animated Series: Rogues Gallery, and Kingdom Rush: Rift in Time.

Jessie Edwards

Jessie Edwards

Jessie Edwards is a game designer, author and cosplayer from Ottawa. She is the proud recipient of the Metatopia 2017 Sponsorship and is a member of the Indie Game Developer Network. Jessie is driven to promote diversity within the gaming industry and develops workshops focused on fighting toxicity within the gaming community and promoting inclusion.

Jessie is the creator of many innovative games including Quarantine Heroes, The Capo, Hands Off My Booty, and Maiden Voyage. With several ongoing projects in the works, she will be at Breaoutcon looking to playtest some new games as well as a remake of Maiden Voyage a merge on the traditional murder mystery role-playing games and Live Action RPGs.

Joie Martin

Joie Martin

Joie Martin is a live action and tabletop roleplaying game designer from Atlanta, Georgia, USA. They co-host and produce the Glitter Dice Podcast, a podcast focused on women’s experiences in gaming. Select published works include Drowning Moon Studios: Mixtape, a collection of short larps centered around music, Praedormitium, a tabletop storygame inspired by the experience of lucid dreaming, and Know Thy Neighbor, an epistolary game about community and loss for the upcoming anthology Love and Resistance. Follow Me Down, their two-player GMless PbtA game of love, grief and hope, based on the myth of Orpheus and Eurydice is forthcoming in 2020.

Jonathan Gilmour

Jonathan Gilmour

Jonathan Gilmour (he/him) is a Board Game Designer from NW Ohio. His credits include: Co-designer of Dead of Winter: A Crossroads Game, Kids on Bikes, and Dinosaur Island. His greatest weaknesses are writing Bios, and the color green. He loves long walks on the beach and playtesting games. Sometimes at the same time. His favorite color is Orange, so please let him have that as a player color. His favorite games are Cosmic Encounter, Nations, and The Mind. His least favorite game is "The What Game Should We Play" game. He has four awesome children, with the goal of having a built in game group any time he wants it.

Jonathan Lavallee

Jonathan Lavallee

Jonathan has been working in and around games for the past fifteen years. He started out working with the line license of CyberGeneration but gave that up to start focusing on his own individual projects. Currently he produces his own games with his company Firestorm Ink, and acts as freelancer for both hobby and video game industry companies. His latest projects are is called We Used To Be Friends (a collaborative teenage detective drama game) and Awoke a cyberpunk game about community.

Josh Cappel

Josh Cappel

Josh Cappel is a conglomeration of molecules that display a commendable amount of molecular teamwork especially in the morning. He has created game art and graphic design for over fifty tabletop game projects, lately focusing on games for KTBG, Burnt Island Games, and Grand Gamers Guild. He is also a game designer, always trying to figure out how to generate interesting interactions between players as they collectively suspend the reality around a pile of cardboard scraps and wood bits.

Julie Ahern

Julie Ahern

With a masters in education, Julie designed statewide used educational board games and rpgs. Having started as the content writer for the company, she has risen through the ranks doing game development, project management, marketing, and sales. She has worked on the designs for Zpocalypse, Mr.Rhee, Surviving the Nightmare World, and Folklore: the Affliction.
Julien Legault

Julien Legault

Julien is a game designer and artist based in Toronto. They make tools for Dungeons & Dragons that make role-playing games more approachable for players, and they write adventures that promote queer representation. They've showcased and tested their current work-in-progress RPG, Tales from the Great Isles, at ProtoTO for the past 2 years. They also manage a community that helps connect local RPG designers through meet-ups and game jams.

Kienna Shaw

Kienna Shaw

Kienna Shaw (she/they) is a QTPOC designer, streamer, and writer. She is one of the co-creators of the TTRPG Safety Toolkit and the academic behind Dungeons & Dragons and Livestreaming: Audience as Narrative Collaborator, alongside other work in making the community more informed and inclusive. They appear in weekly livestreams as one half of Salty Sweet Games and as part of the creative team on Tales From The Grim. When not doing all of that, she also designs and publishes games like Heaven Nor Hell and Life in the Machine on her itch.io page

Kristin Flemons

Kristin Flemons

Kristin Flemons is 1/4 of the Broadswords, an all-women and non-binary D&D 5e actual-play podcast. When not loudly proclaiming her love for all things RPGs and podcasting, she has been spotted in academic circles doing anthropological sorts of things. She is currently surviving the Calgarian winter by baking non-stop, escaping to fantasy game realms, and forcing everyone to look at pictures of her puppy. Seriously though, look how cute he is in his winter coat...!

Lauren Bryant-Monk

Lauren Bryant-Monk

Lauren Bryant-Monk is the Queen of TTRPG Smooches, with at least 50 in-game romantic relationships to her name (she's counted!)

Lauren is dedicated to making the Tabletop Industry safer, more diverse, and full of smooches. She is the co-creator of the TTRPG Safety Toolkit, co-host of Too Many RPGS, (a podcast dedicated to talking about TTRPGs and the people who love them) and the founder and community manager of Ace Space, a safe space for gamers on the Asexual and Aromantic spectrums.

Lauren also has a particular interest in solo TTRPGs, and streams long-play anthology campaigns of solo TTRPGS on her twitch channel StarvingSoubrette. She is also the designer of the popular solo letter-writing game The Page I Didn't Write. Available on https://starvingsoubrette.itch.io/.

When Lauren is not rolling dice, she is an Operatic Soprano and Cat Mom based in London, Ontario

Lindsey Ginou

Lindsey Ginou

Lindsey Ginou has been playing RPGs since she was 9. Between now and then she has helped design and write modules, resources, and games like Sailor Moon and AL D&D. She continues to do this in order to stay sane as she also teaches high school and runs the school D&D club, and is working on her Masters in Spatial Analysis. Her DMing specialty is horror comedy and she encourages you to come have a chat and play in one of her games!
Mandi Hutchinson

Mandi Hutchinson

Mandi is a member of The Dice Tower Team where she does video reviews, vlogs and co-hosts The Dice Tower podcast, biweekly, and the new show, Apptastic, with Suzanne Sheldon. When she isn't working, you'll find her snowboarding, playing football, working on pro makeup looks or sewing. She is a teacher who uses gaming in the classroom, especially when discussing and conveying information on important topics such as: harassment prevention, mental health awareness, inclusion, accessibility and diversity. We can’t forget her affinity for pinup fashion and her easily recognizable hair colour.

Mariam Ahmad

Mariam Ahmad

Mariam Ahmad is a queer South Asian-Canadian wordsmith & editor for hire, podcaster, and streamer who lives and breathes gaming. They are the GM of The Musafirs, an actual play podcast with an all queer BIMPoC cast set in Sarzameen, their South Asian campaign setting. They can also be found streaming games on a few Twitch channels. On occasion, they knit things and cuddle cats.

Mark Richardson

Mark Richardson

Mark Richardson is a Canadian game designer and Ennie award winning Cartographer. He's the creator of the Headspace RPG and did the Cartography for both the Seventh Sea 2nd Edition and Blue Planet: Recontact. His biggest current project is Treads a co-op board game where you drive a tank in WW2.

Mary Georgescu

Mary Georgescu

Mary Georgescu is first generation American-Romanian game designer, artist, writer and company founder of Haiduc LLC, a medium agnostic, story-driven game studio. When not producing games she can be found taking long walks, lecturing on pixel art, and mentoring new game designers and artists. Her most ambitious project to-date which made its premier at Pixel Pop Festival in 2019 is Starry Messengers, a letter writing ttrpg about the suppression of scientific research and the communities that burgeon from it.

Maury Brown

Maury Brown

Maury Brown is co-founder and president of Learn Larp LLC and Snow Dragon Games, two US-games companies dedicated to creating, producing, and publishing collaborative, inclusive, revolutionary games. She is the lead designer and creative behind New World Magischola, the breakout Nordic-inspired live action role play game that helped introduce consent and calibration techniques and playing for story to North American larp culture. She is currently designing live role play games for education that teach empathy and social-emotional skills as well as curricular content and consulting for entertainment companies on bringing participatory storytelling to their fandoms.
Menachem Cohen

Menachem Cohen

Menachem has played and run RPGs for 40+ yrs, almost always homebrewing. After years of creating experiential education, particularly during 13 yrs of street outreach to LGBTQ and/or homeless youth, he realized he was a game designer. He has since assisted on a number of games and Kickstarter campaigns, including writing for One Child’s Heart and Dreamchaser. Menachem’s current work centers on the use and design of games for spiritual discovery. He is lead designer on a book for Dreamchaser that is designed to be used by therapists and spiritual directors with their clients. He also runs Spiritual Discovery D&D groups for the public and at an LGBTQ youth center in Chicago. Menachem is a certified spiritual director and ordained rabbi. Most important, he is a dad.

Michael Guigliano

Michael Guigliano

Michael Guigliano has a degree in Secondary English Education and a Masters in Literacy Education from Syracuse University. Along his journey, Michael has become a published game designer. His first design, Batman: The Animated Series - Gotham City Under Siege, published by IDW Games, hit the market in 2018. Co-designed by veteran designer Richard Launius, the game has over ten thousand copies sold, with its first expansion hitting the shelves December, 2019. 2019 also saw the development and success of the inaugural CuseCon, a board game convention in Syracuse, NY, organized by Michael. Michael is currently organizing CuseCon 2020, set for October 1-4. For the majority of the past decade, Michael has worked alongside Floodgate Games and Funko Games through event planning and coordination. More recently, Michael helped Funko Games roll out their first board game, Funkoverse, at Gen Con. Michael is currently under contract with two companies for two upcoming game designs, and in discussion on three other designs. This 2019-20 school year, Michael has been working on bringing a project-based, game design course to a group of 10th grade honors students. This opportunity has provided a glimpse into the success of higher level learning through board games.

Michael Prescott

Michael Prescott

Michael Prescott is the writer and illustrator behind the Trilemma Adventures series, and a three-time winner of the One-Page Dungeon Contest. He lives in Toronto, where he spends his time quietly completing stretch goals, boxing hardcovers and scratching away at his next adventure.

Misha B

Misha B

Misha Bushyager is a longtime gamer and designer working on making sure the next generation of geeks sees themselves represented. She's a panelist, writer, editor, proofreader, and sensitivity editor for tabletop RPGs and larps. She's one of the founders of New Agenda Publishing and a curator for More Seats at the Table.

She worked on Orun, #Feminism, Fate of Cthulhu, Lovecraftesque, Dead Scare, Misspent Youth:Sell Out With Me, Masks:Unbound, and the as yet unpublished larp Nightingales.

Moyra Turkington

Moyra Turkington

Moyra Turkington is the creator and curator of the War Birds collective, an international team of designers writing games which feature women fighting on the front lines of history. She is interested in personal, political, transformative games that challenge how we understand the world and each other. A Systems Analyst with a joint background in Theatre and Cultural Studies, she is always working to develop multiplicity and access in media, design, representation and play. She hails from Toronto, Canada, molds leather masks and has a laugh that could shake the world.

Mysty Vander

Mysty Vander

Mysty Vander is an accessibility advocate and sensitivity editor in the TTRPG community. She is the founder of ASLForRPG and works at making tabletop games more accessible for Deaf and Hard of Hearing players.

Natalie Zina Walschots

Natalie Zina Walschots

Natalie Zina Walschots is a novelist, essayist, video game writer, ARG developer, and (unfortunately) poet. She cultivates fandoms, builds new communities, leads interactive fiction workshops, designs alternate reality games, constructs branching narratives, and most mornings opens Tumblr before opening her eyes.

Natalie first novel, HENCH, was recently acquired by William Morrow, and will be released in Fall 2020. HENCH is not a novel about supervillains, but about henchpeople who work for them. It involves millennial office politics, an accounting of the human cost of superheroes, body horror, and a profound misunderstanding of quantum mechanics.

Her work with Syfy television show Wynonna Earp has been covered widely by journalists and academics alike, with the show's digital media winning two consecutive Canadian Screen Awards. She wrote the scripts for the live-action choose-your-own-adventure experience The Aluminum Cat (which is a 2019 IndieCade festival nominee), and the video game Terrorarium, which is about an ambitious space grandma trying to win an intergalactic gardening competition. She was also wrote for The Oldest Game, a newsgame about changes to sex work law in Canada.

As a essayist and journalist, you can find her work in the National Post, Buzzfeed, The Walrus, Exclaim!, Quill & Quire, The Globe & Mail, and beyond. She’s the author of two books of poetry: DOOM: Love Poems for Supervillains, and Thumbscrews, which won the Robert Kroetsch Award for Innovative Poetry. Her work composing poetry using the horror game Bloodborne was received critical attention from Kotaku and First Person Scholar.

Natalie has presented at MozFest, Breakoutcon, Console-ing Passions, CGSA, Digital Odyssey, TCAF/CSSC, and more. She is a board member of Dames Making Games, and has previously worked with Pixelles; Concordia’s Technoculture, Art and Games Lab; and The Hand Eye Society. She has often been in the newspaper for swearing.

tl;dr: free lance, writer, memesmith, bailed academic, nerd, gamer, metal head, SJW, world builder, supervillain.

Nicole Winchester

Nicole Winchester

Nicole Winchester’s secret is the same as The Hulk’s – she’s always angry.

She played her first D&D adventure at age six, joined the cast of a Vampire: The Masquerade-inspired improv show when she was eighteen, then grew up to be an ‘international larper of mystery,’ participating in epic roleplay adventures around the world. A narrative designer who has written for Philadelphia’s Pseudonym Productions, Green Ronin Publishing, Dziobak Larp Studios, John Wick Presents’ 7th Sea, The Fate Codex, the Toronto Star and more, she is also the event lead for Canada’s first festival for larp and immersive art, Embodied.

Nicole is a co-founder of Fair Escape Studios, a DM for hire at Storm Crow Manor, an award-winning social media storyteller, and a veteran of three Olympic Games with CBC Sports. She has been @noizangel everywhere online for longer than she will admit.

Nolan Nasser

Nolan Nasser

Nolan Nasser, is the founder and CEO of Deep Water Games, and N3 Art. He is a serial entrepreneur with a passion for creating worlds, telling stories, and building just about anything. Gaming has been a large part of his life since he can remember and it inspired a love for art. Despite studying web design in college to "get a job" he ended up teaching himself how to digitally paint and set out as a freelance illustrator. Eventually turning that into his own personal art company. Craving more, he turned his sights to publishing and with the help of his business partners started Deep Water Games, a board game publishing company. Now he spends his days running and operating both N3 Art and Deep Water Games. With board games shaping his life, he made it his mission to give the same opportunities he got to other aspiring designers, and bring people together the way gaming did for him.

Pam Walls

Pam Walls

Pam Walls is a tabletop game designer. Hold That Face, her facial expressions party game, was published by Hasbro in 2017 and her speed charades game Act Fast will be published by Outset Media in 2020. She is the founder of Board Game Broads, a forum for women and gender non-conforming folks in the tabletop games industry and is the co-host of Board Game Broadscast, a live videocast featuring members of the Board Game Broads community.

Rach Shelkey

Rach Shelkey

Rach Shelkey is a game designer, writer and podcaster living in Toronto, Ontario, Canada. Her love of tabletop gaming comes from her lifelong fascination with experimental media and culture; strange and quirky indie games are her jam, although she also has a big soft spot for West End Games Star Wars. She co-hosts the podcast +1 Forward, where she discusses game systems that are Powered By The Apocalypse.

Rob (Moltenink) Lundy

Rob (Moltenink) Lundy

Rob (Moltenink) Lundy is an Animator and Digital Artist from the Nation’s Capital who is most well known for yelling into his microphone during his art streams on Twitch. 
Rob has spent the last 15 years bringing a list of cartoons as long as his arm to life such as TBS’s Final Space and DC’s Super Hero Girls.  He has tackled everything from animation, to character design, to compositing.


Determined to find an extra 4 hours in the day he decided to lend his illustration and writing abilities to the board game world as well.  Producing a number of games with TMG, Rob went on to help them break some early Kickstarter records with Dungeon Roll and some critical acclaim with Harbour and Harvest, as well as sci-fi themed games like Eminent Domain and 3-4 Headed Monster. 


If that isn’t enough for you, you can find some of his comic book work floating around the Looking For Group site or find Rob himself doing development work on personal game designs, writing graphic novels or running as many DnD campaigns as he can squeeze into a month live at twitch.tv/moltenink

Robin Laws

Robin Laws

Robin D. Laws designed such roleplaying games as The Yellow King Roleplaying Game, Hillfolk, Feng Shui, and The Esoterrorists,. He is the winner of five Gold and seven Silver ENnie Awards and the coveted Diana Jones Award. Other works of gaming and narrative analysis are Hamlet’s Hit Points and Beating the Story. The most recent of Robin’s nine novels is The Missing and the Lost. His works have been translated into eleven languages. Hear his soothing voice on the weekly podcast Ken and Robin Talk About Stuff.
 

Sarah Doom

Sarah Doom

Sarah Doom (she/her) is the author of the tabletop role playing game Velvet Glove and co-author of Bluebeard’s Bride. She has been designing role playing games with Magpie Games since 2016, and has done freelance work for several games such as: Kids On Bikes, The Baby Bestiary 1 & 2, and Kult: Divinity Lost. She got her start in the role playing game industry doing illustration and layout, and was lost to game design after that.

Sarah currently lives in St. Louis with her husband, son, and cranky elder cat, Phooka. She can be found at various gaming conventions every year.

Sen-Foong Lim

Sen-Foong Lim

Sen-Foong Lim started designing games as early as he can remember as a way to create new worlds to play in and systems to explore. Sen is best known for his forays into board and card games, co-designing titles such as Belfort, Akrotiri, Junk Art, D&D Rock Paper Wizard, and Men In Black: Undercover (with Jay Cormier), and others like The Legend of Korra: Pro Bending Arena, Batman The Animated Series: Rogues' Gallery, Dragonball Super: Tournament of the Destroyers, and Mutants (with Jessey Wright). Last year, he worked with Jessey and Helana Hope on Kingdom Rush, which brought in over $1 million on Kickstarter alone. This year, he and Jay are bringing Matt Kindt's best-selling graphic novel series MIND MGMT to the tabletop!

Sen has also had a life-long love affair with tabletop roleplaying games and has contributed to Kids on Bikes, Gears of Defiance, The North Sea Epilogues, The Curse of the House of Rockwood, and Never Coming Home. 2020 will see the launch of his first RPG with co-writer and co-conspirator Banana Chan. Their game, Jiangshi: Blood in the Banquet Hall, focuses on their shared experience as the children of Chinese immigrants, the transcontinental rail lines, and (wait for it) vampires!

Sen provides other services in the tabletop space as a developer and cultural consultant. He also co-hosts The Meeple Syrup Show weekly webcast with Jessey and Erica Hayes-Bouyouris. Sen is a frequent panelist and moderator at conventions like San Diego Comic Con, Gen Con, Fan Expo, SHUX, AnimeNorth, Grand Con, ProtoTO, ProtoATL, and - of course - Breakout Con. Academically, he maintains regular involvement with Wilfred Laurier University's game design program.

When he isn't designing games, you can find Sen at Fanshawe College teaching developmental psychology, augmentative communication strategies, and behavioural / crisis intervention skills, or at the dojo training in Brazilian Jiu Jitsu, or by the BBQ smoking or grilling something tasty!

Sen will always choose to play yellow if that’s an option. So just give it to him.

Shannon McDowell

Shannon McDowell

Shannon McDowell is a Canadian board game and puzzle designer who is obsessed with escape rooms, travel, Disney, and cats. She works at the Wilfrid Laurier University game design and development program where she researches escape rooms and was a member of the design team for the Red Bull Escape Room World Championship.

Shel Kahn

Shel Kahn

Shel Kahn loves RPGs! She illustrates and writes for tabletop RPGs, runs them for kids and teens at schools and museums, and mentors new GMs with nonprofit community space Dames Making Games. Kahn’s self-published adventures include Keep on the Shining Isle, The Corruption of Pelursk, and most recently, The Ghost Houses of Phylinecra. In her spare time, Kahn also creates original comics and art, and runs The Sorcerer’s Catalogue, an online store of everyday esoterica. Learn more at portablecity.net!
 

Shiraz Sheikh

Shiraz Sheikh

Shiraz Sheikh is co-founder of Akinji Entertainment, a Toronto-based publisher of original tabletop games, including the recently released RPG: CATaclysm. Currently, he is working on a tactical board game version of CATaclysm, as well as his own RPG game engine.
Steve Huynh

Steve Huynh

Steve (he/him) is a Toronto-based cast member of the Asians Represent! podcast's D&D AP: Dungeons & Da Asians. He plays La Ning, a member of the Empress' royal guard by day and an elite imperial assassin at night - all while catching coy glances from her queen. On top of helping to build-up their asian setting, Steve is also an advocate for diversity and equity at all tables. He is also an avid cosplayer and enjoys picking up heavy things then putting them down.
Tim W. K. Brown

Tim W. K. Brown

Tim is an award winning board game designer from Stouffville Ontario and an active member of the Game Artisans of Canada. His games have been sold in 10 countries and have been featured in multiple magazines and podcasts. You may know his games Wreck Raiders, Quartex, Gridstones or Order of Invention.

Todd Crapper

Todd Crapper

Todd Crapper (he/him) is an award-winning tabletop game designer and indie publisher who just might be addicted to game design. Seriously. Even reading this bio is just enabling his habit and now attending BreakoutCon for the 4th year in a row will just make it worse. C'mon, he's published Killshot, High Plains Samurai, ScreenPlay, and is working on almost a dozen other projects with Broken Ruler Games, he's the Marketing & Design Manager for Third Eye Games, and works as a freelancer graphic designer for numerous other publishers. You can learn more about his addiction at brokenrulergames.net.

Tracy Gibbons

Tracy Gibbons

Tracy Gibbons plays the character of Keilah on The Broadswords, an inclusive all-woman and non-binary actual play Dungeons and Dragons 5th edition podcast that is part of the One Shot Network. 

Victoria Rogers

Victoria Rogers

You can find Victoria weaving tales of ghosts, witches, and divine plots in The Broadswords – an all-women and non-binary D&D actual-play podcast. She has produced podcast events for Wizards of the Coast, is a consulting producer for D&D Live, and is the Social Media Coordinator for Renegade Game Studios! Collaborative storytelling is her jam, and she is always delighted to hear about your games.