In 7 Souls, originally announced as Rise of the Elder Gods, players will become the gods, vying for control over their supporters, from cultists and acolytes, to betrayers, prophets, and more. Controlling these weak human parasites in an effort to gather support, power and souls to feed their hunger and desire.
Minimum Age: 8 Minimum Players: 1 Maximum Players: 6
Winner of the 2011 Kennerspiel des Jahres (Enthusiasts Game of the Year) Award.
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times!
7 wonders is a simple and addictive game for the whole family. In 30 minutes you can raise a complete civilization and build the greatest Wonders of the World.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 7
Create the greatest civilization the Ancient World has ever known! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth! 7 Wonders: Duel is a fast-paced, two-player edition of Antoine Bauza's award-winning civilization-building game.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 2
Enki! Isis! Minerva! Tanit! Zeus! Add a divine element to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent`s plans, while Grand Temple cards make the game`s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 2
Afghanistan - scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan's border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.
The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of LABYRINTH-The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path, and many others.
A Distant Plain features the same accessible game system as GMT's recent Andean Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency:
As the Coalition, how will you secure popular support…
Minimum Age: 12 Minimum Players: 1 Maximum Players: 4
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin's name.
The large variety of actions and occupations guarantees your Notherners long-lasting fun, with each game creating a new world on your player board!
Minimum Age: 12 Minimum Players: 1 Maximum Players: 4
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.
Minimum Age: 14 Minimum Players: 3 Maximum Players: 6
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
This Sid Sackson classic has taken many different forms over the years depending on the publisher. Some versions of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series.
Minimum Age: 12 Minimum Players: 3 Maximum Players: 6
Can you unite the clans amidst the tumult of war? Age of War is a fast-paced dice game for two to six players by world renowned game designer Reiner Knizia. You and your fellow players assume the roles of daimyos competing to unite the warring clans of feudal Japan and assume control of the nation.
During play, you muster troops by rolling seven custom dice, and you use. these troops to lay siege to one of fourteen different castles, each of which requires you to assemble a unique combination of troops in order to conquer it. Castles grant points towards your victory, and you can gain more points by uniting an entire clan. The daimyo with the most support at the game's end is the victor!
Minimum Age: 14 Minimum Players: 2 Maximum Players: 6
In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Agricola is a turn based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do. Agricola can also be played without cards (family game) and can even be played solo. Designed by Uwe Rosenberg.
Minimum Age: 10 Minimum Players: 1 Maximum Players: 4
Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.
One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.
Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.
Minimum Age: 14 Minimum Players: 2 Maximum Players: 4
Almanac: The Crystal Peaks is a game of trade, travel, and adventure through a whimsical fantasy realm! Players will visit strange places, acquire and sell goods, and face an unpredictable set of encounters as they travel from the Trader's Village to either High Frost, the seat of power in the region, or Two Twins City, the center of commerce! In Almanac: The Crystal Peaks, adventure and riches are just a turn of the page away!
Almanac: The Crystal Peaks is the second entry in the Almanac series of games from acclaimed designer Scott Almes. Each round of Almanac is played on a different page in the gamebook. Each page represents a unique location/board with a special twist on worker placement. When combined an innovative bidding mechanism for turn order and a vast array of fantasy encounters, every game of Almanac: The Crystal Peaks is a new experience!
Minimum Age: 12 Minimum Players: 2 Maximum Players: 4
Your caravan is ready, the wagons are packed. The path ahead is fraught with peril, but such is the price for unimaginable fortune. This first step is one of many along the Dragon Road, hard as it may be. Adventure is just a page turn away.
Almanac: The Dragon Road is the first entry in the Almanac series of games from acclaimed designer Scott Almes. Each round of the game is played on a different page in the game book, each page representing a unique location with a special twist on worker placement. Combining rich narrative and intuitive yet unique game mechanisms, every game is a new adventure!
Minimum Age: 12 Minimum Players: 2 Maximum Players: 4
In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland.
The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner.
In this game the players compete to build gardens, acquire plants, hire craftsmen, build irrigation and trade with ancient cities. Points can also be gained from building your palace and controlling the temples. On a turn the players chose one of the following actions: a) Recruit a craftsman, that grants an action (priest on temple, resource, irrigation or camel) b) Move the caravan (to purchase plant or court card or trade) c) Pass to potentially gain income. It is an interactive game where a player's actions directly affect the other players.
Minimum Age: 12 Minimum Players: 2 Maximum Players: 4
Pixies VS Gremlins is a light-hearted strategy card game. The objective is to control enough magic rune stones to summon the magnificent and fearsome Wolpertinger! To do that, players choose a faction and send out their minions! Once a player has enough strength to capture a rune stone, its theirs...
But things are seldom so easy. Players will challenge each other by engaging in combat, unleashing mischievous spells, wicked traps and powerful gadgets.
—description from the publisher
Minimum Age: 8 Minimum Players: 2 Maximum Players: 4
The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.
Minimum Age: 12 Minimum Players: 4 Maximum Players: 10
As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children.
Compared to the original game, this edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids.
Minimum Age: 9 Minimum Players: 4 Maximum Players: 10
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain.
Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Archbishop's Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
Minimum Age: 12 Minimum Players: 1 Maximum Players: 5
Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.
Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.
Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.
Minimum Age: 14 Minimum Players: 2 Maximum Players: 4
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:
CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.
255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.
Minimum Age: 14 Minimum Players: 2 Maximum Players: 4
There are separate cards to determine the course of the tournament, according to the number of players. A round (1 2 etc) always starts with a bartering session, whereby cards may be exchanged and sold. After that, the knights must do battle! In order to be allowed to fight, the knights must he in possession of a full set of weaponry.
A full set consist of shield, sword, lance and armor. Anyone of them might be substituted by a joker card.
The game is finished when only one player is left with a complete set of weaponry. The winner is the player with the largest fortune at this lime.
Minimum Age: 8 Minimum Players: 3 Maximum Players: 6
Azul was designed by the world famous, award winning game author Michael Riesling. Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the royal Palace of Dvora. By carefully drafting the correct Quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process. Introduced by the moors, "azulejos" (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra Palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The King, awestruck by the interior beauty of the Alhambra, immediately ordered that his own Palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the royal Palace of Dvora.
Minimum Age: 8 Minimum Players: 2 Maximum Players: 4
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.
In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.
Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.
At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the…
Minimum Age: 10 Minimum Players: 2 Maximum Players: 4
In ancient times, monarchs built temples to demonstrate their wealth. The highest temple belonged to the wealthiest monarch. In this two-player game by Uwe Rosenberg, you are one of these long-forgotten monarchs. With the help of various nations, your temples will grow more and more beautiful, reaching ever closer to the sky. But beware of your opponent and the nations on his side, for they will want to destroy your temples and convince your own people to change sides...
So, who will be the greatest monarch?
Minimum Age: 10 Minimum Players: 2 Maximum Players: 16
A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family.
Some bears stand over 10 feet tall and weigh 1 ton, so caring for them is surely a challenge. In Bärenpark, players will attempt to build the best bear park not only for the most massive Kodiak bears, but also polar bears and even Koalas! Yes, we hear you, Koalas aren't bears. But they were too cute to leave out so they're here! Place enclosures, animal houses, and shops skillfully in your park. Complete areas quickly to score a lot of points. Cover icons to get new tiles and park sections. Make the most interesting park for years to come! .
Minimum Age: 8 Minimum Players: 2 Maximum Players: 4
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival...but how can they, when any of them may, in fact, be a Cylon agent?
Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours.
Minimum Age: 10 Minimum Players: 3 Maximum Players: 6
Between Two Cities is a partnership-driven, tile-drafting, city-building game for 1-7 players that plays in about 20-25 minutes. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. At the end of the game, your final score is that of the lower scoring city you helped to build, so you have to share your attention and devotion equally between two cities.
Minimum Age: 8 Minimum Players: 1 Maximum Players: 7
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used has quickly dissolved. Even the most mundane tasks become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order, will surely claim a position of power in post-blackout Hong Kong!
In Alexander Pfister‘s Blackout: Hong Kong, you will have to manage ever changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
Stake your claim and protect your territory with the Blokus game! It takes less than a minute to learn, but offers endless strategy and fun challenges for the whole family. Each player gets a set of 21 pieces – in red, blue, green, or yellow – then takes turns placing them on the board. There’s just one rule: each piece you play must touch at least one other piece of the same color, but only at the corners! The goal is to fit the most pieces on the board. The game ends when no more pieces can be placed down, and the player with the lowest number remaining wins!
Minimum Age: 5 Minimum Players: 2 Maximum Players: 4
Who will be the best architect? In the dice-building game Blueprints, players attempt to erect three different buildings by using blueprints. But, they must choose their dice wisely, because building is not all about respecting the plans, its about creating something that will surpass all others.
Minimum Age: 12 Minimum Players: 2 Maximum Players: 4
In Bohn To Be Wild!, a standalone title that celebrates fifteen years of the classic Bohnanza card game, players want to do what they've always done: Plant beans in their fields and sell them for as many coins as possible, while trading cards with other players to get around the restriction of not being able to rearrange cards in your hand.
Bohn To Be Wild! mixes things up, however, by including eleven new types of beans – including Jamaica, helmet and horse beans – rules for solo play, and special "wild" beans. Unlike the original German Bohnanza, this game allows for play with up to seven players.
Minimum Age: 12 Minimum Players: 1 Maximum Players: 7
Brass is set in Lancashire, England in the 18th Century. The world is about to change from Medieval to Modern - also known as the Industrial Revolution. Can you take advantage of this time of transformation? What strategy will you follow? Build cotton mills? Develop new technologies? Dig canals? Produce coal, or maybe steel? There is no simple answer and the opportunities that arise will be different in each game you play as you move through the Canal and Railway periods, making the best return you can from your investments - just in time to snatch the next opportunity from under the noses of your rivals.
Brass is a tactical game in which you need to ensure that the industries you create are sustainable, making Brass unique and endlessly fascinating. It's an excellent game for experienced and dedicated game players as well as those interested in strategic multi-layered games of history.
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
Minimum Age: 14 Minimum Players: 2 Maximum Players: 4
The king encourages all barons to expand their domains as new land is conquered. To gain favor in his eyes, each baron must show his worth by constructing buildings and thus increase the splendor of the kingdom, or by supporting the king in the war with military units. With the king's eyes fixed on the frontlines, he probably wouldn't notice your sharp elbow in your neighbour's side... right?
Brawling Barons is a tactical card game consisting of 54 cards. From this deck of cards each player draws cards and collects resources. Units (peasants and squires) can then be played from the hand. The peasants can be upgraded (rotated) to buildings, and squires can become various military units. The military units can be sent to the frontlines to gain victory points (VPs), or they can attack opposing towns. When the last card is removed from the deck, the game ends and VPs are counted.
Tactical options include choosing units to play, waiting for the perfect timing to play them, optimizing the actions, and playing the right events. At first glance, it may seem too simple, but new depths can certainly be discovered.
Brawling Barons can be played in 10-20 minutes by two experienced players. Three-player games take about 30 minutes. By combining two decks, up to six players can play, either in a deathmatch or in team play.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 3
In Brew Crafters: The Travel Card Game, you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers, and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win!
Brew Crafters: The Travel Card Game is based on the Dice Hate Me Games release Brew Crafters.
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
Score the most victory points by delivering potions via Broom Service throughout the magical realm.
This card-based game, a remake of the award-winning game Witch's Brew, combines luck and skill, and balances timely bluffing with clever hand management.
Broom Service is a simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set, then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before.
Broom Service is a revised and expanded version of Witch's Brew.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 5
In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!
Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.
Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.
Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or…
Minimum Age: 10 Minimum Players: 4 Maximum Players: 8
Caledea is a semi-abstract turn-based war game for two or more players. Players choose from nine different kingdoms, each with a unique playing style and special power. Games can be played on a single board or multiple boards placed together depending on the length and intensity of play desired. Combat is resolved by a quick and intuitive dice system. To win, a player must capture their opponent's capital, destroy all of their units, or be the first to complete a fortified city. A successful player must be able to constantly adjust their strategy in a quickly changing tactical environment. No two games will be the same!
Minimum Age: 13 Minimum Players: 2 Maximum Players: 9
As members of Egyptian high society, you gather in the desert with one simple goal: to gain the most money by backing the right camel to win a leg or even the entire race.
However, in this race, its not just the lucky ones who can beat the odds. Reading the dynamics of the race and having a good sense of timing is just as important when it comes to backing the right camels and taking the victory.
Place your bids wisely and decide when it is time to strike, and maybe just maybe with a little bit of timing and a lot of luck, your bid will pay off!
Minimum Age: 8 Minimum Players: 2 Maximum Players: 8
Witness the craziest camel race of all time get EVEN CRAZIER! As the season continues, the cursed pyramid unleashes its magic power and incites the camels to get a move on!
Meanwhile, international reporters and photographers are on the spot, patiently waiting for the craziest camel-towers to stack up. Even the Egyptian high society has developed new betting techniques to profiteer.
Can you make the most of these new assets and surprise the other players with the craziest bets imaginable? There's only one way to find out: Let's start the race!
Minimum Age: 8 Minimum Players: 2 Maximum Players: 10
Captain Sonar is packed with over three dozen high quality components!
24 role sheets
2 transparent radio operator sheets
8 erasable marker pens
2 screens
Rulebook
Choose Your Role
Be organized and communicate because a captain is nothing without his crew: the First Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Five Maps Included
Multiple maps are included with varying levels of difficulty.
Use the option best suited for your playgroup, or try more difficult maps to increase the challenge!
Two Modes of Play
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are…
Minimum Age: 14 Minimum Players: 2 Maximum Players: 8
Each game of Carcassonne reveals a unique environment as tiles form a landscape of cities, roads, fields, and monasteries. Claim these features with your followers to win the game.
Carcassonne is a tile placement game where players collectively construct the area around the medieval French city of Carcassonne while competing to place followers on various features and score the most points. First published in 2000, the game's accessible yet deep design has attracted a wide fan base and led to the development of numerous expansions and standalone titles in the Carcassonne line.
Minimum Age: 7 Minimum Players: 2 Maximum Players: 5
Thousands upon thousands of years before the first bricks were laid to build the mighty city of Carcassonne, the area was settled by a primitive people. These people hunted wild animals, gathered berries, and caught fish to ensure their survival. Prehistoric cave paintings and archaeological treasures give us an understanding of the lives of these prosperous hunters and gatherers.
As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins.
Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system.
Minimum Age: 8 Minimum Players: 2 Maximum Players: 5
The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 4
You've been shipwrecked on a deserted isle. Do you have the wits to survive until a rescue ship arrives? To make it, you'll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued. If you are rescued, your tale will be told around the world-but only if you have the best tale to tell. Of course, if you are not rescued, no one will hear your story The castaways must work together to survive on the island and signal a passing rescue ship. During the game, you will collect "Story Points". If you are rescued, the castaway with the most Story Points is the winner. If there is no rescue, everyone loses.
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
Raise your castle! Raze the enemy! In this clever game of medieval maneuvers, build a castle with walls, towers, and a keep by matching color, shape, or both. Will you use your game tiles to strengthen your fortress or to attack vulnerable opponents? Choose wisely, or you may find yourself in royal ruins! The first player to build a complete castle rules the land.
Minimum Age: 8 Minimum Players: 1 Maximum Players: 4
Castles of Mad King Ludwig is a tile laying game where each player is trying to build the perfect castle, subject to the whims of the King. Each player acts as a building contractor, adding rooms to the castle they are building while selling their services to other players. Points are earned based on how well the castle adheres to the ever-changing demands of the King. The player with the most points at the end of the game wins!
Minimum Age: 13 Minimum Players: 1 Maximum Players: 4