The women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and skillfully trade your resources, then the odds will be in your favor. But your opponents are smart too.
To begin the game, we build the game board using hexagonal terrain tiles. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.
Each of us places two small houses on spaces where three terrain hexes meet. They are our starting settlements.
And so it begins. I roll two dice. An “11”! Each terrain hex is marked with a die roll number. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex. Hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool.
We use these resources to expand across Catan: we build roads and new settlements, or we upgrade our existing settlements to cities. For example, a road costs 1 brick and 1 lumber. If we do not…
Minimum Age: 10 Minimum Players: 3 Maximum Players: 4
Build your castles, set up your troops, load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more!
Catapult Feud (original series was named, 'Catapult Kingdoms'), is a game of last person standing. Your objective is to knock down all your opponent's troops!
Starting with the youngest player, choose your family: Chaufort or Cunningfields. Then, use your bricks to build a castle to fortify your troops. Using your catapult, launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over, the battle is over. The winning family must have at least one troop standing upright.
The game is played in a series of rounds. During a round, starting with the youngest player, everyone takes a turn. Each player's turn is divided into four phases: Tactics, Aim, Fire and Cleanup. Perform these phases in order, finishing each one before moving to the next. When all players have had their turn, the round finishes. You keep on playing round after round until there is only one player with troops on the table.
Minimum Age: 7 Minimum Players: 2 Maximum Players: 2
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.
Minimum Age: 12 Minimum Players: 1 Maximum Players: 7
Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.
The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.
Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.
As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have…
Minimum Age: 12 Minimum Players: 2 Maximum Players: 5
Centuries ago, the spice trade was the most important market in the world. It established and destroyed empires, compelled men to explore the far corners of the earth, and led to the discovery of new worlds. At that time, the value of spices even rivaled that of gold! In the old days, they carried a sense of mystery and allure. Spice merchants would weave fantastic tales of danger to reach these spices in hopes of selling their wares at higher prices. In later centuries, the demand on spices became so great, that those who controlled the spices generated immense wealth and renown. It is at this time, you find yourself leading your caravan across the eastern lands to the Mediterranean Sea in search of wealth and fortune. As a caravan leader, your journey begins on the Spice Road. This is Century: Spice Road!
The Spice Must Flow In Century: Spice Road, players aim to collect and trade spices in order to acquire point cards and coins that are worth points at the end of the game. Players play cards from their hands to acquire spices for their caravan and trade those spices in for wealth and power (point cards and money), or to purchase new merchant cards to more efficiently acquire rare and valuable spices. Players take one action a turn until someone has acquired their fifth (or sixth in 2-3 player game) point card, players will finish out the current round of play and the person with the most points wins!
Play or Acquire Cards…
Minimum Age: 8 Minimum Players: 2 Maximum Players: 5
Chimara will transport you into the world of Tichu, but this time, only for three players. Each round, the player who will have the courage to place the highest bet will become the Chimera. His two opponents then become the hunters. They will do everything in their power to stop the Chimera from winning his bet.
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
New York in the 1960s. A new wave of Chinese immigrants is moving into Chinatown. The adoption of the new immigration act has launched the district into a demographic boom! It now reaches Canal Street to the north and Bowery Street to the east. Arriving by the thousands, the immigrants seek to buy buildings, establish businesses, and fulfill the American Dream! Take a bite of the Big Apple and use your talents to acquire the most extraordinary fortune in America in Chinatown!
Minimum Age: 12 Minimum Players: 3 Maximum Players: 5
The Wisdom and Warfare expansion for Sid Meier's Civilization: The Board Game introduces a new optional combat system, plus Social Policies to help you build your fledgling empire even more effectively. With six brand new civilizations, new map tiles, and more exciting options, your budding empire will become greater than you ever imagined!
The second expansion for Sid Meier's Civilization: The Board Game adds even more new options to this much-loved game
Minimum Age: 14 Minimum Players: 2 Maximum Players: 5
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.
Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game…
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
Burgle your way to adventure in Clank!, the new deck-building board game.
Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false-step and --CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive!
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him. Along the way, you'll recruit allies and snatch up extra loot. But one false step and-Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...
Contains:
* 7 Game Board Pieces
* 43 Reserve Cards: 15 FAZR, 15 Boldly Go, 12 Memory Core, 1 GOB-L1N
* 4 Starting Decks (10 cards each)
* 100 Adventure Deck Cards
* 6 Artifacts
* 11 Major Secrets
* 28 Minor Secrets
* 120 Clank Cubes (30 of each player color)
* 1 Boss Marker
* 24 Boss Cubes
* 4 Bounty Hunter Cubes
* 8 Market Items: 2 Master Key, 2 TelePass, 2 Med Kit, 2 Contraband
* 1 Market Board
* 1 Blockade Token
* 4 Command Code Tokens
* 5 Power Crystals
* 8 Data Cubes (2 of each player color)
* 4 Unique Player Pawns
* 1 Boss Bag
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it's fun to figure out the clues.
Minimum Age: 14 Minimum Players: 2 Maximum Players: 8
Your Mission, Should You Choose to Accept it.
Two covert operatives are on a secret mission in a crowded city. Each knows 9 secret agents that the other must contact. Communicating in coded messages, they sneak past enemy assassins in an attempt to complete their mission before time runs out. Codenames: Duet is a cooperative word game for two or more players. A key card gives you 9 words to give clues and 3 words your partner must avoid. A clue is only one word, but it can point to multiple words that you want your partner to guess. Your partner also gives you clues for the words you need to find. If you both find all the words before you run out of turns, you both win!
With a new way to play, 400 new words that work with the original Codenames, and 100 new challenges, Codenames: Duet is sure to push your mind to the limit!
Go Undercover!
In Codenames: Duet, players must work together to uncover all the secret agents on both sides of the key card before they run out of turns. You'll need to be quick-witted, because these challenges will put your deductive skills to the test!
It Takes Two to Tango!
You and a partner will pick a key card and set up the grid of words. You'll take turns, going back and forth, giving each other clues to guess as many words as possible before passing to the other player. On their turn, a player gives a word and a number as their clue…
Minimum Age: 14 Minimum Players: 2 Maximum Players: 2
Take it Easy-like puzzle game with players laying down tiles on a individual player grid to connect everything as well as they can.
Each player starts the game with an identical set of different tiles showing various combinations of thick and thin pipe and a 5x5 player board that has a "plus" connection of pipes in the center square and numbered "exit" pipes on most of the edges. One player shuffles her tiles face down and will be the caller for the game.
The caller draws a tile, names the object on it (so that other players may locate the same tile), then each player places the tile on her own player board. A tile must be placed next to the midfield or to other tiles, and pipes must connect only to pipes of the appropriate width; exit pipes are considered to be both widths. Pipes can't connect to empty edges, and if you can't lay a tile (or don't want to), you can place it on the board face-down with the spiral back showing.
After 24 tiles have been placed, players score points: 1 point for each spiral tile showing, and 1-3 points for each exit pipe not connected to the grid. The player with the fewest points wins!
Minimum Age: 8 Minimum Players: 1 Maximum Players: 4
Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!
Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.
Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
Minimum Age: 12 Minimum Players: 3 Maximum Players: 5
The fascinating scenic landscape of Cornwall in southwest England with its majestic meadows, forests, hills, and wetlands will take your breath away. Lot by lot, the players stake their claim to the region's lands. Regions that already have cottages or churches built on them, or where the the flag of Cornwall blows in the wind, are coveted most of all.
But don't count on the others behaving as you would expect of a well-mannered English gentleman or else they'll steal that coveted land right out from under your nose before you know it. Only once your work is done can you relax in the pub on the countryside.
Minimum Age: 8 Minimum Players: 2 Maximum Players: 2
In Cottage Garden, you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed, you have completed it, then you count your points and replace it with a fresh, unplanted bed. You gain points for all of the visible plant pots and planting bells.
In more detail, players select various polyomino tiles of flower beds from a central market grid, depending on the location of the "gardener", then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over, and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished, you receive a new one to complete. After the gardener completes her fifth lap around the market, the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.
Cottage Garden is the first part of Uwe Rosenberg's puzzle trilogy.
Minimum Age: 8 Minimum Players: 1 Maximum Players: 4
Crabs in a Bucket is a fast-paced shedding type card game for 2-6 players that blends luck, strategy, and a cast of colorful crab characters. The goal of the game is to be the first player to play or discard their entire hand.
Players start with seven cards in hand from a deck comprised of 52 suited cards (resembling a standard deck) and 22 "Joker Crabs" that are unsuited. During play, players use two discard piles, one for suited cards (referred to simply as "The Discard Pile") and another for Joker Crabs (referred to as the Joker Pile).
Suited cards may be played on the discard pile on top of other cards that match their suit or number. Once a suited card is played, a player may also discard all cards of higher value of the same suit from their hand. When a Jack, Queen, or King is on top of the discard pile, no Joker Crabs may be played. Additionally, if a player cannot play, they must draw cards at the end of their turn.
Joker Crabs, which are all based on real crab species, have unique effects. All but one of them can benefit a player by, for instance, forcing an opponent to draw from their hand or allowing them to play unique combos. The final Joker Crab — the Lobster — is a barrier to victory as it cannot be played; should you hold the Lobster, you must find a creative way of discarding it without playing it.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 6
An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way - that, and the greed of the other players.
In this game of kill-stealing, you decide whether to swing for a whopping 50 points of damage - or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other's plans too much - and the entire party will die, without a winner.
Okay, that's what it says on the box... what's it really like?
Cutthroat Caverns is truly unique. While most definitely a highly interactive card game and very easy to play, it requires the strategic thinking of a board game. And, for some uncanny reason, the game will make you FEEL like you are in the middle of a classic dungeon crawl, even though table talk is about as much roleplaying as you are likely to do. That all said, it has proven to have a very broad appeal with gamers across several genres.
The real joy is the delicate balance between helping the party (and staying alive) vs working towards your own selfish goals (and risking the welfare of everyone). There are no dice. Each Turn, you will choose how much damage you are willing to do to the monster- or won't do - as you jockey for position to land the killing blow. And when characters can make that kind of decision, things get very funny & very deadly - very quickly…
Minimum Age: 12 Minimum Players: 3 Maximum Players: 6
The first expansion to Cutthroat Caverns, Deeper & Darker adds fifteen new monsters to hinder your quest to escape alive with the Sacred Item of Unimaginable Marvel...which means fifteen new monsters to use against your "friends" that are trying to escape with your artifact. It also adds some impact to character choice--each now has a unique ability, usable once per game, that might give you that special push that you need to make sure that you're the one left standing with the most Prestige when the dust settles.
Minimum Age: 12 Minimum Players: 3 Maximum Players: 6
Welcome back to Cutthroat Caverns, the semi-cooperative game of kill-stealing and backstabbing in a deadly dungeon.
Death Incarnate is the fifth expansion to our critically acclaimed game, Cutthroat Caverns, an expansion dedicated to the most feared Encounters in the game, the Incarnations. Here their numbers are more than doubled, new Events are themed for their spheres of influence & legendary Relics are imbued with their incredible powers - one for each Incarnation going all the way back to the base game. This expansion set has it all.
Cutthroat Caverns 5: Death Incarnate is a 'must have' expansion for fans of the game and is poised to be the most popular expansion since Relics & Ruin. The reason? It holds some of the most dramatic Encounters ever produced for the game. Big, emotionally-charged fun is at the center of each Incarnation and will lead to epic, memorable games.
Minimum Age: 14 Minimum Players: 3 Maximum Players: 6
Be the first player to build up an attack list with enough hit points to eliminate the target and claim the reward! Choose the next target and begin again until everyone has been taken out. The player with the most rewards wins!
But it won't be that easy.
You will also have to play your strategy cards wisely - because they can help or hinder you and your opponents. You might draw an extra card then have your attack list switched around. Or hire a mercenary to block your opponents' paths while they steal your combo attack! You can even join forces with an opponent to eliminate the target - only to steal their half of the reward in the very next round! It's all about being the most cutthroat ninja in the game!
Minimum Age: 8 Minimum Players: 2 Maximum Players: 6
Ever wanted to reset the clock? Now's your chance! Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Would you be a world traveler, a magician...or just a lazy bum?
CV means curriculum vitae - your resume - and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities. Everything is possible: a dream job, new relationships and skills. You can be whoever you want!
Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 4
CV: Gossip, an expansion for the life-building dice game CV, gives players new ways to fight bad luck, even more opportunities to invest in happiness, and interactive rumor cards that will grant players new goals in life!
About CV: "CV" means curriculum vitae - your resume - and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities. Everything is possible: a dream job, new relationships and skills. You can be whoever you want!
Minimum Age: 10 Minimum Players: 2 Maximum Players: 4
After millions of years of wasteland on Earth, animal life is finally emerging. But the world is still forming and undergoing a constant change. Only those species able to adapt to the ever-changing conditions will survive to leave their mark in history. Here is your chance! Do your best to become Darwin’s Choice.
Darwin's Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and the food supply. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation the species with the highest competitive strength are also awarded across all zones.
Minimum Age: 10 Minimum Players: 2 Maximum Players: 6
Dead of Winter puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!
Minimum Age: 14 Minimum Players: 2 Maximum Players: 5
Provide for the economic, cultural, and spiritual needs of your citizens and create a vibrant and growing village. Will you build a large military and defeat bandits? Create trade goods and sell them to neighbors, or construct amazing works of culture? Why not all three? The strategies are deep yet the game play is easy enough young and old players alike!
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
In Dino Island players will compete to create the world's greatest Dinosaur theme park. You'll need to acquire DNA, research the DNA sequences to bring different species of dinosaurs back from extinction, combine your DNA to create these beastly creatures.
Of course, it's 2017 and guests are easily bored. So, you should probably build some roller coasters and shops to keep your guests entertained. Oh, and maybe invest in some security, because if you don't your dinosaurs may escape and eat your guests, and who wants to deal with regulators coming in and telling you your park is a "death trap".
The game uses 10 full-color dice to create the pool of available DNA at the beginning of the round, and features really unique artwork inspired by early 90s graphic design to catch your eye and 3d renderings for the rides. The game contains Dino-meeples, double thick cardboard with cut outs to keep tracking cubes from sliding when the table is bumped, and two unique mechanisms that we are really fond of.
The game-length is variable from 60 minutes to 2.5 hours regardless of player count simply by adjusting the number of "end-game" cards used. The game also features "plot twist" cards that change certain game rules each time you play for endless replay-ability. No two games will ever be the same!
The game is a mid-weight strategic worker-placement game with strong thematic integration with the mechanics. We've found the games…
Minimum Age: 10 Minimum Players: 2 Maximum Players: 4
In Domaine, players form domaines by placing walls on the modular board to enclose territory. Completed domaines can then be expanded, even into your opponents'. Protect domaines by placing knights, which resist expansion.
Actions are taken by playing cards that have a cost associated with them. Gain money by selling cards and controlling mines. Sold cards can be acquired by other players.
Players score points based on the quantity and type of terrain enclosed in their domaines, as well as by controlling many mines of a single type. The winner is the first player to cross a specific point threshold or the player with the most points when the card deck runs out.
Minimum Age: 12 Minimum Players: 2 Maximum Players: 4
90,000 B.C. - A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.
Each player will assume the role of one of six major Animal groups-Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won't last: It is indeed ''survival of the fittest.''
Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.
All of this eventually leads to the end game - the final ascent of the Ice Age - where the player with the most Victory Points will have his Animal crowned the Dominant Species.
But somebody better become dominant quickly, because it's getting mighty cold....
Minimum Age: 14 Minimum Players: 2 Maximum Players: 6
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion!
In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
From the back of the box: "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers…
Minimum Age: 8 Minimum Players: 2 Maximum Players: 4
High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But, in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.
Downforce is a card game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race. Then, they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players will make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins the game.
Back in 1974, Top Race began as Tempo, a themeless race game on a straight track and Kramer's first published game. In 1980, he brought it back as Niki Lauda's Formel 1, now licensed and featuring the race car theme that would garner it so much attention. In 1996, he released the definitive version of his racing system with Top Race, recommended for the Spiel des Jahres (the same year he won it for El Grande). Over the next decade, it would see print under a number of…
Minimum Age: 10 Minimum Players: 2 Maximum Players: 6
Arrakis. Dune. Desert. Planet. Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray? A tyrannical Emperor. The secretive Bene Gesserti. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to claim it.
Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions. Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat...or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits.
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
Rise of Ix will focus on the technocratic society of Ix, and adds new Imperium, Intrigue, and Conflict cards to the game. Six new leaders across three Houses will also be added.
Rise of Ix will also add brand new mechanics to Dune: Imperium, including dreadnoughts and Ixian Technology tiles.
Dreadnoughts are mighty war machines that enter combat like troops, but pack even more firepower, and are indestructible! Dreadnoughts can also temporarily take control of locations on Arrakis. These powerful units will cost players Solari to construct, so decisions on how to prioritize spending are key.
Ixian Technology tiles can be acquired for spice, and unlike cards, do not shuffle into players decks. The tiles are instead placed directly in front of a player, where they provide a permanent upgrade to abilities.
- From the Publisher
Minimum Age: 13 Minimum Players: 1 Maximum Players: 4
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!
Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.
The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.
The choices are yours. The Imperium awaits!
Minimum Age: 13 Minimum Players: 1 Maximum Players: 4
They meet in a tavern. The strong warrior, the wily wizard, the committed priest, and the sneaky thief. Several hours and many quaffed ales later, they form an inseparable party of adventurers, ready to rid the world of evil. And there is some, just within easy walking distance - a dark lord has filled a nearby hill with tunnels, traps, treasure and trolls. The heroes set out to attack the dungeon and to punish the wicked lord.
Are you ready for heroic deeds that win you fame, wealth and the hearts of beautiful maidens?
Well, then go and play another game! This one is for people who want to know what it takes to build and run a dungeon. Where to get all those minions and monsters, and how to keep them satisfied. And how it feels when some band of do-gooders try to ruin all that work! Are you ready for this challenge?
Dungeon Lords is a game for 2 to 4 aspiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want - and the more evil you get, the stronger the adventurers your dungeon attracts.
Twice a game, these adventurers set off to conquer your dungeon. Command your monsters and use your traps to stop them, before they do too much damage.
In the end, you score based on your achievements: constructing and defending…
Minimum Age: 12 Minimum Players: 2 Maximum Players: 4
"What this town needs is a pet store." No one knows which imp said it, but every imp recognized the idea was pure genius: "A pet shop for dungeon lords? What a great idea! Yeah, and no one else is doing it! No competition! We'll be rich!"
And now you have just opened the first pet shop in town. Right next door to the other first pet shop in town. Across the street from two more.
Buy baby monsters! Feed them and watch them grow! Clean their cages!
Yes, running a pet store is exciting for an imp. But it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is best suited for your dungeon lord customer? How strong a cage do you need, and if you guess wrong, how many family members will be maimed?
Win or lose, you are sure to enjoy the grand opening of Dungeon Petz.
Minimum Age: 13 Minimum Players: 2 Maximum Players: 4
In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
While many similar games rely on a player to control the machinations of the dungeon, Dungeonquest is unique in that the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra's keep on your own!
Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms.
Dare you face the dragon's challenge?
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
From the creator of Three-Dragon Ante, the Dungeons & Dragons in-world card game, comes the perfect dice game for D&D players and characters alike. With a roll of the dice, you determine whether to hurl a mug of ale at the warbling bard or smash a chair over the drunken barbarian's back. Treachery and chaos abound, as every game promises a new and hilarious tavern brawling experience. Inside every Inn Fighting box you'll find a rules sheet, a set of 6 special six-sided dice, 1 twenty-sided die, and 52 character cards. Choose a character, trade some dice rolls with your friends, and see who's left standing in the end!
Minimum Age: 12 Minimum Players: 3 Maximum Players: 6
In Rock Paper Wizard each player competes against a powerful wizard!
In this brand new Dungeons & Dragons Edition of Rock Paper Wizard, your adventuring party has just defeated a fiery dragon in a treacherous cave. Now you and your fellow wizards argue over how to distribute the shares of treasure left behind and do what every self respecting wizard does, initiate a spell battle!
Choose your wizard's spell and cast some magic by repeating one of the hand gestures found on the cards in front of you. Everyone says "Rock, Paper, Wizard" aloud, and upon saying "Wizard", forms a hand gesture and points it towards a target. Each card describes the spell's effect, which can push an opponent towards the exit, advance yourself towards the hoard, or manipulate the coins each wizard must collect to win.
The first wizard to collect 25 gold pieces wins!
Minimum Age: 14 Minimum Players: 3 Maximum Players: 6
Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!
Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.
It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.
Minimum Age: 13 Minimum Players: 1 Maximum Players: 4
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).
A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round.
The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following…
Minimum Age: 12 Minimum Players: 2 Maximum Players: 5
End of the Trail is a competitive card game for 1-4 prospectors and fortune seekers. Players manage a hand of cards to secure transportation, prospect land, and take a shot at winning a title to more land at the poker table. Cards have three uses, each corresponding to a particular phase of the game: to prospect land tiles and discover how much gold a claim will produce, to collect and play cards that build a good poker hand, and to purchase additional cards in auction to help with prospecting, poker, or both.
Prospecting land is a risky business. Players must choose their cards carefully, as they have limited chances to discover the most bountiful sources of gold. Each time they play a card and peak at a land tile, they must decide if they will stake a claim, placing their prospector's tent, or if they will press their luck and try to find a better claim. But if a new land tile that they peak at produces less gold than their most previous inspected tile, the player's luck has run out, and they are forced to accept the less bountiful claim.
In the California Gold Rush, fortunes were won and lost at the poker table. At the end of each round, players must select two of the cards they played for prospecting and add them to the stud poker hand in front of them on the table. At the end of the game, players reveal their poker hands. The player with the best poker hand wins another claim, placing their fourth and final prospector's tent on a land tile.…
Minimum Age: 10 Minimum Players: 1 Maximum Players: 4
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
Minimum Age: 13 Minimum Players: 2 Maximum Players: 5
Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!
In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.
Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.
Minimum Age: 12 Minimum Players: 1 Maximum Players: 4
In Enigma, players are exploring an ancient temple, solving different problems to make their way from room to room.
Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archaeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archaeologists in that chain's room return to their players, and players score 1 point for each archaeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.
Minimum Age: 8 Minimum Players: 2 Maximum Players: 4
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host - you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the…
Minimum Age: 14 Minimum Players: 1 Maximum Players: 4
In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, every game becomes a different adventure. So gather your friends around the table and see who will best adapt their species to eat, multiply and thrive!
Minimum Age: 12 Minimum Players: 2 Maximum Players: 6