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Good Cop Bad Cop
Good Cop Bad Cop is a hidden identity, bluffing, and deduction game about a corrupted police district.
Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone!
Good Cop Bad Cop plays 4-8 players, can be learned and played in 10 to 20 minutes, and is suitable for ages 12+. It comes with 54 cards, each with a linen finish, in a tuck box.
Minimum Age: 12
Minimum Players: 4
Maximum Players: 8
Boardgame Atlas: Link
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Overworld Games |
Bluffing, Card Game, Deduction, Party Game, Spies/Secret Agents |
2014 |
1 |
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Goosebumps: The Game
Maybe some monsters are better left on the page. Play out favorite Goosebumps books with your horror-loving friends in this board game based on the spooky children's books series. Fans of Halloween and scary stories will love playing out scenarios based on their favorite fantasy books.
Players work together investigating to find items and Scare Score to rid the neighborhood of monsters to win, but don’t get caught! If even one monster achieves their win condition, you lose!
—description from the publisher
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Spin Master Ltd. |
Horror, Novel-based |
2024 |
1 |
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Gorus Maximus
Gorus Maximus is a bloody trick-taking game of gladiatorial combat in which the trump suit can change mid-trick! The game can be played "player vs. player" or in teams.
Dispatch your strongest gladiators and most ferocious beasts to earn crowd favor! Match the rank of the last gladiator played, and the trump suit changes immediately!
Players are dealt a hand of ten gladiator cards and must contribute one gladiator to each bout (trick). There is a preferred school (trump suit) and the strongest gladiator from this school wins the bout. If no preferred gladiator entered the fight, then the strongest initiating gladiator (suit called for) wins. Players must follow the initiating school if possible, or they may "challenge" by matching the strength of the last gladiator played, immediately changing the preferred school to that of their gladiator!
Players compete to collect gladiators with positive crowd favor and avoid those with negative favor. The player with the highest favor at the end of the round earns 1 crowd support. The first player to earn 3 crowd support has won the support of the masses and earns the title: Champion of Gorus Maximus!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 8
Boardgame Atlas: Link
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Inside Up Games |
Card Game |
2018 |
1 |
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Gravwell: Escape from the 9th Dimension
After being pulled through a black hole, four spaceships find themselves in a dimension with physics never before encountered and without fuel. By mining and collecting basic elements from the space dust and asteroids in the area, you can muster just enough thrust to move your ship. But in this bizarre dimension, gravity is not working like how you've been taught. Your ship will typically travel towards the nearest object... which is usually another ship... and those ships are moving. Sometimes forwards, and sometimes backwards.
Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route. But with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Renegade Game Studios |
Card Game, Science Fiction |
2013 |
1 |
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Great Western Trail
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.
If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Eggertspiele |
American West, Animals |
2016 |
1 |
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Great Western Trail: New Zealand
In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool.
With the dawn of the new century, new challenges have arisen. You must acquire new and improved breeds of sheep to ensure the prosperity of your family business and the laborers who work for you.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Eggertspiele |
Animals, Economic |
2023 |
1 |
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Great Western Trail: Rails to the North
From Board Game Geek: Great Western Trail: Rails to the North introduces a new railway system for players to compete on as they grow their cow herding businesses.
With this expansion, players deliver their herds to northeast United States with stops in Chicago, Detroit, and New York City, amongst other cities, in an effort to become the most successful cow rancher this side of the Mississippi. Be advised that business is much more difficult on this rail, so players will want to take advantage of friendly hospitality by establishing branchlets and helping form towns. In addition to the new railway system, players will also discover new station master tiles, private buildings, and an expanded player board to offer more strategic depth in their decision making.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Eggertspiele |
American West, Expansion |
2018 |
1 |
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Gridstones
Gridstones is an elegant, gripping game of strategy and visualization.
Designed by Toronto native Tim W. K. Brown, this critically-acclaimed abstract strategy and puzzle game is quick, fun, easy-to-learn and great for the whole family.
Simply place or remove STONES on or from the GRID to create a match to the cards in your hand - but be careful, your opponents will be trying to match their cards too, and the grid will change with every turn.
So if you’re up to the challenge, grab a friend, or six, and get hooked on this engaging, strategic game of pattern matching.
Minimum Age: 7
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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CSE Games |
Abstract, Card Game, Puzzle |
2008 |
1 |
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Grog Island
Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well, on the five peninsulas of Grog Island, they can invest their loot in rock-solid businesses, such as peg-leg shops, carpentries for figureheads, workshops for voodoo dolls, or the infamous "Grog Hole" pub.
The core of Grog Island is its unique auction mechanism, which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas, the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money, parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments, passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning.
The game ends as soon as one player has claimed a certain number of buildings, then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Arclight |
Dice, Economic, Pirates |
2014 |
1 |
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Guildlands
In the world of Dragoria, the realm of Thornshire lies in chaos. A horde of ancient dragons have devastated the land, reducing cities and towns to smouldering ruins. Survivors have retreated into caves, waiting for the chance to rebuild their lives. Thornshire’s Queen has issued a royal decree: the Guilds must restore the realm and surpass its former glory. The capital city of Ferrum’s Ford will rise again, shaped by the finest craftspeople of the Royal Guilds: Road Toll Collectors, Merchants, Gardeners, Wizards, Druids and the City Watch.
Each Guild brings unique expertise to honour the past and forge the future. Amid this noble mission, rivalries simmer. Tempted by power and wealth, the Guilds vie for dominance as they shape the city’s future.
Will the scorched lands thrive again? Will Ferrum’s Ford rise to unmatched splendour? Which Guild will win the Queen’s favour and claim ultimate victory?
Tile Actions: On your turn, you MUST perform one of two tile actions. The first action is to choose to take and add a new tile to the board. You may select to take a tile from the pool or risk taking the face-down tile from the top of the stack. The second action you may choose would be to rotate a tile on the City's edge to a more self-rewarding configuration. Be warned...your opponents are watching your every move.
Special Actions: Once per turn you may perform a special action. Special actions allow you place your workers on the board or use your Guilds unique abilities.…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Outset Media |
City Building |
2025 |
1 |
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Ham Helsing
Based on the best-selling graphic novel about a reluctant monster-hunting pig, Ham Helsing is a co-operative adventure board game. Join Ham, Ronin, Malcom, and Lobos as they attempt to save the world! Using a deck-crafting system with transparent cards, you'll protect locations from endless swarms of minions while improving your skills. Can you power up fast enough to stop the villain from destroying Mud Canyon and save the day?
Pick a character and grab your starting deck; each character has a special ability and their own deck with custom cards that fit their style of play. On your turn, use the symbols on the cards in your hand to travel to new locations (some of which allow special actions), to defeat minions before they overrun a location (each of which has a limit), and to use Knuckles (the "fearless" mercenary bear) to scare off minions. When battling minions, you need to match the colors of the minion with the color of your attack to defeat them. There are four different colors to match, and some minions take two colors to defeat, so plan your card play carefully, and don't get pig-headed. Some minions will bite back, so keep an eye on your health as well.
For each minion defeated, you gain skills and money, and with enough skill points, you'll get free attacks. Spend your cash to buy attack cards and special cards at the Rat Market. Ham Helsing may be a co-operative game, but the buying is a free-for-all, so be a greedy pig and grab your gear quick — or help…
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Fireside Games |
Adventure, Animals, Comic Book / Strip, Fantasy, Fighting, Horror, Humor, Novel-based |
2025 |
1 |
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Hanabi
Winner of the prestigious Spiel des Jahres Award for 2013.
From 7 Wonders designer Antoine Bauza comes this innovative, cooperative card game where players race against the clock to build a dazzling fireworks finale. Trouble is, you can see the cards that everyone holds - except your own!
Working together, players exchange vital information in order to play their cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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R and R Games |
Card Game, Deduction |
2010 |
1 |
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Hannibal: Rome vs. Carthage
This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC.
Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance.
Hannibal: Rome vs. Carthage has been designed by one of the most acclaimed designers in the World, Mark Simonitch. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Valley Games |
Ancient, Political, Wargame |
1996 |
1 |
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Happy City
Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!
Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Cocktail Games |
Children's Game, City Building, Territory Building |
2021 |
1 |
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Harbour
Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Tasty Minstrel Games |
City Building, Economic, Fantasy, Humor |
2015 |
1 |
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Harry Potter: House Cup Competition
Welcome to another year at Hogwarts School of Witchcraft and Wizardry! The House Cup calls for the brightest students to compete in this worker-placement strategy game. In Harry Potter: House Cup Competition, use gained knowledge and magic to learn lessons and complete challenges. Players send iconic characters like Harry Potter, Cedric Diggory, Cho Chang, and Draco Malfoy out on the game board to enhance their skills. The player who earns the most points for their House will be named the House Cup Champion!
Minimum Age: 11
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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The Op |
Fantasy, Novel-based |
2020 |
1 |
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Heat: Pedal to the Metal
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Minimum Age: 10
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Days of Wonder |
Racing, Sports |
2022 |
1 |
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Heaven & Ale
You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!
The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest - but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!
In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Eggertspiele |
Economic, Farming, Industry/Manufacturing |
2017 |
1 |
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Hive
Hive is a boardless, strategic game for 2 players ages 8 and up. The object of the game is to surround your opponent's queen bee while trying to block your opponent from doing the same to your queen bee.
Each player has 11 tiles, all in all, representing 5 different insects. The players take turns, either choosing to add a tile to the hive or moving a tile in the hive.
Each tile has a unique way of moving (like in chess) and resembles the movement of the insect depicted on the tile. For instance, the grasshopper is the only tile which can jump.
Hive is a fun game to play because of its simple rules, yet challenging for its depth. Hive enhances each player's skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense (surround your opponent's bee) and the defense (to protect your queen bee).
A nice decorative storage bag makes it easy to carry, store and play anywhere.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Gen Four Two Games |
Abstract, Strategy |
2001 |
2 |
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Hokkaido
After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido's mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before. Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and drafting mechanisms to the first design, Honshu. A game of Hokkaido consists of 12 rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Lautapelit.fi |
Card Game, City Building, Territory Building |
2018 |
1 |
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How to Save a World
As one of the leading scientific researchers in the galaxy, you're in high demand. You've spent the last two years on Alarria, a small terrestrial planet several light-years from Earth. You've been studying the diverse indigenous fauna, and your field research has already yielded some incredible results. However, your days as a simple scientific researcher are about to end.
An asteroid roughly the size of a small country has been picked up on radar hurtling towards Alarria — a planet killer. Your research work has been put on hold as the greatest minds on the planet have been recruited to develop plans. Time is running out as each second brings the asteroid closer to Alarria. Where will you focus your efforts? Which plan has the best chance to succeed? There's no time to waste. If something isn't done soon, the planet itself might cease to exist. Three distinct plans have been set into motion, each with a razor thin chance of succeeding:
A powerful laser is tracking the asteroid's approach and will fire as soon as it comes within range in hopes of reducing it to a mere pebble.
An energy shield might be just enough to deflect the approaching asteroid, altering its course and saving Alarria.
In a final desperate attempt to preserve some of the unique species of the planet, an evacuation plan has been ordered. The nearby forest moon, Fortuna, has been tested and can support life, and thankfully it's out of the blast zone. You just need to move as many of the…
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Burnt Island Games |
Science Fiction |
2025 |
1 |
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Hunt for the Ring
In Hunt for the Ring, one player takes the role of Frodo and his companions, who are journeying from the Shire to Rivendell, while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling, Frodo and others must resist being corrupted by the Ring that he wears.
Hunt for the Ring is a hidden movement game played in two chapters, with each chapter being played on a different game board. In the first chapter, the Frodo player attempts to move from the Shire to Bree, gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds, they can either record their exit point (and other game details) to play the second chapter at a later time, or they can continue immediately, with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter, the Frodo player doesn't control the hobbits directly, but instead draws cards from a journey deck, with each card showing one of many paths to Rivendell.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Ares Games |
Deduction, Dice, Fantasy, Fighting, Novel-based |
2017 |
1 |
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Ideology: 2nd Edition
Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth.
Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country.
The goal is to posses a Global Influence of 12 or more.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Political |
2003 |
1 |
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In the Hall of the Mountain King
Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!
Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.
A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Burnt Island Games |
Fantasy, Territory Building |
2019 |
1 |
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In the Year of the Dragon
Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.
The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.
Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Alea |
Economic, Medieval |
2007 |
1 |
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In too Deep
In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?
In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.
Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.
Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality.
Orchestrate crimes, strive to put the information you gather to the…
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Burnt Island Games |
Adventure, Science Fiction, Spies/Secret Agents |
2021 |
1 |
|
Inca Empire
In Inca Empire, each player is an "Apu," or leader of one of the four regions ("suyus"). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are rewarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities, and temples.
The player who has the most victory points (VP) at the moment Pizarro arrives at the Inca capital of Cuzco wins the game.
Note: Due to the highly interactive nature of the Sun card placement, Inca Empire cannot be played with only two players.
Inca Empire is a re-implementation of Tahuantinsuyu.
Minimum Age: 12
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Civilization, Exploration |
2010 |
1 |
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Infinite City
Infinite City is a standalone tile game in which players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings.
Infinite City uses tiles to represent buildings, and colored pegs to represent control by players. The tiles are mixed, five tiles are dealt to each player, and five tiles are placed face down in the shape of a cross at the center of the play area. On their turns, players play a tile face up adjacent to one of the five starting tiles or a previously played tile, play one of their colored pegs on the tile, and follow the instructions on the tile. These instructions may lead to playing additional tiles, drawing tiles, moving tiles previously played, turning face down tiles face up, taking tiles from opponents, preventing actions or even exchanging hands of tiles with other players. When players finish their turns, if they have less than five tiles in their hands, they draw additional tiles so that they end their turn with at least five tiles.
The game ends when one player places the last of his colored pegs, or the fifth Power Station tile is played. Each player is awarded points for contiguous groups of at least three tiles controlled by him at a rate of one point per tile. Some tiles have a point value number in the corner; players receive the number of points indicated for such tiles that they control. Also, some…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Alderac Entertainment Group |
City Building, Science Fiction, Territory Building |
2009 |
1 |
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Ingenious
Think outside the square! Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons into a hexagonal grid on the board. Each tile has two colored symbols on it. Players earn points in a specific color for each line of matching colored symbols that they extend when they place a tile. A player's final score is determined by his or her lowest scoring color, not the highest. The winner is the player whose lowest score is the highest compared to the other players' lowest scores, and not the player with the highest scoring color overall.
The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six colored symbols in it, with most tiles having two different colored symbols and some having two of the same colored symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagon's color for each already-placed hexagon of the same color that radiates outward in a straight line from one of the placed hexagon's five sides. If a player's score in a color reaches 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles.
When no more tiles can be placed on the game…
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Thames & Kosmos |
Abstract |
2004 |
1 |
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Inis
The game's elegant mechanics combine card drafting and area control to produce a system rich in strategic options and interpersonal interactions. At the same time, brilliantly crafted tiles give every game a unique, gradually unfolding geography. The gorgeous original art brings Ireland's ancient epics and audacious heroes to life.
There are three different types of cards in Inis: Action Cards - These are drafted each round and provide the base actions to deploy troops, move troops, attack, and play new regions. Advantage Cards - These are acquired as a result of controlling certain regions. Each region has its own Advantage Card you receive as a result of having the most troops in it. Epic Tales Cards - These unique and powerful cards evoke the Celtic gods and heroes to inspire the clans to accomplish legendary feats.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Asmodee Editions |
Ancient, Card Game, Mythology |
2016 |
1 |
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Innovation
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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IELLO |
Card Game |
2010 |
1 |
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Innovation: Echoes Expansion
Civilizations have never competed so fiercely to leave their mark on history! Add a fifth player, new Innovations, and effects that bring even more unexpected developments to your games!
Benefit from past abilities thanks to Echo effects, gain Influence directly through your Innovations, and anticipate the discovery of Innovations by researching cards from upcoming Periods.
Contents:
105 Innovation Cards
5 Domain Cards
1 Set of Rules
Minimum Age: 14
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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IELLO |
Card Game, Civilization, Expansion |
2011 |
1 |
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Innovation: Figures in the Sand
Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you — or maybe your opponent — win the game. Historical figures tend to be somewhat fickle.
Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks.
Innovation: Figures in the Sand includes five Decree cards, one for each color. Decrees are a special type of achievement, but unlike all other achievements Decrees are not safe and can be stolen.
A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile.
Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Asmadi Games |
Card Game, Civilization, Expansion for Base-game |
2013 |
1 |
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Istanbul: Big Box
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:
- Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
- Filling your wheelbarrow with a specified good to its limit.
- Acquiring a special ability, and the earlier you come, the easier they are to collect.
- Buying rubies or trading goods for rubies.
- Selling special combinations of goods to make the money you need to do everything else.
When a merchant has collected five rubies in his wheelbarrow,…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Pegasus Spiele |
Economic |
2018 |
1 |
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Jaipur
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.
A card game for two seasoned traders!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Asmodee Editions |
Card Game |
2009 |
1 |
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Jewel Box
In Jewel Box, players will be collecting and placing unique beetles from 5 different beetle families: Jewels, Longhorns, Scarabs, Ladybugs, and Weevils. Within each of the 5 families are 15 unique beetles.
Each turn, players will roll the dice and take the corresponding beetle from the log. After collecting their beetle, they will place it in front of them. Each newly collected beetle must be placed adjacent to an already placed beetle in front of them, slowly forming a 4x4 grid (their personal Jewel Box). Each beetle scores points in a unique way depending on how/where it's placed in a player's Jewel Box.
Collect & Place 16 Beetles in a 4x4 grid. Points are scored uniquely for each family of Beetles and from any unused Tool Tokens. The player
with the most points wins!
—description from the publisher
Minimum Age: 8
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Lovemore Games |
Animals, Dice, Educational, Puzzle |
2024 |
1 |
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Journey to the Center of the Earth
Descend deep into the interior of the earth, as you lead the three curious and heroic adventurers from Jules Verne's classic novel: Professor Lidenbrock, his nephew Axel, and their guide Hans. Begin your amazing journey by dropping into the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, and then get hurled out of an Italian volcano to return to the earth's surface.
On your epic journey discover fossils both small and large, collect gold, and overcome dangerous obstacles. Explore the many parts of the vast subterranean cavern, using clever orienteering, critical equipment, and luck to overcome each new challenge along your breathtaking path. The player who escapes with the best collection of natural treasures wins! Will you direct our heroes on a journey of danger, discovery, and fortune?
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Mayfair Games |
Adventure, Novel-based, Travel |
2008 |
1 |
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Jumanji Stampede
Search and survive as the island comes alive! In this cooperative 2-4 player adventure game for the whole family, search the island for 5 magical crystals stolen by evil villain Draven. But watch out! There are 6 unique dangers that are waiting to attack you. Good luck, brave adventurers! Build the sprawling 3D interactive board, then take on challenges, dangers, and objectives from the cards together to collect the crystals.
Features & details
COOPERATIVE GAMEPLAY: Work together to take on challenges and objectives from the cards as you risk your lives to collect five magical crystals before the villain gets to the Rhino Mountain.
ENTER THE WORLD OF JUMANJI: Experience 6 unique jungle emergencies that are waiting to stop you in your tracks: spinning snake, enraged elephant, bounding baboon, barreling boulder, and leaping leopard.
3D ADVENTURE BOARD GAME: Build the gameboard with interactive 3D pieces, including the 7-inch-tall Rhino Mountain and extra hidden dangers and obstacles.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Spin Master Ltd. |
Action / Dexterity, Adventure, Animals, Dice, Exploration, Miniatures, Movies / TV / Radio theme |
2024 |
1 |
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Jungle Smart
Jungle Smart – one of many names under which this design has been released – is a simultaneous puzzle solving game. Three animals stand on two platforms, and you are trying to change their configuration to match a target card by issuing commands like "Ma", which moves the bottom animal on one platform to the top, or "Ni" which swaps the top two animals on the two platforms. As a result, the game is a race to shout out multi-syllable commands such as the eponymous "MaNiKi", or "LoNiMaSo". The first player to do so correctly wins the target card, and whoever collects the most cards wins!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 10
Boardgame Atlas: Link
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FoxMind |
Animals, Family Game, Puzzle, Real-time |
2002 |
1 |
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Just One
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!
Minimum Age: 8
Minimum Players: 3
Maximum Players: 7
Boardgame Atlas: Link
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Repos Production |
Party Game |
2018 |
1 |
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Karuba
- The players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HABA |
Family Game, Tile Placement, Route Building |
2015 |
1 |
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Key Flow
Key Flow is a new card-driven game, designed by Sebastian Bleasdale, Richard Breese and Ian Vincent based on many of the ideas contained in the award-winning R&D game Keyflower. Key Flow plays quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Each season, players are dealt a number of cards. Players choose one of their cards and then pass the remaining cards to their neighbour, until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings and from gathering gold. The player who scores the most points wins the game.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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R&D Games |
Card Game, City Building, Economic, Farming, Medieval |
2018 |
1 |
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King of New York
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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IELLO |
Dice, Fighting, Movies / TV / Radio theme, Science Fiction, Family Game |
2014 |
1 |
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King of Tokyo
This new edition of the best-seller boasts new artwork, clearer rules, and revamped card abilities. Monsters have a new look, and the coveted space penguin character takes his place in Tokyo! King of Tokyo is a game for 2 to 6 players where you play as Mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: will you attack your enemies? Heal your wounds? improve your monster? Stomp your path to victory.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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IELLO |
Fighting, Sci-Fi |
2011 |
1 |
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Kingdom's Candy: Monsters
Control monsters to steal candies!
In Kingdom's Candy: Monsters, you are a villain eager to accumulate candies. You use monsters as servants to help you in your mission, but if you don't feed your monsters, they will eat your candies and run away! Use sugar cubes to cast spells and activate monster abilities.
Minimum Age:
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Giga Mech Games |
Card Game, Fantasy |
2019 |
1 |
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Kingdomino
Kingdomino is a 2-4 player strategy game that plays like dominoes with a kingdom-building twist. Each turn you will connect a new domino to your existing kingdom, making sure that at least one of its sides connects to a matching element already in play.
Make sure to include dominoes with crowns on them, because at the end of the game you will score points equal to the total number of matching elements multiplied by the number of crowns.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Blue Orange Games |
City Building, Fantasy, Medieval, Territory Building |
2016 |
1 |
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Kluster
Kluster is a dexterity game for 1 to 4 players, very short, easy to transport, incredibly fun, really simple, accessible to everyone and still full of strategy!
Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players, who must, in turn, place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware, when stones kluster together during one player’s turn, he or she collects them!
That’s all you need to know to play Kluster!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Borderline Editions |
Abstract, Action, Party Game |
2018 |
1 |
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Knarr
In Knarr, you are the leader of a band of Vikings that you send to new destinations. Manage the recruitment of your crew, and choose the best territories to explore. Depending on the destinations reached (for trading or influence) and the Vikings who accompany you, you can increase your reputation to gain even more wealth. Each turn, you:
Place a new member in your Viking crew, activate the effects of all of them with the same icon, and get another one from those available under the matching color on the central board, or
Explore new destinations, with the opportunity to trade with those places and get more gains or reputation.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Bombyx |
Card Game |
2023 |
1 |
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Labyrinth: The War on Terror 2001-?
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games' Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle - guerilla warfare, regime change, democratization, and more. From the designer of the award winning Wilderness War, Labyrinth combines an emphasis on card-driven game play with multifaceted simulation.
In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalism. The other as the United States must neutralize terrorist cells while encouraging Muslim reform to cut off extremism at its roots.
Labyrinth features asymmetrical game play and a maze of political, religious, military, and economic events. In the parallel wars of bombs and ideas, international coordination is key - but terrorist opportunities disrupt Western unity are many. The Towers have fallen, but the global struggle has just begun. Let's roll!
Minimum Age: 12
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
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GMT Games |
Modern Warfare, Political, Wargame |
2010 |
1 |
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Lairs
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon...and exploring one. To pass, you have to complete the tricky labyrinth your opponent has created full of dead ends, traps, enchanted monsters — oh, and if you can find it, valuable treasures. You enter their dungeon with your own set of skills and over the course of this challenge, you'll grow as an adventurer. Will it be enough to map the right path, defeat the monsters in your way, and escape with the most valuable collection of treasure? Your spot in the Adventurers Guild depends on it!
Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
—description from the publisher
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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KTBG |
Deduction, Fantasy, Maze, Puzzle |
2026 |
1 |