Labyrinth: The War on Terror 2001-?

Description

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games' Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle - guerilla warfare, regime change, democratization, and more. From the designer of the award winning Wilderness War, Labyrinth combines an emphasis on card-driven game play with multifaceted simulation.

In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalism. The other as the United States must neutralize terrorist cells while encouraging Muslim reform to cut off extremism at its roots.

Labyrinth features asymmetrical game play and a maze of political, religious, military, and economic events. In the parallel wars of bombs and ideas, international coordination is key - but terrorist opportunities disrupt Western unity are many. The Towers have fallen, but the global struggle has just begun. Let's roll!

A Thumbnail of the box art for Labyrinth: The War on Terror 2001-?
Year Published
2010
Minimum Age
12
Minimum Players
1
Maximum Players
2
Copies of the game
1
Publishers
GMT Games
Category
Modern Warfare
Political
Wargame
Mechanics
Area Majority / Influence
Campaign
Dice Rolling
Hand Management
Point to Point Movement
Variable Player Powers
Convention Year