Key Flow

Description

Key Flow is a new card-driven game, designed by Sebastian Bleasdale, Richard Breese and Ian Vincent based on many of the ideas contained in the award-winning R&D game Keyflower. Key Flow plays quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Each season, players are dealt a number of cards. Players choose one of their cards and then pass the remaining cards to their neighbour, until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings and from gathering gold. The player who scores the most points wins the game.

A Thumbnail of the box art for Key Flow
Year Published
2018
Minimum Age
14
Minimum Players
2
Maximum Players
6
Copies of the game
1
Publishers
R&D Games
Category
Card Game
City Building
Economic
Farming
Medieval
Mechanics
Card Drafting
Route/Network Building
Set Collection
Simultaneous action selection
Worker Placement
Convention Year