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Love Letter
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the Palace, and you must rely on others to bring your romantic letters to her. Will yours reach her first? love letter is a game of risk, deduction, and luck for 2 to 4 players. Your goal is to get your love letter into princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Card Game |
2012 |
2 |
|
Lost Cities
Who will discover the ancient civilizations?
Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Thames & Kosmos |
Card Game, Exploration |
1999 |
1 |
|
Lords of Waterdeep: Scoundrels of Skullport
Scoundrels of Skullport adds two new expansions to the Lords of Waterdeep board game -- Undermountain and Skullport -- inspired by the vast dungeon and criminal haven under Waterdeep. Players can choose to include one or both expansions in a Lords of Waterdeep game. The expansions also allow the addition of a sixth player.
The Skullport expansion adds a new resource to the game: Corruption. The Undermountain expansion features bigger quests and more ways to get adventures. Scoundrels of Skullport also includes new Lords, new Buildings, and set-up materials for a sixth player.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
|
Wizards of the Coast |
Dungeons & Dragons, Expansion |
2013 |
1 |
|
Lords of Waterdeep
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Wizards of the Coast |
City Building, Dungeons & Dragons, Fantasy |
2012 |
1 |
|
London
London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and the how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor. Almost 250 years of the city's history is recreated in this game. Many of the most famous buildings and monuments are captured in detail on illustrated cards. These elements are presented in a relatively simple game that can be played easily within ninety minutes.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Treefrog Games |
City Building, Economic |
2010 |
1 |
|
Linko
In Linko! (a.k.a. Abluxxen), you take turns playing number cards, and the more cards of the same number you play, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if you can't use them later, and end the game with cards in hand, they'll cost you points.
In more detail, the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards, and six cards are laid face-up next to the deck. On a turn, a player lays down one or more cards of the same value, adding jokers if desired; if she already has cards on the table, she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value, then the active player "abluxxes" those opponents — that is, the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards, either from the display or the deck; if she doesn't take these cards in hand, then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own, and they are considered to be higher than all values.)
As soon as the deck runs out of cards or a player has no…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Ravensburger |
Card Game |
2014 |
1 |
|
Lancaster
In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king, and the most powerful Lord of his time?
In Lancaster, the players want to proceed from simply being a Lord to being the most powerful ally of the king. They may achieve this by developing their own knighthood, as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France. In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.
Every turn, players send their knights to the different locations:
• Counties, where they compete with knights from other players for rewards and the favor of the nobles.
• The castle, to receive income or new knights.
• Into conflict with France, where all players combine their power and try to gain power points.
In the counties, the strength of the knights is important, as you can remove the knight of another player by placing a knight of your own with higher strength in the same location.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Queen Games |
Medieval |
2011 |
1 |
|
Labyrinth: The War on Terror 2001-?
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games' Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle - guerilla warfare, regime change, democratization, and more. From the designer of the award winning Wilderness War, Labyrinth combines an emphasis on card-driven game play with multifaceted simulation.
In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalism. The other as the United States must neutralize terrorist cells while encouraging Muslim reform to cut off extremism at its roots.
Labyrinth features asymmetrical game play and a maze of political, religious, military, and economic events. In the parallel wars of bombs and ideas, international coordination is key - but terrorist opportunities disrupt Western unity are many. The Towers have fallen, but the global struggle has just begun. Let's roll!
Minimum Age: 12
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
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GMT Games |
Modern Warfare, Political, Wargame |
2010 |
1 |
|
Kingdomino
Kingdomino is a 2-4 player strategy game that plays like dominoes with a kingdom-building twist. Each turn you will connect a new domino to your existing kingdom, making sure that at least one of its sides connects to a matching element already in play.
Make sure to include dominoes with crowns on them, because at the end of the game you will score points equal to the total number of matching elements multiplied by the number of crowns.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Blue Orange Games |
City Building, Fantasy, Medieval, Territory Building |
2016 |
1 |
|
King of Tokyo
This new edition of the best-seller boasts new artwork, clearer rules, and revamped card abilities. Monsters have a new look, and the coveted space penguin character takes his place in Tokyo! King of Tokyo is a game for 2 to 6 players where you play as Mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: will you attack your enemies? Heal your wounds? improve your monster? Stomp your path to victory.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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IELLO |
Fighting, Sci-Fi |
2011 |
1 |
|
King of New York
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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IELLO |
Dice, Fighting, Movies / TV / Radio theme, Science Fiction, Family Game |
2014 |
1 |
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Key Flow
Key Flow is a new card-driven game, designed by Sebastian Bleasdale, Richard Breese and Ian Vincent based on many of the ideas contained in the award-winning R&D game Keyflower. Key Flow plays quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Each season, players are dealt a number of cards. Players choose one of their cards and then pass the remaining cards to their neighbour, until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings and from gathering gold. The player who scores the most points wins the game.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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R&D Games |
Card Game, City Building, Economic, Farming, Medieval |
2018 |
1 |
|
Just One
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!
Minimum Age: 8
Minimum Players: 3
Maximum Players: 7
Boardgame Atlas: Link
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Repos Production |
Party Game |
2018 |
1 |
|
Jungle Smart
Jungle Smart – one of many names under which this design has been released – is a simultaneous puzzle solving game. Three animals stand on two platforms, and you are trying to change their configuration to match a target card by issuing commands like "Ma", which moves the bottom animal on one platform to the top, or "Ni" which swaps the top two animals on the two platforms. As a result, the game is a race to shout out multi-syllable commands such as the eponymous "MaNiKi", or "LoNiMaSo". The first player to do so correctly wins the target card, and whoever collects the most cards wins!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 10
Boardgame Atlas: Link
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FoxMind |
Animals, Family Game, Puzzle, Real-time |
2002 |
1 |
|
Journey to the Center of the Earth
Descend deep into the interior of the earth, as you lead the three curious and heroic adventurers from Jules Verne's classic novel: Professor Lidenbrock, his nephew Axel, and their guide Hans. Begin your amazing journey by dropping into the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, and then get hurled out of an Italian volcano to return to the earth's surface.
On your epic journey discover fossils both small and large, collect gold, and overcome dangerous obstacles. Explore the many parts of the vast subterranean cavern, using clever orienteering, critical equipment, and luck to overcome each new challenge along your breathtaking path. The player who escapes with the best collection of natural treasures wins! Will you direct our heroes on a journey of danger, discovery, and fortune?
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Mayfair Games |
Adventure, Novel-based, Travel |
2008 |
1 |
|
Jaipur
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.
A card game for two seasoned traders!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Asmodee Editions |
Card Game |
2009 |
1 |
|
Istanbul: Big Box
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:
- Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
- Filling your wheelbarrow with a specified good to its limit.
- Acquiring a special ability, and the earlier you come, the easier they are to collect.
- Buying rubies or trading goods for rubies.
- Selling special combinations of goods to make the money you need to do everything else.
When a merchant has collected five rubies in his wheelbarrow,…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Pegasus Spiele |
Economic |
2018 |
1 |
|
Innovation: Echoes Expansion
Civilizations have never competed so fiercely to leave their mark on history! Add a fifth player, new Innovations, and effects that bring even more unexpected developments to your games!
Benefit from past abilities thanks to Echo effects, gain Influence directly through your Innovations, and anticipate the discovery of Innovations by researching cards from upcoming Periods.
Contents:
105 Innovation Cards
5 Domain Cards
1 Set of Rules
Minimum Age: 14
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
IELLO |
Card Game, Civilization, Expansion |
2011 |
1 |
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Innovation
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
IELLO |
Card Game |
2010 |
1 |
|
Inis
The game's elegant mechanics combine card drafting and area control to produce a system rich in strategic options and interpersonal interactions. At the same time, brilliantly crafted tiles give every game a unique, gradually unfolding geography. The gorgeous original art brings Ireland's ancient epics and audacious heroes to life.
There are three different types of cards in Inis: Action Cards - These are drafted each round and provide the base actions to deploy troops, move troops, attack, and play new regions. Advantage Cards - These are acquired as a result of controlling certain regions. Each region has its own Advantage Card you receive as a result of having the most troops in it. Epic Tales Cards - These unique and powerful cards evoke the Celtic gods and heroes to inspire the clans to accomplish legendary feats.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Asmodee Editions |
Ancient, Card Game, Mythology |
2016 |
1 |
|
Ingenious
Think outside the square! Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons into a hexagonal grid on the board. Each tile has two colored symbols on it. Players earn points in a specific color for each line of matching colored symbols that they extend when they place a tile. A player's final score is determined by his or her lowest scoring color, not the highest. The winner is the player whose lowest score is the highest compared to the other players' lowest scores, and not the player with the highest scoring color overall.
The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six colored symbols in it, with most tiles having two different colored symbols and some having two of the same colored symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagon's color for each already-placed hexagon of the same color that radiates outward in a straight line from one of the placed hexagon's five sides. If a player's score in a color reaches 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles.
When no more tiles can be placed on the game…
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
|
Thames & Kosmos |
Abstract |
2004 |
1 |
|
Infinite City
Infinite City is a standalone tile game in which players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings.
Infinite City uses tiles to represent buildings, and colored pegs to represent control by players. The tiles are mixed, five tiles are dealt to each player, and five tiles are placed face down in the shape of a cross at the center of the play area. On their turns, players play a tile face up adjacent to one of the five starting tiles or a previously played tile, play one of their colored pegs on the tile, and follow the instructions on the tile. These instructions may lead to playing additional tiles, drawing tiles, moving tiles previously played, turning face down tiles face up, taking tiles from opponents, preventing actions or even exchanging hands of tiles with other players. When players finish their turns, if they have less than five tiles in their hands, they draw additional tiles so that they end their turn with at least five tiles.
The game ends when one player places the last of his colored pegs, or the fifth Power Station tile is played. Each player is awarded points for contiguous groups of at least three tiles controlled by him at a rate of one point per tile. Some tiles have a point value number in the corner; players receive the number of points indicated for such tiles that they control. Also, some…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Alderac Entertainment Group |
City Building, Science Fiction, Territory Building |
2009 |
1 |
|
Inca Empire
In Inca Empire, each player is an "Apu," or leader of one of the four regions ("suyus"). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are rewarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities, and temples.
The player who has the most victory points (VP) at the moment Pizarro arrives at the Inca capital of Cuzco wins the game.
Note: Due to the highly interactive nature of the Sun card placement, Inca Empire cannot be played with only two players.
Inca Empire is a re-implementation of Tahuantinsuyu.
Minimum Age: 12
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Civilization, Exploration |
2010 |
1 |
|
In the Year of the Dragon
Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.
The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.
Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Alea |
Economic, Medieval |
2007 |
1 |
|
In the Hall of the Mountain King
Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!
Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.
A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Burnt Island Games |
|
2019 |
1 |
|
Ideology: 2nd Edition
Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth.
Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country.
The goal is to posses a Global Influence of 12 or more.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Z-Man Games |
Political |
2003 |
1 |
|
Hokkaido
After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido's mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before. Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and drafting mechanisms to the first design, Honshu. A game of Hokkaido consists of 12 rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Lautapelit.fi |
Card Game, City Building, Territory Building |
2018 |
1 |
|
Hive
Hive is a boardless, strategic game for 2 players ages 8 and up. The object of the game is to surround your opponent's queen bee while trying to block your opponent from doing the same to your queen bee.
Each player has 11 tiles, all in all, representing 5 different insects. The players take turns, either choosing to add a tile to the hive or moving a tile in the hive.
Each tile has a unique way of moving (like in chess) and resembles the movement of the insect depicted on the tile. For instance, the grasshopper is the only tile which can jump.
Hive is a fun game to play because of its simple rules, yet challenging for its depth. Hive enhances each player's skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense (surround your opponent's bee) and the defense (to protect your queen bee).
A nice decorative storage bag makes it easy to carry, store and play anywhere.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Gen Four Two Games |
Abstract, Strategy |
2001 |
2 |
|
Heaven & Ale
You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!
The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest - but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!
In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Eggertspiele |
Economic, Farming, Industry/Manufacturing |
2017 |
1 |
|
Harbour
Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
|
Tasty Minstrel Games |
City Building, Economic, Fantasy, Humor |
2015 |
1 |
|
Hannibal: Rome vs. Carthage
This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC.
Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance.
Hannibal: Rome vs. Carthage has been designed by one of the most acclaimed designers in the World, Mark Simonitch. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Valley Games |
Ancient, Political, Wargame |
1996 |
1 |
|
Hanabi
Winner of the prestigious Spiel des Jahres Award for 2013.
From 7 Wonders designer Antoine Bauza comes this innovative, cooperative card game where players race against the clock to build a dazzling fireworks finale. Trouble is, you can see the cards that everyone holds - except your own!
Working together, players exchange vital information in order to play their cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
R and R Games |
Card Game, Deduction |
2010 |
1 |
|
Gridstones
Gridstones is an elegant, gripping game of strategy and visualization.
Designed by Toronto native Tim W. K. Brown, this critically-acclaimed abstract strategy and puzzle game is quick, fun, easy-to-learn and great for the whole family.
Simply place or remove STONES on or from the GRID to create a match to the cards in your hand - but be careful, your opponents will be trying to match their cards too, and the grid will change with every turn.
So if you’re up to the challenge, grab a friend, or six, and get hooked on this engaging, strategic game of pattern matching.
Minimum Age: 7
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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CSE Games |
Abstract, Card Game, Puzzle |
2008 |
1 |
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Great Western Trail: Rails to the North
From Board Game Geek: Great Western Trail: Rails to the North introduces a new railway system for players to compete on as they grow their cow herding businesses.
With this expansion, players deliver their herds to northeast United States with stops in Chicago, Detroit, and New York City, amongst other cities, in an effort to become the most successful cow rancher this side of the Mississippi. Be advised that business is much more difficult on this rail, so players will want to take advantage of friendly hospitality by establishing branchlets and helping form towns. In addition to the new railway system, players will also discover new station master tiles, private buildings, and an expanded player board to offer more strategic depth in their decision making.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Eggertspiele |
American West, Expansion |
2018 |
1 |
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Great Western Trail
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.
If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Eggertspiele |
American West, Animals |
2016 |
1 |
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Gravwell: Escape from the 9th Dimension
After being pulled through a black hole, four spaceships find themselves in a dimension with physics never before encountered and without fuel. By mining and collecting basic elements from the space dust and asteroids in the area, you can muster just enough thrust to move your ship. But in this bizarre dimension, gravity is not working like how you've been taught. Your ship will typically travel towards the nearest object... which is usually another ship... and those ships are moving. Sometimes forwards, and sometimes backwards.
Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route. But with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Renegade Game Studios |
Card Game, Science Fiction |
2013 |
1 |
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Good Cop Bad Cop
Good Cop Bad Cop is a hidden identity, bluffing, and deduction game about a corrupted police district.
Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone!
Good Cop Bad Cop plays 4-8 players, can be learned and played in 10 to 20 minutes, and is suitable for ages 12+. It comes with 54 cards, each with a linen finish, in a tuck box.
Minimum Age: 12
Minimum Players: 4
Maximum Players: 8
Boardgame Atlas: Link
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Overworld Games |
Bluffing, Card Game, Deduction, Party Game, Spies/Secret Agents |
2014 |
1 |
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Giza: The Great Pyramid
Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor!
In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest.
Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor?
Minimum Age: 12
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Mayfair Games |
Ancient |
2012 |
1 |
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Ginkgopolis The Experts
The success of Ginkgopolis attracts all sorts of experts (artists, engineers, bankers,journalists.) who wish to profit from its success. Design competitions and advertising campaigns eventually lead to increasingly imposing avant-garde buildings. So imposing, in fact, that it becomes necessary to provide green spaces in order to maintain the air quality in this boomtown. And don't let the speed of construction cause you to forget ISO standards. an occasional inspection will set you straight!
Minimum Age: 13
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
City Building, Environmental, Expansion, Science Fiction, Territory Building |
2013 |
1 |
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Ginkgopolis
In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they're surrounded by letter markers that show where new tiles can be placed.
On a turn, each player chooses a card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs!
When you add a new tile to the city, you take a "power" card of the same color, and these cards provide you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
City Building, Environmental, Science Fiction, Territory Building |
2012 |
1 |
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Ghost Blitz Board Game
Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning. In Geistesblitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object but which object is right? If one object is colored correctly say, a green bottle and a red mouse then players need to grab that correctly colored object. If both objects are colored incorrectly say, a green ghost and a red mouse then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Lion Rampant Imports Ltd |
Action, Dexterity, Card Game, Children's Game, Real-time |
2010 |
1 |
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Garden Dice
Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant.
The game's chaining mechanism allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles, but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles.
The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing, watering, and harvesting their vegetables, leading to a more strategic experience.
Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Flat River Group |
Dice, Farming |
2012 |
1 |
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Galaxy Trucker
Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.
The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free?
That's where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.
It's possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Czech Games Edition |
Humor, Puzzle, Sci-Fi, Transportation |
2007 |
1 |
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Gaia Project
"Set your sights on distant stars and strive to colonize the galaxy in Gaia project, the follow-up to the smash hit Terra Mystica! true to the foundations that made Terra Mystica a massive success, this box invites one to four players to forge their own galactic empires. Explore the vast reaches of space and convert planets to meet your faction unique environmental needs as you seek to tighten your grasp on the galaxy. Fourteen unique factions stand ready to boldly take their first steps into the cosmos while building structures to generate resources, researching new technology, and uniting planets to form powerful federations. Chart your course and remake planets as you see fit in Gaia project. In the end, only the most advanced faction will win."
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Economic, Sci-Fi, Territory Building |
2017 |
1 |
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Fury of Dracula 3rd Edition
The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker's classic novel. One player takes control of the legendary Count Dracula as he stealthily crosses Victorian-era Europe, spreading his diabolical vampirism everywhere he goes. Up to four other players govern Mina Harker and her determined companions as they try to locate and destroy the fiendish Count before he plunges Europe into horrific darkness. But in this heated game of cat and mouse, the hunted prey may also be preying on his hunters. Any day's travel might bring the hunters to Dracula's location. On any night the Count may attack. This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Fantasy Flight Games |
Adventure, Deduction, Fighting, Horror, Novel-based |
2015 |
1 |
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Formula D
Formula D transports you into the turbulent world of Formula 1: Don't lose control of the engine in the last bottleneck, master the chicane, stick to your opponent's back wheels, take advantage of the slipstream and then coolly overtake him ... A Formula 1 pilot has to be willing to take risks and be able to plan ahead - at least if you want to get to the very top of the winners' podium.
Formula D also means the suspense of illegal racing on the streets of the big cities. Anything goes: customized cars, nitro fuel injection, skidding in roundabouts, unfair tricks ... The game principles always stay the same, but different cars, rules and circuits come into play.
This new edition of Formula D contains material which has not yet been published, including painted cars, dashboards, driver profiles, circuits ... And simple playing instructions are enclosed, allowing you to start play immediately. Off you go!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 10
Boardgame Atlas: Link
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Asmodee Editions |
Racing, Sports |
2008 |
1 |
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Forbidden Island
Nominated for the 2011 Spiel des Jahres (Game of the Year) Award.
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Gamewright |
Adventure, Fantasy |
2010 |
1 |
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Forbidden Desert
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert! When we launched Forbidden Island in 2010, we had an inkling that we had created a hit game but never to the point that we'd be prompted to make a sequel. Well, here we are a few years later with just that in hand. Our challenge to designer Matt Leacock was to create a game that would contain familiar elements (cooperative play, modular board), while offering up a completely different in-game experience. In addition, we wanted it to be simultaneously approachable to new players while upping the ante for those who felt they had mastered Forbidden Island. All this resulted in a fresh new game with an innovative set of mechanics, such as an ever-shifting board, individual resource management, and unique method for locating the flying machine parts. Hopefully we've achieved our goals and quenched your thirst for adventure!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Ceaco |
Adventure, Fantasy, Sci-Fi |
2013 |
1 |
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For the Crown
Civil war has broken out between two royal brothers over the succession of the kingdom, and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down, the war for the crown does not cease. While the battle rages on during the day, both princes and their armies still hope to catch the other unawares under the blanket of darkness. Neither side is safe even then, however, and so both princes are well prepared - they've gone through lengths to recruit special units to surprise their enemy, including a Phantom to cloak itself and hopefully use the darkness to its advantage in order to capture the rival King and Heirs.
In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne!
In this game that combines the highly popular 'deck-building' mechanic with the most engrossing variations of Chess, do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent's development while eluding capture? Strategize your position and seize glory in For the Crown!
Minimum Age: 13
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Victory Point Games |
Fantasy, Medieval |
2012 |
1 |
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Foodfighters
Foodfighters is a fun and light two-player battle game - each player controls a team of foods trying to win a food fight against the opposing team. First player to knock out three matching foods from the other team wins!
You and your opponent each control a faction of fighting foods. On your turn, you can move a Foodfighter, or roll dice to attack an opponent (that your Foodfighter is thinking about and that is in reach), or roll for Beans (cash). After that you can spend your Beans to buy awesome gear from the store or Power cards that are unique to your team. Then it's the other guy's turn. Keep going until you've knocked out three of a kind on your opponent's team, and you've won!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Kids Table BG |
Children's Game, Dice |
2015 |
1 |