2026 Guests of Honour

Guest of Honour, Alara Cameron

Alara Cameron

Alara Cameron is a board game designer and developer from Ontario, Canada. She often works with intellectual properties, and strives to provide players the opportunity to explore and experience their favourite worlds. Her focus in design and development is on cultivating experiences that create links between the actions players take in the game, the narrative the game presents, and the emotional arc of play. Some of her recent design credits include Grendel: The Game of Crime and Mayhem, Kingdom Rush: Elemental Uprising, and Gods of Midgard.

Guest of Honour, Avery Alder

Avery Alder

Avery Alder is an award-winning tabletop role-playing game designer hailing from Treaty 6 territory. For the past nineteen years, Avery has been designing games about queer identity, relationships, community, precarity, and the end of the world. Her work includes The Quiet Year, Monsterhearts, Dream Askew, Ribbon Drive, and Going For Broke. Her love of game design has also led her into teaching, workshop facilitation, and design consulting.

Industry Guests

Headshot of Asa Donald wearing a backwards ball cap.

Asa Donald

Asa Donald (he/him) is the tabletop rpg designer who wrote SPINE: a solo ttrpg about losing yourself in a book and Rust Never Sleeps: a grunge solo ttrpg where the deck of cards is your mech's battery pack. He started by writing OSR-style games and has since shifted into writing solo and experimental games. He's a former academic who spends a little too much time writing and thinking about games if you ask the people closest to him. He still teaches on the side and is passionate about literature and the arts.

Avalyn Ramsay

Avalyn Ramsay

Avalyn Ramsay is an award winning TTRPG designer best known for the mecha game Beam Saber. She's been a podcaster since 2014 on shows such as You Don't Meet In An Inn, Beam Saber: The Cenotaph, and CalazCon: A Mega Game Actual Play, in addition to guesting on other shows. She's also a contributor to Ariadne & Bob, Eldritch Automata, and Eat God (plus whatever future freelance work she's invited to). Her own games (such as In The Air Tonight, The Pack, and Adorned With Curses) can be found on Itch.io, Indie Press Revolution, or DriveThruRPG. Time Passes is her upcoming game about heroes dealing with a generational threat.

Head shot of B Marsollier.

B Marsollier

B Marsollier (she/her) is a Canadian illustrator, game designer, and award-winning podcaster. She has published one zine-sized game (100% Modern Ghosts), and in 2025 co-released A Fool’s Errand with Planet Arcana Games. B’s background is in writing, editing, comics, and blackjack. Her interests include ghost stories, curation, and high camp.

Head shot of Bill Benham standing in front of a bookshelf.

Bill Benham

Bill Benham started playing Dungeons & Dragons as a kid and knew he would make games one day. “One Day” was the summer of 2018 when he joined the Wizards of the Coast as a producer for D&D. Before joining Wizards, Bill served 20 years in the Army, earned a master’s in healthcare administration, and was a clinic manager in the public sector. Besides work, he fills his days finding new games, searching for new places to eat in Seattle, WA, and watching horror movies with his loyal French bulldog, Kizzy.

Head shot of Brian Mayer

Brian Mayer

Brian Mayer is an educator, administrator, and consultant on games in libraries and education. He is the designer of the award winning board game Freedom: The Underground Railroad (Academy Games, 2013) and the upcoming expansion Chronicles of Bravery (Academy Games, 2016) He was named a 2015 Library Journal Mover and Shaker and is the author of Create Interactive Stories in Twine (RosenYA, 20190 and co-author of Libraries Got Game (ALA, 2009) along with several books in the Teaching through Games Series (Rosen, 2015).

Chris Tung.

Chris Tung

Chris Tung is the co-founder of the anime/gaming streetwear brand Pink City as well as a Producer/Editor/GM of the comedy TTRPG podcast Super Journey Dudes. He is the showrunner of Blink Space Blues, the world’s highest production Lancer RPG show, and Wizards of WUBRG, a brand new roleplaying Magic: The Gathering actual play. Known for his wacky homebrewed concepts (including a popular Pokémon themed campaign), Chris aims to use his years of experience in the film industry to elevate actual plays to cinematic heights, while also injecting stories with humour and heart as both a GM and a player. Find him online @lil_tungsta.

Photo of Christoph Sapinksy eating something delicious.

Christoph Sapinksy

Christoph Sapinsky is a tabletop roleplaying game designer from Vancouver, BC, Canada, who started gaming in the 1980s with a sega master system and red box D&D. By 2002, he was a game designer in the video game industry. More recently, Christoph combined his passion for tabletop RPGs with his game design expertise to create Free Spacer as Random Alien Games. He kickstarted that game in September 2018 and 11 months later, he fulfilled all backer orders. Since 2017, Christoph has been the co-manager of the RPG Room at Terminal City Tabletop Convention. His focus there is working with the RPG community, scheduling games, and promoting Gamemasters’ love for TTRPGs. During the pandemic, Christoph began work on a game that would use the Free Spacer core mechanics to make a game of scholarly spellcasting. Thaumaturgy is coming along and if you want to know more come chat with Christoph at the con!

Photo of Christopher Chung with a back arrow and check mark emoji around him.

Christopher Chung

Chris is the designer of Lanterns: The Harvest Festival, My Little Pony: Festival of Lanterns & (the criminally underrated) Spell Smashers. He's also proud to be the adopted designer & developer of the My Little Pony: Deck-building Game. Yes, he's a brony. Yes, he's proud of it. Yes, Trixie is best pony. No, he cannot be swayed to believe otherwise. He's often open to playing all kinds of Euro games (even the slightly crunchier ones, *if* you have the patience to explain the rules. *hint hint*). You can probably find him celebrating (or lamenting) the Blue Jays' World Series victory (or defeat), or he's (constantly) lamenting the Maple Leafs. 

A headshot of Colton Balske standing outside in front of trees.

Colton Balske

Colton Balske is a Canadian Indie TTRPG writer and digital artist. He loves creating memorable experiences that roleplayers can share with their friends. He hopes these experiences will create meaningful face-to-face connections mixed with silliness and laughter. His debut game is Hell's High Rollers, where players are selfish devils at a casual poker game. You can play the game and several free one-page RPGs he wrote at contron.itch.io

David Plamondon standing in front of a many boardgames on a shelf.

David Plamondon

David Plamondon is the Team Guide for Pe Metawe Games, based out of Edmonton, Alberta. David is Cree with a lifelong passion for games, and for building inclusivity in the tabletop hobby. 

David Van Drunen surrounded by colourful meeples.

David Van Drunen

David Van Drunen loves bringing people together with "fun", and for over a decade has been designing and developing games that connect people around exciting experiences. Beginning their career in video games, David transitioned to tabletop mixing the familiar with the unexpected to create games inspired by architecture, Luchadors, and family traditions.

As a designer with ADHD and dyslexia David encourages fellow neurodivergent designers to trust your guts, take breaks, and try something completely unexpected.

(Designs: Block and Key. Gnomes at Midnight. || Developed: The Wolves. The Networks.)

Derek Chung standing behind a crochet critter.

Derek Chung

Derek Chung is the award-winning designer, college professor, and psychotherapist behind Nomnivore Games. His mission is a simple yet profound one: to make the unadulterated fun of games accessible to everyone.

As an educator, he teaches the next generation of designers about the intersection of psychology, philosophy, and business in creating great games. As a former globe-trotting psychotherapist, he applies his experience and deep insight into the human condition to design games that are neurodivergent- and physical-disability-friendly. (And when he's not working toward these goals, you can likely find him enjoying a beer while slinging spells in his best dinosaur voice.)

Derek's approach and philosophy around accessible gaming is about giving every player a jetpack to reach the highest shelves of gaming enjoyment, rather than just moving the shelves closer. He firmly believes that if you can't play what you want, how you want, you aren't having all the fun you should, and that's just unacceptable.

Derek Gour standing in front of a forested lake with mountains in the background.

Derek Gour

Derek is a Toronto-based game designer spanning tabletop and video games. His goal is to craft thoughtful games that blur genre lines. Games that have influenced him range from roleplaying classics like Burning Wheel and Apocalypse World to computer strategy gems like Civilization and Crusader Kings. Derek is the creator of the Hope Inhumanity tabletop card game, and his new project is Wheat and Wrath, a survival city builder with villagers made of straw.

Dillin Apelyan wearing a red hoodie.

Dillin Apelyan

Dillin Apelyan (mirror pronouns) hosts the One Shot podcast, helms several popular productions including The Atomless, Dorkspawn, and Patchwork Productions, and has appeared on media giants like Dropout and Critical Role. Dillin has also designed several successful role-playing games like HUNT(er/ed) and Metalepsis, and uses every opportunity to share the sprawling world of RPGs.

The Dungeon Dudes

Dungeon Dudes

The Dungeon Dudes, Monty Martin and Kelly McLaughlin, began as Canadian content creation duo posting Dungeons and Dragons advice and video guides back in 2017. After exploding in popularity, the Dungeon Dudes expanded their presence to include videos on character builds, dungeon master strategy, roleplaying tips, and reviews, in addition to several actual play series. All four of their Kickstarters have been wildly sucessful and in 2023, the Dunegon Dudes were recognized with the ENNIE Judge’s Spotlight Award Winner for Dungeons of Drakkenheim.

You can experience their epic actual play series Dungeons of Drakkenhim, Shadows of Drakkenheim, and Fate of Drakkenheim series on YouTube and podcast.

Whether you're a seasoned adventurer or a newcomer eager to learn, their content is crafted to enhance your gameplay and help you make the most out of your TTRPGs.

Elliot Davis standing under scaffolding.

Elliot Davis

Elliot Davis, aka "moreblueberries", is a Brooklyn-based award-winning game designer, podcaster, and artist who loves all things weird and wonderful about the TTRPG industry. He is known for such releases as Project ECCO, Rom Com Drama Bomb, and The Time We Have. When he's not losing sleep over a new game idea you can hear him play, host, GM, and more on the podcasts My First Dungeon and Talk of the Table which he produces as part of the Many Sided Media team.

Outset logo & slogan "because games matter"

George Ruiter

Outset is a privately held wholesale supplier of toys, games, and puzzles based out of Victoria, BC and founded by its president, David Manga, in 1996. Since then, Outset Media has produced high quality games and puzzles that promote learning, fun, and family time. Outset Media designs, distributes, and manufactures its products. In addition to its own games and line of Cobble Hill puzzles, Outset Media also distributes the products of other companies. In Canada, Outset distributes a large line of toys, games, and puzzles for our US and European partners. In the United States, they wholesale all Outset Media manufactured games and puzzles. In 2003, Outset adopted the slogan “Because games matter,” and in an age of the Internet and video games, David Manga believes traditional games encourage family interaction and communication. Thank you for learning more about Outset!  
 

Greg Leatherman standing, leaning against a tree.

Greg Leatherman

Greg Leatherman lives in Minneapolis, Mn and is a indie game designer and podcaster. He’s played over 35 TTRPGs on his actual play podcast, Very Random Encounters, and talks about table top game experiences on Game Mechanics podcast. He enjoys making games that fill his current pop culture obsessions. You can find his games, Glitter Hearts and Domeskai Tamers through Japanime games, The Mystery Business through Indie Press Revolutions, which is all linked on his website, Leatherman.games.

Photo of Gwendolyn Marshall in front of a book shelf.

Gwendolyn Marshall

Gwendolyn Marshall is an independent author and game designer, working on products that challenge and supplement D&D, like her ENnie Winning best seller, Ancestry & Culture: An Alternative to Race in 5e, and dozens of other titles. She also develops indie games using OSR and PbtA systems and principles, to explore queer identity, chosen family, and classic adventuring themes. Apart from gaming, she is a professor of philosophy working on metaphysics and mind in 17th C. Europe, with a focus on women authors. She’s also a bi trans woman into games, SF/F, coffee, & punk, and a mom of two teen boys.

Helena Real wearing fun glasses.

Helena Real

Helena Real (she/her) is a Chilean trans writer, TTRPG designer, editor, and translator. She’s the co-designer of Dungeon World 2, the upcoming sequel to the acclaimed PbtA game. She has designed other TTRPG materials for various games and systems since 2015, including 7th Sea: Second Edition, Bluebeard’s Bride, and Avatar Legends, among various others. She also authored two Fate Worlds: The Way of the Pukona and Ngen Mapu. Pukona won the "Best Setting" award at the Indie Groundbreaker Awards 2019. She also received the 2020 IGDN Diversity Sponsorship.

Headshot of Ian Howard

Ian Howard

Ian Howard is an ENNIE-winning writer, game designer/developer, and publisher working under the banner of Leafy Dragon Games. He is best known for his games One Breath Left, Aurora Decree, Here We Used to Fly (with Kurt Refling), and 5-Star Match. While his work spans a wide variety of styles, Ian has a particular love for sad games about people trapped in circumstances of their own making. As a publisher, his focus is on solo RPGs as well as the intersection of RPGs and board games. Ian is the Narrative Lead at Button Shy Games, where every day he gets to live out his childhood dream of writing flavor text. During his free time he enjoys hiking with his family around the Seattle area and watching Red Wings hockey.

J Strautman sitting on a couch.

J Strautman

J Strautman (they/them) is a Toronto-based RPG designer, professional musician, and award-winning podcaster. They’ve released two zine-sized games: Contact and Insatiable Cravings, both GMless and monstrous leaning; and in 2025 co-released A Fool's Errand under Planet Arcana Games. They tour the world as a professional bass player, and co-host, score, and edit Planet Arcana - a tarot-infused science fantasy Actual Play.

Jack Panic's head with DNGN Club written on his forehead

Jack Panic

Jack Panic is an indie game designer from Oklahoma City, OK, creating micro-RPGs and system-agnostic tools and toys. His games are punchy explorations of genre, with a strong emphasis on mechanics that reinforce the vibe and promote collaborative play. He is a full-time indie designer who releases a new mini-RPG each month while also developing additional projects, both solo and in collaboration with other amazing humans. His games include INSTANT STARSHIP, QUANTUM NOBODIES, PSYCHO KILLLER, THE GAS STATION, DNGN+DRGN, HOW'S MY DRIVING, and more.

Head Shot of James Kerr

James Kerr

James Kerr is a publisher, broadcaster, Indie Groundbreaker nominated table-top RPG designer, and arcade champ from rural Ontario. You may known him from his 2023 diceless martial arts game Fight to Survive: Role-playing Martial Arts Meets Heart. Radio James Games is his publishing house, filled with weird indie games. James is also the Membership Coordinator for the Indie Game Developer Network (IGDN), a non-profit international trade organization that's like a lot of indie TTRPG publishers stuffed into a trench coat trying to sneak into a grown-up movie, and he encourages you to join, too.

Jason Pitre in front of a bookshelf.

Jason Pitre

Jason Pitre (He/Him) is owner and primary employee of Genesis of Legend Publishing. He acts as a game designer, writer, editor, layout professional, and lover of coffee. Jason works as a bureaucrat and law nerd by day, working on games in the evenings. Jason is also the mind behind the RPG Design Panelcast which shares recorded panels and seminars about game design. He has also occasionally done freelance work for companies such as Pelgrane Press, Green Hat Designs, Aviatrix Games, and Rowan Rook & Decard.

Jean Luc Lariviere-Lacombe sitting at a table

Jean Luc Lariviere-Lacombe

Jean Luc Lariviere-Lacombe is a seasoned game designer and publisher, and the current president of the Indie Game Developers Network (IGDN), an international nonprofit organization supporting tabletop game creators. Since founding The Dungeon’s Key, he has published numerous adventure modules, campaign settings, and games across multiple systems, including his latest release, Dirtbags!, a sci-fi shooter RPG.

Jeff Fraser standing in front of a book shelf of board games.

Jeff Fraser

Jeff Fraser is a rules editor and game developer based in Ottawa, Ontario. He has edited rulebooks for over 100 published games, including Flamecraft, Divinity: Original Sin, and Castles of Mad King Ludwig, and he codesigned The Fox Experiment with Elizabeth Hargrave. As game editor at Allplay Games since 2024, he has worked on a wide array of fresh titles and revised classics, including Container and Sail Legacy (both coming in 2026).

Jessie Lo

Jessie "Aki" Lo

Jessie "Aki" Lo, is a queer, 1st generation Asian-Canadian ENNIE-winning writer, game designer, tabletop performer and all round content creator. 

Joe Raso of Ghostfire Gaming

Joe Raso

Joe is the Lead Producer at Ghostfire Gaming. He loves building engaging stories and getting his hands dirty with all aspects of TTRPG development, with writing, editing, and graphic design credits on a host of independent publications. Joe is an avid cottager, a mediocre hockey player, and the world’s okayest GM. He continues to brave the wilds of suburbia with his family while trying to squeeze money from electrons.

Photo of Joe Slack standing in front of a bookshelf of board games.

Joe Slack

Joe Slack is a board game designer, publisher, instructor, and the author of the #1 international best-selling book, The Board Game Designer's Guide, along with four other books on game design. He has taught Game Design and Development at Wilfrid Laurier University and runs the Board Game Design Course, an online course for new game designers. Joe has nine published games, including four successful Kickstarter campaigns.

Jonathan Lavallee standing in front of a yellow background.

Jonathan Lavallee

Jonathan has been working in and around games for the past twenty years. He began with line license for CyberGeneration and eventually published his own games. He’s published a few things for other people, but mostly focuses on his own content. He has just released the updated version of his latest game We Used To Be Friends (a collaborative teenage detective drama game), Behind You! (a collaborative slasher horror game) and Behext (a "take that" deckbuilder) published by Smirk and Dagger games.

Head shot of Joshua Kitz

Joshua Kitz

Joshua runs Compose Dream Games, an RPG Marketplace and distributor operating in both Canada and the UK that partners directly with publishers. He's known for designing the Unleashed Engine (Simple Superheroes, Dungeons Unleashed, Supervillains Unleashed), God-Killer Prophecy, and Fabrication: A game that makes games. Come see him at the Compose Dream Games booth and browse hundreds of games by indie designers, or join in a playtest of Fabrication or an anniversary game of Simple Superheroes!

Joshua has the unique distinction of being the first RPG guest announced at the first Breakout Con in 2016, the same year his first game officially released. Between this and having once lived in Toronto, attending Breakout always feels like coming home.

Julian Frid & Jason Ox speaking at a panel at FanExpo

Julian Frid & Jason Ox

Julian & Jason are both improvisors, game designers and founders of the Canadian TTRPG 'Sine' set to be Kickstarted this year. Both are champions of TTRPGs that are character focused, action packed, require tough, meaningful choices but are ultimately rules light and the potential for creativity and humour at the table is high. Julian is an improv teacher at U of T and founder & member of Toronto comedy darlings Sex T Rex. Jason is a Game Writer and Narrative Designer with a handful of projects under his belt and a graduate of Professional Game Design offered by U of T.

Logo for Rat Bastard Games

Justin (JD) Clément

JD Clément is a TTRPG designer from Ontario. He makes games that scream off the page and demand to be played. He uses humour and the absurd to expose the horrors of modern life, and invites you to point and laugh alongside him. Find his games - HyperMall: Unlimited Violence, GODSTRENGTH, and Don't Kill A Bird With A Baseball - on itch.io. 

Kurt Refling holding two flasks.

Kurt Refling

Kurt Refling is an award-winning game designer based in Ottawa, Ontario. Publishing small storytelling RPGs as A Smouldering Lighthouse, Kurt has released over 15 games including Sock Puppets, Here We Used to Fly, and The Hourglass Sings. Designer Ian Howard describes Kurt’s games as “whimsical, funny, artful, elegant, and suffused with loving reverence for all the quirks and foibles that make us human.” Which made Kurt blush, to be honest. 

In his spare time, Kurt writes a lot of poetry, cooks a lot of vegetables, and loves a lot of people.

Head shot of Marren MadAdam

Marren MacAdam

Marren MacAdam (They/Them), the human behind Marren's Musings, is a Canadian TTRPG designer, writer, and (still) aspirant for title "most games not subtly inspired by Dark Souls in the TTRPG scene". Creator of LORDSWORN, a GMless TTRPG about soldiers sworn to now dead Gods returning home in the apocalypse, IRONBOUND, a pocketmod solo TTRPG of a prisoner escaping a mage's tower with iron-flesh-fused weaponry, THE CROWNLESS, a TTRPG via multiple pocketmod zines heavily inspired by Elden Ring, and (another) PIGEON BORG, a Mork Borg TTRPG about being pigeons in a shitty apocalyptic Toronto. Their next games are MEGA//STRUCTURE, a dungeon crawler set in a megastructure encircling the husk of Earth after the sun supernova-ed with weird asymmetrical classes, and WHERE THE MOONFLOWERS BLOOM, another dungeon crawler about delving into the body-flesh of a dead moon/god to keep the sun from destroying the world.

Shirky playing bass on stage.

Matt (Shirky) Shirk

Shirky is an indie game-designer and musician from Wyomissing, Pennsylvania. Shirky combined his two passions into Rock & Roll Brouhaha, his debut game as a designer. Shirky’s vision for Rock & Roll Brouhaha is a platform where indie musicians can showcase themselves to an entirely new audience—gamers around the world. Shirky has contributed other design and development concepts to an upcoming card game titled Holla Hustle. Shirky gravitates to card and board games with immersive themes, inventive mechanics, and splashes of dark humor.
 

Head shot of Nicholas Yu

Nicholas Yu

Nicholas Yu self-published his first two games, Hero Brigade and Eternal Dynasty, through the help of Kickstarter. His third standalone title, Adventure Tactics: Domianne's Tower, was published via Letiman Games, and ranked #14 on Tom Vasel's Top 100 Games of All Time list for 2022. He served as the primary system and scenario designer on Dungeons & Dragons Onslaught, which released in January 2023 through WizKids and Wizards of the Coast. He co-designed Helldivers 2: The Board Game from Steamforged Games, which will be released in 2026.

Pascal Godbout standing behind some of his most popular titles, including Fate of Cthulhu and Ringmaster.

Pascal Godbout

Pascal designs RPGs under Spotless Dice Games. He has published multiple supplements for Fate of Cthulhu and is the creator of Ringmaster, a Descended from the Queen story game about a dark and supernatural circus. He recently translated Ringmaster in French and is currently working on Remnants of Fate, a sci-fi existential horror game. You can find a review of his latest game, Ringmaster, at Cannibal Halfling Gaming.

Ray Fisher: The Ginger GM

Raymond Fisher

Ray Fisher, the Ginger GM (he/they), is a writer, storyteller, and game master from the Waterloo Region. Ray creates short fiction and RPG supplements that blend gritty realism with weird optimism, bringing human emotion and high-energy adventure to the forefront of every project.

Ray is credited as a contributor and playtester on multiple published indie TTRPG releases, valued for sharp narrative instincts, clear mechanical thinking, and collaboration that elevates any table or text they touch.

As a GM, Ray is known for dynamic pacing, fair facilitation, and the ability to make both newcomers and seasoned players feel like they’re discovering something genuinely new—whether that’s a fresh spin on a familiar system or a moment of unexpected storytelling brilliance.

Ray publishes their own growing library of settings, adventures, and narrative tools on itch.io, funding creative experiments and passion projects (all part of an entirely benevolent plan for eventual world domination).

Reed Mascola standing in front of a full-sized Tie Fighter (Star Wars)

Reed Mascola

Reed Mascola is a Toronto-based board game designer and cat dad. He has two of his designs published: CATNIP Auction House from Tin Robot Games and Vigilante (self-publish). This year, he is aiming to release Dracula is Dead from Lime Green Games, and Rûnebeasts: Deckbuilding Game (self-publish). 

Headshot of Rhys Yorke

Rhys Yorke

Rhys Yorke is a storyteller whose credits include visual and narrative design for Star Trek: Strange New Worlds, The Expanse, Blues Clues and You, Ubisoft and Funcom. His fantasy writing debut, Souls for the Taking (co-authored with Ed Greenwood), marries the lore of the Forgotten Realms with poetic, character-focused prose. Based in Canada, Rhys draws on folklore and myth for his upcoming graphic novel, Daughter of the Wolf, and a new adaptation of Alice in Wonderland.

Ric Heise with his arms raised wearing a cloak.

Ric Heise

Ric Heise is Mythworks' Chief People Person! Ric is the first point of contact for people interested in Mythworks. For Mythworks, Ric handles the Supporter Experience, Retail and Related Relationships, Connecting a Network of Creativity, and Your Curiosity. Ric is a contributing writer and designer for The Wildsea in addition to being Head of Playtesting. Ric is a Lyric Game Creator and Curator of Ephemeral Joys. Ric can be found on Mythworks' related Discords, or reached by emailing contact@myth.works. Ric would love to play a game with you, especially if you made it!

Head shot of Roberto Panetta

Roberto Panetta

Roberto Panetta is an indie board game designer and publisher based in Greenfield Park, Canada. He creates theme-forward tabletop games designed to feel approachable, strategic, and a little whimsical. Roberto is the designer of Gems of Iridescia and the founder of Rock, Stone & Dice Games. When he’s not designing and running his publishing company, he’s usually demoing games at conventions, playtesting new ideas, or playing board games at local meetups.

Robin Ekberg headshot.

Robin Ekberg

Robin Ekberg is a TTRPG Writer/Producer, Award Winning GM, and one half of the Dorkspawn video game podcast. They've worked with Darrington Press, Hunters Entertainment, Modiphius, Many Sided Media, and Paizo.

satah in glitch icon form

satah cameron

satah is a goth alien cyborg who crashlanded on Earth to edit, design, & podcast about TTRPGs. They're the host & producer of folio, a multi-guest solo game actual play podcast that puts several discrete playthroughs of single-player games in conversation with each other. They make music & music-adjacent sounds as people you meet outside of bars & piloting the animal. You can find the breadth of their work at gaygothvibes.online.

Cartoon headshot of Scott Kelly

Scott Kelly

Scott is half of BSGames and also an elementary school teacher. He has been playing board games since he was a child, and is now working on creating his own. Along with Bill Murphy (the "B" in BSGames), he has co-created and published Mathemagician's Duel and Sinoda. Scott has a folder full of ideas and a backpack full of prototypes, and is looking forward to getting more games out there into the world.

Photo of Si F Sweetman

Si Sweetman

Si Sweetman is a freelance illustrator, concept artist and art director. He has been contributing art to games, professionally for 13 years and has acted as interior and cover illustrator for more than a dozen indie tabletop roleplaying games. In addition to designing his own game, Kitchen Colosseum, he has contributed art to projects like Armour Astir: Advent, Girl by Moonlight, Exquisite Biome, Pale Dot, Netrunner and Friends at the Table.

Headshot of Spencer Moore.

Spencer Moore

Spencer is a co-designer of Dungeon World 2 and the creator of creator Chasing Adventure. He got into roleplaying games in 2012, and since then has enjoyed being a playing, GMing, and designing and many games and systems.

Stefan Alexander

Stefan Alexander

Stefan Alexander is the designer of CuBirds, King Chocolate, and Area 51 (and quite a few more to come). He likes light games with simple rules and emergent gameplay. He especially loves card games.

Tim W. K. Brown standing in front of his most popular games: Wreck Raiders, Quartex, Gridstones, and Order of Invention.

Tim W. K. Brown

Tim is a multiple award winning board game designer from Stouffville Ontario. His games have been sold in over a dozen countries and have been featured in multiple magazines and podcasts. His published games include Wreck Raiders, Order of Invention, Quartex, and Gridstones. Watch for Tim’s next game “Twin Sisters” in the next Deck Hand Games Kickstarter this Spring!

Cartoon image of Bill Murphy wearing a bow tie.

William Murphy

Bill, co-owner and Lead Creative at BSGames, boasts diverse experience. He began by establishing Games Workshop’s Canadian headquarters and later designed for numerous local and global brands, including Mazda, Hyundai, Molson, and Tommy Hilfiger. Throughout his career, spanning various roles including his own design company, Bill has spent decades tackling complex visual challenges. Now, he brings his extensive experience to the tabletop world with his longtime friend Scott Kelly. Together, they continue to grow BSGames, incorporating Bill’s creative visuals throughout. This includes a game, clean in its simplicity, a truly abstract experience called Sinoda, and the delightful Mathemagician’s Duel, where wizards battle with the most powerful energy in the universe.