|
Camel Up
As members of Egyptian high society, you gather in the desert with one simple goal: to gain the most money by backing the right camel to win a leg or even the entire race.
However, in this race, its not just the lucky ones who can beat the odds. Reading the dynamics of the race and having a good sense of timing is just as important when it comes to backing the right camels and taking the victory.
Place your bids wisely and decide when it is time to strike, and maybe just maybe with a little bit of timing and a lot of luck, your bid will pay off!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
|
Z-Man Games |
Animals, Dice, Racing |
2014 |
1 |
|
Orléans
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Tasty Minstrel Games |
Medieval, Religious, Travel |
2014 |
1 |
|
Star Wars: Empire vs. Rebellion
Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance in Star Wars?: Empire vs. Rebellion, a card game for two players. In every round, you and your opponent match wits and resources in a struggle during a key event from the Galactic Civil War. You'll need to stretch your resources to the limit to outmaneuver your opponent and end up on top of the struggle.
As you employ your resources, iconic characters from the Star Wars saga can have powerful effects on the outcome of a struggle. Whether you leap to the rescue with Luke Skywalker, or scheme in the shadows with Jabba the Hutt, these characters shape every struggle they enter. At the same time, overarching strategies give you a way to surprise your opponent. Secretly chosen at the beginning of each round, strategy cards can help you claim victory from the most unlikely scenarios. By winning enough struggles for the Empire or the Rebellion, you are victorious.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Fantasy Flight Games |
Bluffing, Card Game, Movies / TV / Radio theme, Science Fiction |
2014 |
1 |
|
Sheriff of Nottingham
The Sheriff of Nottingham is a fun and engaging game for all where each player will have the chance to be the Sheriff himself! As peasants, players will declare goods they wish to bring into the city and it will be up to the Sheriff to decide who is telling the truth and who is secretly trying to smuggle in contraband!
Experience Nottingham in a whole new way! Declare your goods, deal with the Sheriff and secure victory in a fun-filled and exciting adventure!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
|
Arcane Wonders |
Bluffing, Card Game, Humor, Medieval, Negotiation, Party Game |
2014 |
1 |
|
Good Cop Bad Cop
Good Cop Bad Cop is a hidden identity, bluffing, and deduction game about a corrupted police district.
Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone!
Good Cop Bad Cop plays 4-8 players, can be learned and played in 10 to 20 minutes, and is suitable for ages 12+. It comes with 54 cards, each with a linen finish, in a tuck box.
Minimum Age: 12
Minimum Players: 4
Maximum Players: 8
Boardgame Atlas: Link
|
Overworld Games |
Bluffing, Card Game, Deduction, Party Game, Spies/Secret Agents |
2014 |
1 |
|
Zeppelin Attack!
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Evil Hat Productions |
Aviation, Flight, Card Game, Fighting |
2014 |
1 |
|
Onitama
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Arcane Wonders |
Abstract, Ancient |
2014 |
1 |
|
Age of War
Can you unite the clans amidst the tumult of war? Age of War is a fast-paced dice game for two to six players by world renowned game designer Reiner Knizia. You and your fellow players assume the roles of daimyos competing to unite the warring clans of feudal Japan and assume control of the nation.
During play, you muster troops by rolling seven custom dice, and you use. these troops to lay siege to one of fourteen different castles, each of which requires you to assemble a unique combination of troops in order to conquer it. Castles grant points towards your victory, and you can gain more points by uniting an entire clan. The daimyo with the most support at the game's end is the victor!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
|
Fantasy Flight Games |
Dice, Medieval |
2014 |
1 |
|
Sellswords
Draft your Guild, Plan your Attack, and Seize Victory!
Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With 50 different sellswords to compose your guild, no two battles will be the same!
Sellswords is a tile placement game for two players where heroes gather for the battle of a lifetime! Each of the 50 heroes has their own ability to help turn the tiles of battle in your favor!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Level 99 Games |
Mythology |
2014 |
1 |
|
Zeppelin Attack!: Doomsday Weapons
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Evil Hat Productions |
Aviation, Flight, Card Game, Fighting |
2014 |
1 |
|
Panamax
In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.
Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.
On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo, minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Stronghold Games |
Economic, Nautical, Transportation |
2014 |
1 |
|
Patchwork
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.
To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent's.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Lookout Games |
Abstract, Strategy |
2014 |
1 |
|
Fields of Arle
In the small East Frisian village of Arle on the verge of the 18th century, your family must take care of numerous tasks: dehydrate the moot, plow the farmland, and breed the animals. Improving your craftsmanship in the village and constructing the appropriate buildings will be invaluable.
Turn by turn, assign various tasks to the members of your family while keeping an eye open for the changing seasons. Use your vehicles to trade resources with others and upgrade your goods.
The fields of Arle await you!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
|
Z-Man Games |
Economic, Farming, Industry/Manufacturing |
2014 |
1 |
|
King of New York
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
|
IELLO |
Dice, Fighting, Movies / TV / Radio theme, Science Fiction, Family Game |
2014 |
1 |
|
Pairs
Pairs is a "New Classic Pub Game" designed by James Ernest and Paul Peterson. It's a simple press-your luck card game with no winner, just one loser. The deck is 55 cards, numbered 1 through 10, with 1x1, 2x2, 3x3, and so on up to 10x10. It's simple, fast, and fun. Pairs is a quick-playing and original card game, and is coming in many versions with many different alternate rules. The core deck is the "Fruit" deck.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
|
Cheapass Games |
Card Game |
2014 |
1 |
|
Viticulture: Tuscany Expansion
Tuscany: Expand the World of Viticulture significantly extends the original game of winemaking. Using a tiered system that lets you gradually unlock ("uncork") a number of new expansions to Viticulture legacy-style in an order that's unique to your game, Tuscany enhances and completes the rustic world that Viticulture introduced. Just like Viticulture, Tuscany plays 2-6 players and has a play time of around 20 minutes per player.
These expansions add asymmetric starting resources, new and advanced visitor cards, an extended game board for actions in all four seasons, special types of worker meeples, and more. What story will you tell as you seek to create the most successful vineyard in Tuscany?
Minimum Age: 14
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
|
Stonemaier Games |
Economic, Farming |
2014 |
1 |
|
Linko
In Linko! (a.k.a. Abluxxen), you take turns playing number cards, and the more cards of the same number you play, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if you can't use them later, and end the game with cards in hand, they'll cost you points.
In more detail, the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards, and six cards are laid face-up next to the deck. On a turn, a player lays down one or more cards of the same value, adding jokers if desired; if she already has cards on the table, she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value, then the active player "abluxxes" those opponents — that is, the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards, either from the display or the deck; if she doesn't take these cards in hand, then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own, and they are considered to be higher than all values.)
As soon as the deck runs out of cards or a player has no…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Ravensburger |
Card Game |
2014 |
1 |
|
CV: Gossip
CV: Gossip, an expansion for the life-building dice game CV, gives players new ways to fight bad luck, even more opportunities to invest in happiness, and interactive rumor cards that will grant players new goals in life!
About CV: "CV" means curriculum vitae - your resume - and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities. Everything is possible: a dream job, new relationships and skills. You can be whoever you want!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Passport Game Studios |
Card Game, Dice, Expansion, Humor |
2014 |
1 |
|
Chimera Board Game
Chimara will transport you into the world of Tichu, but this time, only for three players. Each round, the player who will have the courage to place the highest bet will become the Chimera. His two opponents then become the hunters. They will do everything in their power to stop the Chimera from winning his bet.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Publisher Services Inc (PSI) |
Card Game |
2014 |
1 |
|
Pandemic: Contagion
You are the disease. There is no cure!
For too long has the human race assaulted diseases. For too long has mankind found cures and other means to eradicate them from the planet. Now, the diseases are fighting back and humanity doesn't stand a chance! Will you be the disease that exterminates humanity? A new, non-cooperative game in the Pandemic line! Become one of the diseases in this new game that reverses the roles and where you must now try to annihilate the human race.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Z-Man Games |
Card Game, Medical |
2014 |
1 |
|
Three Kingdoms Redux
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords - Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance.
As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state.
But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!
The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).
Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become…
Minimum Age: 14
Minimum Players: 3
Maximum Players: 3
Boardgame Atlas: Link
|
Starting Player and Capstone Games |
Ancient, Civilization, Economic, Novel-based, Territory Building |
2014 |
1 |
|
Ultimate Werewolf
Dozens of unique roles to help Villagers and Werewolves meet their goals 18 different scenarios 80 fully illustrated cards Moderator scorepad Comprehensive game guide
Minimum Age: 8
Minimum Players: 3
Maximum Players: 10
Boardgame Atlas: Link
|
Bezier Games |
Bluffing, Card Game, Deduction, Horror, Party Game |
2014 |
1 |
|
Pandemic: The Cure
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.
Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.
At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Flat River Group |
Dice, Environmental, Medical |
2014 |
1 |
|
Ca$h 'N Guns 2nd Edition
In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!
Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.
Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.
Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or…
Minimum Age: 10
Minimum Players: 4
Maximum Players: 8
Boardgame Atlas: Link
|
Asmodee Editions |
Bluffing, Fighting, Humor, Mafia, Negotiation, Party Game |
2014 |
1 |
|
Port Royal
Will you become the richest, most notorious merchant in Port Royal? Or will you end up with an empty cargo hold?
Players vie to hire the best Admirals, Sailors, Traders, and Mademoiselles to expand and fortify their vast shipping empires! On your turn, you'll push your luck to amass the most wealth or to hire the best characters ? but if you push it too far, you get nothing, so be wary.
Gamers have loved Port Royal, or its Austrian counterpart Handler der Karibik, since the game's European release. It won the Wiener Spiele Akademie Game Designer Award for 2013, and in 2015 became the Vuoden Peli Family Game of the Year. Now it's available in the U.S.! Offer your customers this quality, formerly elusive title that offers push-your-luck decision making, resource management, and plenty of player interaction, all in one clever deck of cards.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Pegasus Spiele |
Card Game, Nautical, Pirates |
2014 |
1 |
|
Roll For The Galaxy
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the the feel of the original game.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Rio Grande Games |
Civilization, Dice, Economic, Expansion, Exploration, Sci-Fi |
2014 |
1 |
|
Roll Through The Ages: The Iron Age
Roll Through the Ages: The Iron Age, a sequel to the highly-awarded Roll Through the Ages: The Bronze Age, lets you build an Iron Age civilization in under an hour! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off disasters, and strive to feed your people.
Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic.
Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages!
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
|
Gryphon Games |
Ancient, City Building, Civilization, Dice |
2014 |
1 |
|
Evolution
In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, every game becomes a different adventure. So gather your friends around the table and see who will best adapt their species to eat, multiply and thrive!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
|
North Star Games |
Animals, Card Game, Educational, Environmental, Fighting, Prehistoric, Print & Play |
2014 |
1 |
|
Province
Two families vie for power as you settle a new provincial town. Build camps and banks, smithies and harbors and control growth as your town develops!
Province is a two-player game in which you must strategically manage your resources and workers to build, complete goals, and score the most victory points to win! The game features a communal worker pool representing the available workers in your town. Players move their workers to generate resources (Labor and Coin) that are used to build the various Structures, which in turn affect resource generation — but your opponent can also move the workers, leaving you without the resources you need!
Minimum Age: 13
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Laboratory Games |
City Building |
2014 |
1 |
|
Dead of Winter: A Crossroads Game
Dead of Winter puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Plaid Hat Games |
Apocalyptic, Bluffing, Deduction, Horror, Zombies |
2014 |
1 |
|
Scharfe Schoten
Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color.
During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins.
Minimum Age: 10
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
|
Zoch Verlag |
Card Game |
2014 |
1 |
|
The Game of 49
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board.
Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49.
The first player to claim four spaces in a row, in any direction, wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Breaking Games |
Economic |
2014 |
1 |
|
Fury of Dracula 3rd Edition
The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker's classic novel. One player takes control of the legendary Count Dracula as he stealthily crosses Victorian-era Europe, spreading his diabolical vampirism everywhere he goes. Up to four other players govern Mina Harker and her determined companions as they try to locate and destroy the fiendish Count before he plunges Europe into horrific darkness. But in this heated game of cat and mouse, the hunted prey may also be preying on his hunters. Any day's travel might bring the hunters to Dracula's location. On any night the Count may attack. This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Fantasy Flight Games |
Adventure, Deduction, Fighting, Horror, Novel-based |
2015 |
1 |
|
Mysterium
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it.
In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?
Minimum Age: 10
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
|
Asmodee Editions |
Deduction, Party Game |
2015 |
1 |
|
Vienna
Having just arrived in 19th century Vienna, one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead. Should you try to win some fast money, or take a long-term approach by trying to win over influential patrons in the city?
You'll be faced with many important questions in Vienna, many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end, whoever best plans wisely and use her resources will win!
Minimum Age: 10
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
|
Tasty Minstrel Games |
Family Game |
2015 |
1 |
|
Broom Service
Score the most victory points by delivering potions via Broom Service throughout the magical realm.
This card-based game, a remake of the award-winning game Witch's Brew, combines luck and skill, and balances timely bluffing with clever hand management.
Broom Service is a simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set, then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before.
Broom Service is a revised and expanded version of Witch's Brew.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Ravensburger |
Fantasy |
2015 |
1 |
|
Harbour
Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
|
Tasty Minstrel Games |
City Building, Economic, Fantasy, Humor |
2015 |
1 |
|
Matcha
The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect.
In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all.
With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Grail Games |
Bluffing, Card Game |
2015 |
1 |
|
Love Letter: Batman Version
Love Letter: Batman is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold — that is, have captured — the highest valued card at the end of the round or to be the final player active in the round.
From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin), you score one point, with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point.
The game ends following the round in which someone has seven or more points, and the player with the most points wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Alderac Entertainment Group |
Card Game, Comic Book, Deduction |
2015 |
1 |
|
Camel Up: Supercup Expansion
Witness the craziest camel race of all time get EVEN CRAZIER! As the season continues, the cursed pyramid unleashes its magic power and incites the camels to get a move on!
Meanwhile, international reporters and photographers are on the spot, patiently waiting for the craziest camel-towers to stack up. Even the Egyptian high society has developed new betting techniques to profiteer.
Can you make the most of these new assets and surprise the other players with the craziest bets imaginable? There's only one way to find out: Let's start the race!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 10
Boardgame Atlas: Link
|
Z-Man Games |
Animals, Dice, Expansion, Racing |
2015 |
1 |
|
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game 'Orléans', contains six scenarios, new buildings, and several new event-cards. The scenarios were designed by Reiner Stockhausen and Inka and Markus Brand: 'Prosperity': A classic expansion for 2-5 players including new buildings and introducing the carpenter, designed by Inka and Markus Brand. 'Invasion': A co-operative scenario for 2-5 players in which the players have to fend off an invasion and fulfill personal goals to win, designed by Inka and Markus Brand. 'The Duel': A scenario for two players in which both opponents have to complete four objectives to win, designed by Reiner Stockhausen. In addition, Orléans: Invasion contains three solo-challenges by Reiner Stockhausen.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
|
DLP Games |
Expansion, Medieval, Religious, Travel |
2015 |
1 |
|
Codenames
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it's fun to figure out the clues.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
|
Czech Games Edition |
Card Game, Party Game |
2015 |
1 |
|
Raiders of the North Sea
Do you have what it takes to be a Viking? There's only one way to find out in ... Raiders of the North Sea. Your rewards await you as you assemble a crew, grab a ship and set out to claim victory in this fun game for 2-4 players!
Your choices lie before you - work or raid? The key to any Vikings' successful attack on a harbor or fortress, is making sure you have enough provisions and crew. Place workers throughout the town to collect supplies and build your crew. And of course, what's more fun than raiding, pillaging and stealing plunder? Throughout the game, you'll be immersed in the Viking age with beautiful artwork and amazing quality components. Win the game through military strength, plunder and Valkyrie (victory points).
Will the Chieftain be impressed with your conquest? Grab your war ax and put on your helmet, the North Sea awaits! Raiders of the North Sea uses hand management, set collection and worker placement mechanics in this great Garphill Games, 2-4 player game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Garphill Games |
Medieval, Nautical |
2015 |
1 |
|
Ashes: Rise of the Phoenixborn
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Plaid Hat Games |
Card Game, Dice, Fantasy |
2015 |
1 |
|
Vault Wars Board Game
Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.
Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.
- Each Vault provides a unique experience, introducing new ways for the players to bid.
- No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
- Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
- Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
- Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).
The player with the most victory points after all the auctions will be the winner!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
|
Publisher Services Inc (PSI) |
Bluffing, Card Game, Deduction, Fantasy |
2015 |
1 |
|
Nippon
Japan during the Meiji Dynasty: a closed isolated feudal country decides to change into a modern westernized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds railroads, invests in education, and achieves an outstandingly fast industrial revolution.
The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the faith of Japan became incredibly high.
In Nippon, players control Zaibatsu and try to develop their web of power by investing in new industries, fighting for monopolies, taking part of government investments, and building up their influence and power as they oversee the era of rapid industrialization in Japan. Japan's unique social and geographic characteristics make this process a challenging endeavor. Natural resources are scarce, differences between the islands dramatic, political changes hard to accomplish, and social stratifications deep-rooted on the country.
The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world's new industrial era. Players take the reins of these big corporations and try to develop them in order…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
What's Your Game |
Economic, Industry/Manufacturing |
2015 |
1 |
|
7 Wonders Duel
Create the greatest civilization the Ancient World has ever known! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth! 7 Wonders: Duel is a fast-paced, two-player edition of Antoine Bauza's award-winning civilization-building game.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Asmodee Editions |
Ancient, Card Game, Civilization |
2015 |
2 |
|
Cornwall
The fascinating scenic landscape of Cornwall in southwest England with its majestic meadows, forests, hills, and wetlands will take your breath away. Lot by lot, the players stake their claim to the region's lands. Regions that already have cottages or churches built on them, or where the the flag of Cornwall blows in the wind, are coveted most of all.
But don't count on the others behaving as you would expect of a well-mannered English gentleman or else they'll steal that coveted land right out from under your nose before you know it. Only once your work is done can you relax in the pub on the countryside.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Schmidt Spiele |
N/A |
2015 |
1 |
|
Peloponnes Card Game
The Peloponnese — home of the mighty and proud city-states, the "poleis". In the Peloponnes Card Game, you lead one of them through the ages, gaining fame and prosperity while weathering disaster. Over eight rounds, you develop your civilization by claiming new territory, constructing prestigious buildings, and increasing your population. Can you balance the pursuit of glory with the needs of your people?
The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified, while the strategic projections and the feeling of the game are new!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
|
Irongames |
Ancient, Card Game, City Building, Civilization |
2015 |
1 |
|
Stronghold - 2nd Edition
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.
The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.
If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.
This second edition of Stronghold features:
• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader
• Shorter gameplay than the first edition, with attackers being placed on the board during set-up
• Gameplay limited to two players only, replacing the team rules in the first edition
• Streamlined rules and an enhanced rulebook
•…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Stronghold Games |
Fantasy, Fighting, Medieval |
2015 |
1 |