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Planet
In Planet, spread your mountain ranges and your deserts, expand your forests, oceans and glaciers. Strategically position your continents to form hospitable environments for animal life to develop and try to create the most populated and diverse Planet!
Each Player receive a planet core without anything on it, at each turn players will chose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfill the most the condition of apparition of some animals, gain its card.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Blue Orange |
Environmental, Science Fiction |
2018 |
1 |
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SpaceCorp: 2025-2300 AD
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. During the game you earn profit from exploration discoveries, by conducting production at resource sites, and by completing contracts. For example, a contract in the Mariners era rewards the first player to build a base on Mars. The player with the most profit at the end of the game wins but there are many ways to get there.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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GMT Games |
Economic, Science Fiction, Space Exploration |
2018 |
1 |
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Innovation
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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IELLO |
Card Game |
2010 |
1 |
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Age of War
Can you unite the clans amidst the tumult of war? Age of War is a fast-paced dice game for two to six players by world renowned game designer Reiner Knizia. You and your fellow players assume the roles of daimyos competing to unite the warring clans of feudal Japan and assume control of the nation.
During play, you muster troops by rolling seven custom dice, and you use. these troops to lay siege to one of fourteen different castles, each of which requires you to assemble a unique combination of troops in order to conquer it. Castles grant points towards your victory, and you can gain more points by uniting an entire clan. The daimyo with the most support at the game's end is the victor!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Fantasy Flight Games |
Dice, Medieval |
2014 |
1 |
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Captain Sonar
Captain Sonar is packed with over three dozen high quality components!
24 role sheets
2 transparent radio operator sheets
8 erasable marker pens
2 screens
Rulebook
Choose Your Role Be organized and communicate because a captain is nothing without his crew: the First Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Five Maps Included Multiple maps are included with varying levels of difficulty.
Use the option best suited for your playgroup, or try more difficult maps to increase the challenge!
Two Modes of Play Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are…
Minimum Age: 14
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Asmodee Editions |
Deduction, Fighting, Puzzle, Strategy |
2016 |
1 |
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Codenames
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it's fun to figure out the clues.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Czech Games Edition |
Card Game, Party Game |
2015 |
1 |
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The Castles of Burgundy
15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates to prosperity and prominence. Over the course of 5 rounds, collect the most points by trading, live stock farming, city building and scientific research to win!
The Hundred Years? war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
How to Play: 1. Players take turns rolling two dice and choosing to move goods tiles from the game board to their player boards; from their player boards onto corresponding numbered and colored regions of their playing fields; to deliver goods in exchange for silverlings; or to take worker tiles. 2. Play continues, with players completing additional actions and noting victory points for each tile placed. 3. Five turns are taken per round, with additional victory points awarded for unused money and workers, undelivered goods, and percentage of settlement complete. The player with the most victory points after five rounds wins the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Eurogame, Medieval, Territory Building |
2011 |
1 |
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In the Year of the Dragon
Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.
The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.
Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Alea |
Economic, Medieval |
2007 |
1 |
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Gridstones
Gridstones is an elegant, gripping game of strategy and visualization.
Designed by Toronto native Tim W. K. Brown, this critically-acclaimed abstract strategy and puzzle game is quick, fun, easy-to-learn and great for the whole family.
Simply place or remove STONES on or from the GRID to create a match to the cards in your hand - but be careful, your opponents will be trying to match their cards too, and the grid will change with every turn.
So if you’re up to the challenge, grab a friend, or six, and get hooked on this engaging, strategic game of pattern matching.
Minimum Age: 7
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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CSE Games |
Abstract, Card Game, Puzzle |
2008 |
1 |
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Nexus Ops
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Fantasy Flight Publishing |
Exploration, Fighting, Science Fiction, Wargame |
2005 |
1 |
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Parade
The characters of Alice's Adventures in Wonderland are having a Parade!
All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Hatter are steadily invited to join this weird procession. On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end. The length of the parade line is important. If the number of the card you just played is less than the line length, you may receive the excess cards (counting from last played to the first of the line). But you don't take all the relevant cards, only the cards that meet one of these requirements:
1. the color is the same as color of the card just played, or
2. the number is the same or lower than the card just played
The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to his or her point piles. The player who has the least negative points after this is the winner.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Z-Man Games |
Card Game, Novel-based |
2007 |
1 |
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Sellswords
Draft your Guild, Plan your Attack, and Seize Victory!
Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With 50 different sellswords to compose your guild, no two battles will be the same!
Sellswords is a tile placement game for two players where heroes gather for the battle of a lifetime! Each of the 50 heroes has their own ability to help turn the tiles of battle in your favor!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Level 99 Games |
Mythology |
2014 |
1 |
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Steam Park
As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!
Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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IELLO |
City Building, Dice, Real-time, Science Fiction |
2013 |
1 |
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Tokaido: Crossroads Expansion
The First Expansion
The Tokaido road is ready to unveil a few more treasures for the most faithful travelers: Cherry trees in full bloom, luxurious bathhouses, goodluck charms, calligraphy, legendary objects, and even clandestine gambling rooms are now part of the journey!
Crossroads will open up new doors and many new possibilities to make the journey even richer and more strategic.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Funforge |
Expansion, Travel |
2013 |
1 |
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Zeppelin Attack!: Doomsday Weapons
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Evil Hat Productions |
Aviation, Flight, Card Game, Fighting |
2014 |
1 |
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Panamax
In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.
Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.
On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo, minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Stronghold Games |
Economic, Nautical, Transportation |
2014 |
1 |
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The Red Dragon Inn 6: Villains
You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. It's about time you kicked back with a pint at the evil equivalent of The Red Dragon Inn — The Black Dragon Depths, a nefarious tavern hidden deep in the catacombs below Greyport. No more heroes this time. Now you get to play as the bad guys!
The Red Dragon Inn 6: Villains is a standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends play as evil villains celebrating the defeat of your archenemies at a wild fantasy party. You gamble, brawl, and drink the night away as you compete to be the last villain standing at the end of the night.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Slugfest Games |
Card Game, Fantasy, Humor, Party Game |
2017 |
1 |
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Raiders of the North Sea
Do you have what it takes to be a Viking? There's only one way to find out in ... Raiders of the North Sea. Your rewards await you as you assemble a crew, grab a ship and set out to claim victory in this fun game for 2-4 players!
Your choices lie before you - work or raid? The key to any Vikings' successful attack on a harbor or fortress, is making sure you have enough provisions and crew. Place workers throughout the town to collect supplies and build your crew. And of course, what's more fun than raiding, pillaging and stealing plunder? Throughout the game, you'll be immersed in the Viking age with beautiful artwork and amazing quality components. Win the game through military strength, plunder and Valkyrie (victory points).
Will the Chieftain be impressed with your conquest? Grab your war ax and put on your helmet, the North Sea awaits! Raiders of the North Sea uses hand management, set collection and worker placement mechanics in this great Garphill Games, 2-4 player game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Garphill Games |
Medieval, Nautical |
2015 |
1 |
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Valletta
The year is 1566. The Order of Malta has placed the first stone of what will become a powerful city in the Mediterranean. It is up to you to undertake the building projects that will complete the city and make Valletta the future capital of Malta. Procure raw materials from craftsmen and hire builders, masons, and woodworkers to construct the mighty bastions and beautiful baroque buildings of the capital. As your projects progress, enlist the aid of historical figures such as Emperor Charles V or Jean Parisot de Vallette himself to score even more points and become a master builder. Hire the help you need, manage your resources, and leave your mark on the city!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Hans im Gluck (Germany) |
City Building, Renaissance |
2017 |
1 |
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Innovation: Echoes Expansion
Civilizations have never competed so fiercely to leave their mark on history! Add a fifth player, new Innovations, and effects that bring even more unexpected developments to your games!
Benefit from past abilities thanks to Echo effects, gain Influence directly through your Innovations, and anticipate the discovery of Innovations by researching cards from upcoming Periods.
Contents:
105 Innovation Cards
5 Domain Cards
1 Set of Rules
Minimum Age: 14
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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IELLO |
Card Game, Civilization, Expansion |
2011 |
1 |
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Amyitis
In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland.
The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner.
In this game the players compete to build gardens, acquire plants, hire craftsmen, build irrigation and trade with ancient cities. Points can also be gained from building your palace and controlling the temples. On a turn the players chose one of the following actions: a) Recruit a craftsman, that grants an action (priest on temple, resource, irrigation or camel) b) Move the caravan (to purchase plant or court card or trade) c) Pass to potentially gain income. It is an interactive game where a player's actions directly affect the other players.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Rio Grande |
Ancient |
2007 |
1 |
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Connections
Take it Easy-like puzzle game with players laying down tiles on a individual player grid to connect everything as well as they can.
Each player starts the game with an identical set of different tiles showing various combinations of thick and thin pipe and a 5x5 player board that has a "plus" connection of pipes in the center square and numbered "exit" pipes on most of the edges. One player shuffles her tiles face down and will be the caller for the game.
The caller draws a tile, names the object on it (so that other players may locate the same tile), then each player places the tile on her own player board. A tile must be placed next to the midfield or to other tiles, and pipes must connect only to pipes of the appropriate width; exit pipes are considered to be both widths. Pipes can't connect to empty edges, and if you can't lay a tile (or don't want to), you can place it on the board face-down with the spiral back showing.
After 24 tiles have been placed, players score points: 1 point for each spiral tile showing, and 1-3 points for each exit pipe not connected to the grid. The player with the fewest points wins!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger Spieleverlag GmbH |
Abstract, Puzzle |
2012 |
1 |
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Fandooble
Fandooble is a wildly fun and fast party game. Race against your opponents to steal all of the gold from the fearsome dragon. Wizards and knights will help you along the way, but your never know when they'll show up.
Keep and eye on that rascally scoundrel Fandooble though; he'll steal your hard stolen gold and give it to someone else before you can say, "Don't steal my gold, rascally scoundrel Fandooble."
Watch out, though – roll three dragons and you lose the gold you just stole; roll three red fire-breathing dragons, and you are really out of luck!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Mindtwister USA |
Fantasy |
2011 |
1 |
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Inca Empire
In Inca Empire, each player is an "Apu," or leader of one of the four regions ("suyus"). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are rewarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities, and temples.
The player who has the most victory points (VP) at the moment Pizarro arrives at the Inca capital of Cuzco wins the game.
Note: Due to the highly interactive nature of the Sun card placement, Inca Empire cannot be played with only two players.
Inca Empire is a re-implementation of Tahuantinsuyu.
Minimum Age: 12
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Civilization, Exploration |
2010 |
1 |
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Hannibal: Rome vs. Carthage
This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC.
Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance.
Hannibal: Rome vs. Carthage has been designed by one of the most acclaimed designers in the World, Mark Simonitch. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Valley Games |
Ancient, Political, Wargame |
1996 |
1 |
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No Thanks!
It sounds so simple, and it is: Take a card or pay one chip. If you take the card you get its points, but points are bad. But you also get the chips that others have played, and that's good (each chip nullifies one point). So say, "No thanks!" and play your chips, but watch out: When you're out of chips that card's all yours.
Minimum Age: 8
Minimum Players: 3
Maximum Players: 7
Boardgame Atlas: Link
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Amigo Spiel |
Card Game |
2004 |
1 |
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Patchwork
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.
To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent's.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Lookout Games |
Abstract, Strategy |
2014 |
1 |
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Show Manager
Being a show manager you invest money for your shows. You will engage the cast for your productions and try to avoid miscasts. Staging your show in new York you may celebrate your biggest triumphs, but also suffer your worst crashes. Money is short and competition fierce. You will gain the most victory points with the most successful shows. In a variant, dream couples may emblaze the show, thus making it more profitable, but beware of Lonely hearts to spoil it all! curtain up for the opening night!.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Queen Games |
Card Game |
1996 |
1 |
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Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Dice, Prehistoric |
2008 |
1 |
|
Trains and Stations
It is the height of the Steam Age and the whistle of the Iron Horse harkens the boom of small towns across the country into major hubs of transportation and economic growth. Trains and Stations is a new take on train games designed by Eric M. Lang. Players must make deliveries, develop buildings and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver and gold? Or, perhaps you will focus on laying tracks across the landscape and helping other players move their goods - taking your cut, of course! Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Wizkids |
Trains |
2013 |
1 |
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Tsuro
Build your own Path without your opponents steering you in the wrong direction-or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path-your journey begins here.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Calliope Games |
Abstract, Fantasy |
2004 |
1 |
|
R-Eco
You are garbage collectors whose task is to place recycled goods in their proper waste disposal facility. But you have to watch how much garbage you carry or you will overload your truck and then have to dump the excess materials illegally - not a good thing if you want to become the only authorized garbage collector in the city.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Card Game, Environmental |
2003 |
1 |
|
Touria
The family game tour invites you to countless adventures in the land of the dancing towers! who is brave, clever and heroic enough to defeat dragons, collect gems and get the King's blessing to marry princess Tara or Prince Talan? keep an eye on the twisting towers, they will lead you all the way to win the royal hear. Each round you will choose from up to 4 actions, which the towers point in your direction at that moment. Then you twist one tower away and start marching the heroes' Group along the roads of touring to your chosen destination. On the way, you may collect gems from the magic mines you pass through before meeting one of tourists inhabitants, 8 different characters help you on your quest to fame and fortune. Who uses their help best may race back to the cable and ask for the royal hand - if he is quick enough to find the right door.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HUCH! and Friends |
Adventure, Fantasy, Humor, Medieval, Renaissance, Travel |
2016 |
1 |
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The Artemis Project
Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.
The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.
Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).
Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the…
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Grand Gamers Guild |
Dice, Science Fiction, Space Exploration |
2019 |
1 |
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Walking in Burano
Burano is a beautiful island of Venice in Italy, known for its colorful houses. Walking through the island, you will see these vibrant houses on both sides of the canal, as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view. The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!
Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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EmperorS4 |
Card Game, Territory Building |
2018 |
1 |
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Roam
Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.
A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!
In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.
Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.
When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Red Raven Games |
Fantasy |
2019 |
1 |
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Ashes: Rise of the Phoenixborn
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Plaid Hat Games |
Card Game, Dice, Fantasy |
2015 |
1 |
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Carcassonne: Hunters and Gatherers Board Game
Thousands upon thousands of years before the first bricks were laid to build the mighty city of Carcassonne, the area was settled by a primitive people. These people hunted wild animals, gathered berries, and caught fish to ensure their survival. Prehistoric cave paintings and archaeological treasures give us an understanding of the lives of these prosperous hunters and gatherers.
As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins.
Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Renegade Game Studios |
Prehistoric |
2002 |
1 |
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Container
Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!
Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.
Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
Minimum Age: 12
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Valley Games |
Economic, Industry/Manufacturing, Nautical, Transportation |
2007 |
1 |
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Fields of Arle
In the small East Frisian village of Arle on the verge of the 18th century, your family must take care of numerous tasks: dehydrate the moot, plow the farmland, and breed the animals. Improving your craftsmanship in the village and constructing the appropriate buildings will be invaluable.
Turn by turn, assign various tasks to the members of your family while keeping an eye open for the changing seasons. Use your vehicles to trade resources with others and upgrade your goods.
The fields of Arle await you!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
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Z-Man Games |
Economic, Farming, Industry/Manufacturing |
2014 |
1 |
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Infinite City
Infinite City is a standalone tile game in which players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings.
Infinite City uses tiles to represent buildings, and colored pegs to represent control by players. The tiles are mixed, five tiles are dealt to each player, and five tiles are placed face down in the shape of a cross at the center of the play area. On their turns, players play a tile face up adjacent to one of the five starting tiles or a previously played tile, play one of their colored pegs on the tile, and follow the instructions on the tile. These instructions may lead to playing additional tiles, drawing tiles, moving tiles previously played, turning face down tiles face up, taking tiles from opponents, preventing actions or even exchanging hands of tiles with other players. When players finish their turns, if they have less than five tiles in their hands, they draw additional tiles so that they end their turn with at least five tiles.
The game ends when one player places the last of his colored pegs, or the fifth Power Station tile is played. Each player is awarded points for contiguous groups of at least three tiles controlled by him at a rate of one point per tile. Some tiles have a point value number in the corner; players receive the number of points indicated for such tiles that they control. Also, some…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Alderac Entertainment Group |
City Building, Science Fiction, Territory Building |
2009 |
1 |
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Jaipur
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.
A card game for two seasoned traders!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Asmodee Editions |
Card Game |
2009 |
1 |
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Not Alone: Exploration
NOT ALONE: Exploration, is the first expansion for NOT ALONE.
It includes new Hunt cards for the Creature, new Survival cards for the Hunted, and new Location cards for the planet. These 10 new Locations can be played together, or they can be mixed with Locations from the base game, giving NOT ALONE an almost infinite combination of places to explore. Come visit the planet Artemia again, if you dare, in NOT ALONE: Exploration.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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Stronghold Games |
Bluffing, Card Game, Expansion, Science Fiction |
2017 |
1 |
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Paths of Glory
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.
Paths of Glory: The First World War, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful ''place in the sun.'' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war ''to end all wars.'' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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GMT Games |
Wargame, World War I |
1999 |
1 |
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Sidereal Confluence
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4 to 9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.
Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds…
Minimum Age: 14
Minimum Players: 4
Maximum Players: 9
Boardgame Atlas: Link
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WizKids Games |
Economic, Negotiation, Sci-Fi |
2017 |
1 |
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Suburbia
Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).
During each game, players compete for several unique goals that offer an additional population boost - and the buildings available in each game vary, so you'll never play the same game twice!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Bezier Games |
City Building, Economic |
2012 |
1 |
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Trajan
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture. In Trajan, a player has six possible actions: building, trading, taking tiles from the Forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau. At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl. Acquire victory points (VPs) in whatever ways are available to you - and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public. In the Senate you acquire influence which translates into votes on VP-related laws. With the military, you take control of regions in Europe, earning more points for those regions.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HUCH! and Friends |
Ancient, Political |
2011 |
1 |
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Vault Wars Board Game
Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.
Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.
- Each Vault provides a unique experience, introducing new ways for the players to bid.
- No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
- Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
- Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
- Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).
The player with the most victory points after all the auctions will be the winner!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Publisher Services Inc (PSI) |
Bluffing, Card Game, Deduction, Fantasy |
2015 |
1 |
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Brass: Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Roxley Games |
Economic |
2018 |
1 |
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Space Base
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Alderac Entertainment Group |
Dice, Sci-Fi, Space Exploration |
2018 |
1 |