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Matcha
The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect.
In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all.
With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Grail Games |
Bluffing, Card Game |
2015 |
1 |
|
Love Letter: Batman Version
Love Letter: Batman is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold — that is, have captured — the highest valued card at the end of the round or to be the final player active in the round.
From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin), you score one point, with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point.
The game ends following the round in which someone has seven or more points, and the player with the most points wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Card Game, Comic Book, Deduction |
2015 |
1 |
|
Camel Up: Supercup Expansion
Witness the craziest camel race of all time get EVEN CRAZIER! As the season continues, the cursed pyramid unleashes its magic power and incites the camels to get a move on!
Meanwhile, international reporters and photographers are on the spot, patiently waiting for the craziest camel-towers to stack up. Even the Egyptian high society has developed new betting techniques to profiteer.
Can you make the most of these new assets and surprise the other players with the craziest bets imaginable? There's only one way to find out: Let's start the race!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 10
Boardgame Atlas: Link
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Z-Man Games |
Animals, Dice, Expansion, Racing |
2015 |
1 |
|
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game 'Orléans', contains six scenarios, new buildings, and several new event-cards. The scenarios were designed by Reiner Stockhausen and Inka and Markus Brand: 'Prosperity': A classic expansion for 2-5 players including new buildings and introducing the carpenter, designed by Inka and Markus Brand. 'Invasion': A co-operative scenario for 2-5 players in which the players have to fend off an invasion and fulfill personal goals to win, designed by Inka and Markus Brand. 'The Duel': A scenario for two players in which both opponents have to complete four objectives to win, designed by Reiner Stockhausen. In addition, Orléans: Invasion contains three solo-challenges by Reiner Stockhausen.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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DLP Games |
Expansion, Medieval, Religious, Travel |
2015 |
1 |
|
Karuba
- The players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HABA |
Family Game, Tile Placement, Route Building |
2015 |
1 |
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Codenames
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it's fun to figure out the clues.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Czech Games Edition |
Card Game, Party Game |
2015 |
1 |
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Raiders of the North Sea
Do you have what it takes to be a Viking? There's only one way to find out in ... Raiders of the North Sea. Your rewards await you as you assemble a crew, grab a ship and set out to claim victory in this fun game for 2-4 players!
Your choices lie before you - work or raid? The key to any Vikings' successful attack on a harbor or fortress, is making sure you have enough provisions and crew. Place workers throughout the town to collect supplies and build your crew. And of course, what's more fun than raiding, pillaging and stealing plunder? Throughout the game, you'll be immersed in the Viking age with beautiful artwork and amazing quality components. Win the game through military strength, plunder and Valkyrie (victory points).
Will the Chieftain be impressed with your conquest? Grab your war ax and put on your helmet, the North Sea awaits! Raiders of the North Sea uses hand management, set collection and worker placement mechanics in this great Garphill Games, 2-4 player game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Garphill Games |
Medieval, Nautical |
2015 |
1 |
|
Ashes: Rise of the Phoenixborn
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Plaid Hat Games |
Card Game, Dice, Fantasy |
2015 |
1 |
|
Vault Wars Board Game
Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.
Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.
- Each Vault provides a unique experience, introducing new ways for the players to bid.
- No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
- Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
- Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
- Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).
The player with the most victory points after all the auctions will be the winner!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Publisher Services Inc (PSI) |
Bluffing, Card Game, Deduction, Fantasy |
2015 |
1 |
|
Nippon
Japan during the Meiji Dynasty: a closed isolated feudal country decides to change into a modern westernized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds railroads, invests in education, and achieves an outstandingly fast industrial revolution.
The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the faith of Japan became incredibly high.
In Nippon, players control Zaibatsu and try to develop their web of power by investing in new industries, fighting for monopolies, taking part of government investments, and building up their influence and power as they oversee the era of rapid industrialization in Japan. Japan's unique social and geographic characteristics make this process a challenging endeavor. Natural resources are scarce, differences between the islands dramatic, political changes hard to accomplish, and social stratifications deep-rooted on the country.
The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world's new industrial era. Players take the reins of these big corporations and try to develop them in order…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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What's Your Game |
Economic, Industry/Manufacturing |
2015 |
1 |
|
7 Wonders Duel
Create the greatest civilization the Ancient World has ever known! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth! 7 Wonders: Duel is a fast-paced, two-player edition of Antoine Bauza's award-winning civilization-building game.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Asmodee Editions |
Ancient, Card Game, Civilization |
2015 |
2 |
|
Cornwall
The fascinating scenic landscape of Cornwall in southwest England with its majestic meadows, forests, hills, and wetlands will take your breath away. Lot by lot, the players stake their claim to the region's lands. Regions that already have cottages or churches built on them, or where the the flag of Cornwall blows in the wind, are coveted most of all.
But don't count on the others behaving as you would expect of a well-mannered English gentleman or else they'll steal that coveted land right out from under your nose before you know it. Only once your work is done can you relax in the pub on the countryside.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Schmidt Spiele |
N/A |
2015 |
1 |
|
Peloponnes Card Game
The Peloponnese — home of the mighty and proud city-states, the "poleis". In the Peloponnes Card Game, you lead one of them through the ages, gaining fame and prosperity while weathering disaster. Over eight rounds, you develop your civilization by claiming new territory, constructing prestigious buildings, and increasing your population. Can you balance the pursuit of glory with the needs of your people?
The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified, while the strategic projections and the feeling of the game are new!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Irongames |
Ancient, Card Game, City Building, Civilization |
2015 |
1 |
|
Stronghold - 2nd Edition
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.
The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.
If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.
This second edition of Stronghold features:
• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader
• Shorter gameplay than the first edition, with attackers being placed on the board during set-up
• Gameplay limited to two players only, replacing the team rules in the first edition
• Streamlined rules and an enhanced rulebook
•…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Stronghold Games |
Fantasy, Fighting, Medieval |
2015 |
1 |
|
Foodfighters
Foodfighters is a fun and light two-player battle game - each player controls a team of foods trying to win a food fight against the opposing team. First player to knock out three matching foods from the other team wins!
You and your opponent each control a faction of fighting foods. On your turn, you can move a Foodfighter, or roll dice to attack an opponent (that your Foodfighter is thinking about and that is in reach), or roll for Beans (cash). After that you can spend your Beans to buy awesome gear from the store or Power cards that are unique to your team. Then it's the other guy's turn. Keep going until you've knocked out three of a kind on your opponent's team, and you've won!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Kids Table BG |
Children's Game, Dice |
2015 |
1 |
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Tides of Time
Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the most prosperous kingdom wins.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Portal Publishing |
Ancient, Card Game, Civilization |
2015 |
1 |
|
Plums
The name Pi mal Pflaumen is a play on the expression "Pi mal Daumen" — "rule of thumb" or "roughly" — which also originated in that period, but now instead of thumbs, players are concerned with fruit. On a turn, players play one fruit card from their hand at a time, then they each claim one of the played cards based on the strength of the card that they played. Each card depicts a fruit, and some of the cards also feature a scoring pattern (e.g., hand in three identical fruits or two pairs of matching fruits) or a special action, such as collecting an additional plum card, stealing a card from an opponent, taking the dog to protect yourself from theft, or collecting three π cards (which can be played singly or in combination with a number card to increase the value of your initial play).
After a number of turns based on the number of players, the round ends, then players receive a new hand of cards. After three rounds, players tally their points based on completed contracts and whoever has the high score wins.
Minimum Age: 8
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Crash Games |
Card Game |
2015 |
1 |
|
Specter Ops
A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.
Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Plaid Hat Games |
Deduction, Fighting, Miniatures, Science Fiction, Spies/Secret Agents |
2015 |
1 |
|
The Grizzled
Through what tragedies can Friendship endure? The Grizzled is a fast paced, fully cooperative card game that takes place in the trenches of World War I. Already a best seller in Europe, The Grizzled is an elegant game of avoiding threats and leading a team, and is regarded as one of the finest cooperative games ever made.
Featuring beautiful art by French artist Tignous, who was tragically killed in the Charlie Hebdo attack, The Grizzled's outstanding art is the perfect complement to its message of peace and enduring friendship.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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CMON |
Card Game, World War I |
2015 |
1 |
|
Dice City
Grow Your Village!
Provide for the economic, cultural, and spiritual needs of your citizens and create a vibrant and growing village. Will you build a large military and defeat bandits? Create trade goods and sell them to neighbors, or construct amazing works of culture? Why not all three? The strategies are deep yet the game play is easy enough young and old players alike!
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
City Building, Dice, Medieval |
2015 |
1 |
|
Ponzi Scheme
Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history.
In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!
The goal of the game is simple: Don't be the first player to go bankrupt! In more detail, on each turn, players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the "promised reward" of each Fund card in a number of rounds. After all players have taken their Fund cards, they may choose to initiate an "inside trade" with one other player in order to buy the Industry you want with a price they can't refuse, or sell your own Industry to them with a good price.
At the end of the round, players rotate their Time Wheel 1 or 2 spaces, and pay the "promised reward" to the bank if any Fund card is due. The game continues until at least one player cannot pay the "promised reward" due and goes…
Minimum Age: 12
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Tasty Minstrel Games |
Economic |
2015 |
1 |
|
Between Two Cities
Between Two Cities is a partnership-driven, tile-drafting, city-building game for 1-7 players that plays in about 20-25 minutes. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. At the end of the game, your final score is that of the lower scoring city you helped to build, so you have to share your attention and devotion equally between two cities.
Minimum Age: 8
Minimum Players: 1
Maximum Players: 7
Boardgame Atlas: Link
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Stonemaier Games |
City Building, Negotiation |
2015 |
1 |
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Evolution
In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, every game becomes a different adventure. So gather your friends around the table and see who will best adapt their species to eat, multiply and thrive!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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North Star Games |
Animals, Card Game, Educational, Environmental, Fighting, Prehistoric, Print & Play |
2014 |
1 |
|
Province
Two families vie for power as you settle a new provincial town. Build camps and banks, smithies and harbors and control growth as your town develops!
Province is a two-player game in which you must strategically manage your resources and workers to build, complete goals, and score the most victory points to win! The game features a communal worker pool representing the available workers in your town. Players move their workers to generate resources (Labor and Coin) that are used to build the various Structures, which in turn affect resource generation — but your opponent can also move the workers, leaving you without the resources you need!
Minimum Age: 13
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Laboratory Games |
City Building |
2014 |
1 |
|
Dead of Winter: A Crossroads Game
Dead of Winter puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Plaid Hat Games |
Apocalyptic, Bluffing, Deduction, Horror, Zombies |
2014 |
1 |
|
Scharfe Schoten
Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color.
During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins.
Minimum Age: 10
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Zoch Verlag |
Card Game |
2014 |
1 |
|
The Game of 49
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board.
Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49.
The first player to claim four spaces in a row, in any direction, wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Breaking Games |
Economic |
2014 |
1 |
|
Brew Crafters: The Travel Card Game
In Brew Crafters: The Travel Card Game, you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers, and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win!
Brew Crafters: The Travel Card Game is based on the Dice Hate Me Games release Brew Crafters.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Dice Hate Me Games |
Card Game |
2014 |
1 |
|
Valley of the Kings
In Valley of the Kings, 2-4 players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (statuettes of servants who will work for them in the afterlife), canopic jars (to preserve their organs), statues of the gods, household items, and amulets. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there - the player with the most victory points wins!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Ancient, Card Game |
2014 |
1 |
|
Castles of Mad King Ludwig
Castles of Mad King Ludwig is a tile laying game where each player is trying to build the perfect castle, subject to the whims of the King. Each player acts as a building contractor, adding rooms to the castle they are building while selling their services to other players. Points are earned based on how well the castle adheres to the ever-changing demands of the King. The player with the most points at the end of the game wins!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Bezier Games |
Puzzle |
2014 |
1 |
|
Nations: The Dice Game
Nations: The Dice Game is a dice-driven variant of the civilization building game Nations. As in the original game, every player strives to build the mightiest and most successful civilization, each on their respective game board. Familiar features include civilian-and military buildings, advisors, colonies, and wonders. The available buildings are defined by the players' dice, and the resources they "produce". Advisors, colonies and wonders give points and chips that may once per turn be exchanged for rerolls or resources.
Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
|
Stronghold Games |
Ancient, Civilization, Dice, Medieval, Renaissance |
2014 |
1 |
|
DungeonQuest Revised Edition
In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
While many similar games rely on a player to control the machinations of the dungeon, Dungeonquest is unique in that the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra's keep on your own!
Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms.
Dare you face the dragon's challenge?
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
|
Fantasy Flight Games |
Adventure, Exploration, Fantasy, Medieval |
2014 |
1 |
|
Medina
The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas Mountains. As an engineer of the city, you work to erect large, beautiful palaces, and to renovate the damaged city wall. As the reconstruction of the old city progresses, the inhabitants flock through the alleys, and the contours of the new city gradually reappear! In Medina, players take turns placing pieces on the board, either adding to an existing building or starting a new building. Players will score points by claiming one building of each of the four colors, by owning the largest buildings, and by getting bonuses for most recently connecting walls to buildings. Medina is a reprint of a highly-sought after game originally published by Rio Grande Games in 2001. This latest edition features a double-sided game board (enabling two-player games), almost 200 detailed wooden pieces, and components never before published for this game!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Publisher Services Inc (PSI) |
Abstract, City Building |
2014 |
1 |
|
Splendor
As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.
Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops; all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card, you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Asmodee Editions |
Card Game, Economic, Resource Management |
2014 |
1 |
|
Thunder Alley
Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner's circle looking in.
Turns are fast, each play is important and the track situation is fluid. Movement in Thunder Alley allows for many cars to move with one play of the card. If you position yourself incorrectly, you might get left out of the draft and all alone. There are four different types of movement in the game and each has its place and time for use. Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that move toward the front. But the wrong movement in the wrong situation can be disastrous. Experienced players will be able to identify the best type of movement for the current situation.
Cars will suffer wear over the course of a race and eventually pit stops will be necessary. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass…
Minimum Age: 14
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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GMT Games |
Racing, Sports |
2014 |
1 |
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Samurai Spirit
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!
Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.
Minimum Age: 9
Minimum Players: 1
Maximum Players: 7
Boardgame Atlas: Link
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Funforge |
Animals, Fantasy, Fighting |
2014 |
1 |
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Camel Up
As members of Egyptian high society, you gather in the desert with one simple goal: to gain the most money by backing the right camel to win a leg or even the entire race.
However, in this race, its not just the lucky ones who can beat the odds. Reading the dynamics of the race and having a good sense of timing is just as important when it comes to backing the right camels and taking the victory.
Place your bids wisely and decide when it is time to strike, and maybe just maybe with a little bit of timing and a lot of luck, your bid will pay off!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Z-Man Games |
Animals, Dice, Racing |
2014 |
1 |
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Orléans
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Tasty Minstrel Games |
Medieval, Religious, Travel |
2014 |
1 |
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Star Wars: Empire vs. Rebellion
Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance in Star Wars?: Empire vs. Rebellion, a card game for two players. In every round, you and your opponent match wits and resources in a struggle during a key event from the Galactic Civil War. You'll need to stretch your resources to the limit to outmaneuver your opponent and end up on top of the struggle.
As you employ your resources, iconic characters from the Star Wars saga can have powerful effects on the outcome of a struggle. Whether you leap to the rescue with Luke Skywalker, or scheme in the shadows with Jabba the Hutt, these characters shape every struggle they enter. At the same time, overarching strategies give you a way to surprise your opponent. Secretly chosen at the beginning of each round, strategy cards can help you claim victory from the most unlikely scenarios. By winning enough struggles for the Empire or the Rebellion, you are victorious.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Fantasy Flight Games |
Bluffing, Card Game, Movies / TV / Radio theme, Science Fiction |
2014 |
1 |
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Sheriff of Nottingham
The Sheriff of Nottingham is a fun and engaging game for all where each player will have the chance to be the Sheriff himself! As peasants, players will declare goods they wish to bring into the city and it will be up to the Sheriff to decide who is telling the truth and who is secretly trying to smuggle in contraband!
Experience Nottingham in a whole new way! Declare your goods, deal with the Sheriff and secure victory in a fun-filled and exciting adventure!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Arcane Wonders |
Bluffing, Card Game, Humor, Medieval, Negotiation, Party Game |
2014 |
1 |
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Good Cop Bad Cop
Good Cop Bad Cop is a hidden identity, bluffing, and deduction game about a corrupted police district.
Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone!
Good Cop Bad Cop plays 4-8 players, can be learned and played in 10 to 20 minutes, and is suitable for ages 12+. It comes with 54 cards, each with a linen finish, in a tuck box.
Minimum Age: 12
Minimum Players: 4
Maximum Players: 8
Boardgame Atlas: Link
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Overworld Games |
Bluffing, Card Game, Deduction, Party Game, Spies/Secret Agents |
2014 |
1 |
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Zeppelin Attack!
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Evil Hat Productions |
Aviation, Flight, Card Game, Fighting |
2014 |
1 |
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Onitama
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Arcane Wonders |
Abstract, Ancient |
2014 |
1 |
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Age of War
Can you unite the clans amidst the tumult of war? Age of War is a fast-paced dice game for two to six players by world renowned game designer Reiner Knizia. You and your fellow players assume the roles of daimyos competing to unite the warring clans of feudal Japan and assume control of the nation.
During play, you muster troops by rolling seven custom dice, and you use. these troops to lay siege to one of fourteen different castles, each of which requires you to assemble a unique combination of troops in order to conquer it. Castles grant points towards your victory, and you can gain more points by uniting an entire clan. The daimyo with the most support at the game's end is the victor!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Fantasy Flight Games |
Dice, Medieval |
2014 |
1 |
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Sellswords
Draft your Guild, Plan your Attack, and Seize Victory!
Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With 50 different sellswords to compose your guild, no two battles will be the same!
Sellswords is a tile placement game for two players where heroes gather for the battle of a lifetime! Each of the 50 heroes has their own ability to help turn the tiles of battle in your favor!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Level 99 Games |
Mythology |
2014 |
1 |
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Zeppelin Attack!: Doomsday Weapons
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Evil Hat Productions |
Aviation, Flight, Card Game, Fighting |
2014 |
1 |
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Panamax
In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.
Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.
On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo, minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Stronghold Games |
Economic, Nautical, Transportation |
2014 |
1 |
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Patchwork
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.
To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent's.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Lookout Games |
Abstract, Strategy |
2014 |
1 |
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Fields of Arle
In the small East Frisian village of Arle on the verge of the 18th century, your family must take care of numerous tasks: dehydrate the moot, plow the farmland, and breed the animals. Improving your craftsmanship in the village and constructing the appropriate buildings will be invaluable.
Turn by turn, assign various tasks to the members of your family while keeping an eye open for the changing seasons. Use your vehicles to trade resources with others and upgrade your goods.
The fields of Arle await you!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
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Z-Man Games |
Economic, Farming, Industry/Manufacturing |
2014 |
1 |
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King of New York
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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IELLO |
Dice, Fighting, Movies / TV / Radio theme, Science Fiction, Family Game |
2014 |
1 |