Industry Guest

Matthew Robinson

Matthew Robinson.

Retired game designer Matt Robinson (Origins Award 2002, Game of the Year: Mechwarrior: Dark Age; Director of R&D, WizKids; Director of Design, BioWare) spends his time gaming at local clubs in the Toronto area and discussing design with all who will listen. His current focus is on updating terrific old games to make them more accessible to new players. See his most recent work at canvaseagles.com

Brian Sago

Brian Sago.

/*-->*/ /*-->*/ Brian Sago is a writer, artist and teacher. Some days he tries to do all three and forgets to go for a walk. His art leans medieval, typically made using 600-year-old methods with 120-year-old tools. His games poke fun at modern cultural horrors, like corporate training manuals, Santa Claus, and butter-themed agricultural royalty pageants. He illustrated Pick Me, The Wassailing of Claus Manor, and Dark Designs in Verdigris.

Noah Morrison

Noah Morrison.

NL Morrison is an award nominated, Michigan-based, game designer. They're most well known for their flagship TTRPG Print Weaver, where players use their own fingerprints to create their unique and immortal adventurers.

Andy Kim

Andy Kim.

Andy Kim is a Canadian board game designer and creator of the cooperative game "The Spill" published by Smirk & Dagger Games. He continues to work on new designs in his free time when he's not playing games with his friends and family. He organizes and runs a board game ministry at his local church and loves to teach games to others.

Roberto Panetta

Roberto Panetta.

/*-->*/ /*-->*/ Roberto Panetta is the creative force behind Rock, Stone & Dice Games, a Canadian board game publisher renowned for crafting whimsical and approachable gaming experiences. Roberto struck gold with his first hit, Gems of Iridescia, a game that masterfully blends exploration, resource management, and market manipulation.

Joe Raso

Joe Raso.

Joe loves building engaging stories and getting his hands dirty with all aspects of TTRPG development with writing, editing, and graphic design credits on a host of independent publications. Joe is an avid cottager, a mediocre hockey player, and the world’s okayest GM. He continues to brave the wilds of suburbia with his family while trying to squeeze money from electrons.

Stefan Alexander

Stefan Alexander.

Stefan Alexander is the designer of CuBirds, King Chocolate, and Area 51 (and quite a few more to come). He likes games with simple rules, high interactivity, and emergent gameplay. He especially loves card games.
 

Christopher Chan

Christopher Chan.

Christopher Chan is an award-winning art director by day and a game designer by every other moment. His first published game was The Night Cage, which he co-designed and illustrated. He followed that up with Portents, The Night Cage: Shrieking Hollow, and Stalk Exchange. His newest game, Push Push Penguin, is coming out this spring and features his artwork. When he's not making games he's probably running or taking photos of bugs.

Marren MacAdam

Marren MacAdam

/*-->*/ /*-->*/ Marren MacAdam (They/Them), the human behind Marren's Musings, is a Canadian TTRPG designer, writer, and aspirant for the title of "most Dark Souls inspired TTRPGs in the scene".

Richard Ruane

Richard Ruane.

/*-->*/ /*-->*/ Richard Ruane is a Philadelphia-based tabletop RPG creator and founder of R. Rook Studio. His work includes "Moonlight on Roseville Beach," which won an ENnie Award in 2023, "Dark Design in Verdigris," "Sherwood," "My Chivalric Bromance," "Barrow Keep," and the upcoming "Silver Age." He's a co-owner at Plus One EXP, where he wrangles operations, logistics, and special projects.