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Trains and Stations
It is the height of the Steam Age and the whistle of the Iron Horse harkens the boom of small towns across the country into major hubs of transportation and economic growth. Trains and Stations is a new take on train games designed by Eric M. Lang. Players must make deliveries, develop buildings and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver and gold? Or, perhaps you will focus on laying tracks across the landscape and helping other players move their goods - taking your cut, of course! Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Wizkids |
Trains |
2013 |
1 |
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Tsuro
Build your own Path without your opponents steering you in the wrong direction-or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path-your journey begins here.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Calliope Games |
Abstract, Fantasy |
2004 |
1 |
|
Marvel United
Will the Heroes Prevail Against Nefarious Supervillains? Red Skull, Ultron, and Taskmaster are attacking the city, each with their own evil scheme for destruction and domination. To stop them, superheroes like Captain America, Iron Man, and Captain Marvel are joining forces. In the end, will the combined efforts of these heroes be enough to save the world?
In Marvel United, players must work together to stop the plans of an evil Supervillain. They will use each hero’s custom deck of powers and abilities, playing off the strengths of one-another for added effect, as they try and finish missions and take out the villain before it’s too late. They’ll battle in locations all around the city. In the end, either the city will be saved, or the world will be doomed.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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CMON Limited |
Card Game, Comic Book / Strip, Fighting, Kickstarter |
2020 |
1 |
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That Old Wallpaper
Remember that old wallpaper we used to have? In that one room? With the funky colors and the weird starburst patterns? Or like disco flower patterns or something?
That Old Wallpaper, that’s exactly what you’re going to do. Compete to get scraps of wallpaper, arranging them on a wall of your own, and put together that old wallpaper just like you remembered it.
But memory’s a tricky thing.
And no two people remember things exactly the same way.
So get your memories in order, grab all the tiles you can, and try to piece it all together.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Abstract |
2022 |
1 |
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R-Eco
You are garbage collectors whose task is to place recycled goods in their proper waste disposal facility. But you have to watch how much garbage you carry or you will overload your truck and then have to dump the excess materials illegally - not a good thing if you want to become the only authorized garbage collector in the city.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Card Game, Environmental |
2003 |
1 |
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Touria
The family game tour invites you to countless adventures in the land of the dancing towers! who is brave, clever and heroic enough to defeat dragons, collect gems and get the King's blessing to marry princess Tara or Prince Talan? keep an eye on the twisting towers, they will lead you all the way to win the royal hear. Each round you will choose from up to 4 actions, which the towers point in your direction at that moment. Then you twist one tower away and start marching the heroes' Group along the roads of touring to your chosen destination. On the way, you may collect gems from the magic mines you pass through before meeting one of tourists inhabitants, 8 different characters help you on your quest to fame and fortune. Who uses their help best may race back to the cable and ask for the royal hand - if he is quick enough to find the right door.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HUCH! and Friends |
Adventure, Fantasy, Humor, Medieval, Renaissance, Travel |
2016 |
1 |
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The Artemis Project
Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.
The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.
Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).
Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the…
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Grand Gamers Guild |
Dice, Science Fiction, Space Exploration |
2019 |
1 |
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Walking in Burano
Burano is a beautiful island of Venice in Italy, known for its colorful houses. Walking through the island, you will see these vibrant houses on both sides of the canal, as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view. The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!
Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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EmperorS4 |
Card Game, Territory Building |
2018 |
1 |
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Roam
Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.
A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!
In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.
Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.
When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Red Raven Games |
Fantasy |
2019 |
1 |
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Ashes: Rise of the Phoenixborn
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Plaid Hat Games |
Card Game, Dice, Fantasy |
2015 |
1 |
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Carcassonne: Hunters and Gatherers Board Game
Thousands upon thousands of years before the first bricks were laid to build the mighty city of Carcassonne, the area was settled by a primitive people. These people hunted wild animals, gathered berries, and caught fish to ensure their survival. Prehistoric cave paintings and archaeological treasures give us an understanding of the lives of these prosperous hunters and gatherers.
As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins.
Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Renegade Game Studios |
Prehistoric |
2002 |
1 |
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Container
Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!
Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.
Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
Minimum Age: 12
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Valley Games |
Economic, Industry/Manufacturing, Nautical, Transportation |
2007 |
1 |
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Fields of Arle
In the small East Frisian village of Arle on the verge of the 18th century, your family must take care of numerous tasks: dehydrate the moot, plow the farmland, and breed the animals. Improving your craftsmanship in the village and constructing the appropriate buildings will be invaluable.
Turn by turn, assign various tasks to the members of your family while keeping an eye open for the changing seasons. Use your vehicles to trade resources with others and upgrade your goods.
The fields of Arle await you!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 2
Boardgame Atlas: Link
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Z-Man Games |
Economic, Farming, Industry/Manufacturing |
2014 |
1 |
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Infinite City
Infinite City is a standalone tile game in which players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings.
Infinite City uses tiles to represent buildings, and colored pegs to represent control by players. The tiles are mixed, five tiles are dealt to each player, and five tiles are placed face down in the shape of a cross at the center of the play area. On their turns, players play a tile face up adjacent to one of the five starting tiles or a previously played tile, play one of their colored pegs on the tile, and follow the instructions on the tile. These instructions may lead to playing additional tiles, drawing tiles, moving tiles previously played, turning face down tiles face up, taking tiles from opponents, preventing actions or even exchanging hands of tiles with other players. When players finish their turns, if they have less than five tiles in their hands, they draw additional tiles so that they end their turn with at least five tiles.
The game ends when one player places the last of his colored pegs, or the fifth Power Station tile is played. Each player is awarded points for contiguous groups of at least three tiles controlled by him at a rate of one point per tile. Some tiles have a point value number in the corner; players receive the number of points indicated for such tiles that they control. Also, some…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Alderac Entertainment Group |
City Building, Science Fiction, Territory Building |
2009 |
1 |
|
Jaipur
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.
A card game for two seasoned traders!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Asmodee Editions |
Card Game |
2009 |
1 |
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Not Alone: Exploration
NOT ALONE: Exploration, is the first expansion for NOT ALONE.
It includes new Hunt cards for the Creature, new Survival cards for the Hunted, and new Location cards for the planet. These 10 new Locations can be played together, or they can be mixed with Locations from the base game, giving NOT ALONE an almost infinite combination of places to explore. Come visit the planet Artemia again, if you dare, in NOT ALONE: Exploration.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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Stronghold Games |
Bluffing, Card Game, Expansion, Science Fiction |
2017 |
1 |
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Paths of Glory
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.
Paths of Glory: The First World War, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful ''place in the sun.'' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war ''to end all wars.'' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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GMT Games |
Wargame, World War I |
1999 |
1 |
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Sidereal Confluence
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4 to 9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.
Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds…
Minimum Age: 14
Minimum Players: 4
Maximum Players: 9
Boardgame Atlas: Link
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WizKids Games |
Economic, Negotiation, Sci-Fi |
2017 |
1 |
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Suburbia
Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).
During each game, players compete for several unique goals that offer an additional population boost - and the buildings available in each game vary, so you'll never play the same game twice!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Bezier Games |
City Building, Economic |
2012 |
1 |
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Trajan
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture. In Trajan, a player has six possible actions: building, trading, taking tiles from the Forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau. At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl. Acquire victory points (VPs) in whatever ways are available to you - and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public. In the Senate you acquire influence which translates into votes on VP-related laws. With the military, you take control of regions in Europe, earning more points for those regions.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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HUCH! and Friends |
Ancient, Political |
2011 |
1 |
|
Vault Wars Board Game
Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.
Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.
- Each Vault provides a unique experience, introducing new ways for the players to bid.
- No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
- Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
- Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
- Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).
The player with the most victory points after all the auctions will be the winner!
Minimum Age: 13
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Publisher Services Inc (PSI) |
Bluffing, Card Game, Deduction, Fantasy |
2015 |
1 |
|
Architects of the West Kingdom
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain.
Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Archbishop's Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Garphill Games |
City Building, Medieval |
2018 |
1 |
|
Apples to Apples
The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.
Minimum Age: 12
Minimum Players: 4
Maximum Players: 10
Boardgame Atlas: Link
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Beverley Enterprises |
Card Game, Humor, Party Game |
1999 |
1 |
|
Brass: Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Roxley Games |
Economic |
2018 |
1 |
|
Space Base
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Alderac Entertainment Group |
Dice, Sci-Fi, Space Exploration |
2018 |
1 |
|
Traders of Osaka
In charge of valuable cargo, you must deliver it from Osaka to Edo. But fierce competition and the Black Tide may sink your hopes for fortune! Set sail for Japan in this exciting game for traders full of opportunities... and opportunists!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Ancient, Card Game, Economic |
2006 |
1 |
|
The Mines of Zavandor
In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect.
4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income.
On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Z-Man Games |
Fantasy |
2010 |
1 |
|
Nippon
Japan during the Meiji Dynasty: a closed isolated feudal country decides to change into a modern westernized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds railroads, invests in education, and achieves an outstandingly fast industrial revolution.
The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the faith of Japan became incredibly high.
In Nippon, players control Zaibatsu and try to develop their web of power by investing in new industries, fighting for monopolies, taking part of government investments, and building up their influence and power as they oversee the era of rapid industrialization in Japan. Japan's unique social and geographic characteristics make this process a challenging endeavor. Natural resources are scarce, differences between the islands dramatic, political changes hard to accomplish, and social stratifications deep-rooted on the country.
The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world's new industrial era. Players take the reins of these big corporations and try to develop them in order…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
What's Your Game |
Economic, Industry/Manufacturing |
2015 |
1 |
|
UGO!
In UGO!, players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded.
UGO! is a trick-taking game. The starting player plays a card from hand, then in clockwise order the other players play a card of the same color, if possible, while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie, the player who follows suit wins. If none of the players followed suit, then the first one wins.
The winner places the cards on his kingdom cards, starting from left to right and sorted by color. If you have nothing on your kingdom cards yet, you can sort the cards from left to right in any order. However, if you do have cards already on your kingdom, you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round, you may not change them anymore. The winner of the game round is also the starting player of the next one.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
PLAYthisONE |
Card Game, Farming |
2013 |
1 |
|
Avalon
There are separate cards to determine the course of the tournament, according to the number of players. A round (1 2 etc) always starts with a bartering session, whereby cards may be exchanged and sold. After that, the knights must do battle! In order to be allowed to fight, the knights must he in possession of a full set of weaponry.
A full set consist of shield, sword, lance and armor. Anyone of them might be substituted by a joker card.
The game is finished when only one player is left with a complete set of weaponry. The winner is the player with the largest fortune at this lime.
Minimum Age: 8
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
|
Fun Connection |
Medieval, Negotiation |
1994 |
1 |
|
Cornwall
The fascinating scenic landscape of Cornwall in southwest England with its majestic meadows, forests, hills, and wetlands will take your breath away. Lot by lot, the players stake their claim to the region's lands. Regions that already have cottages or churches built on them, or where the the flag of Cornwall blows in the wind, are coveted most of all.
But don't count on the others behaving as you would expect of a well-mannered English gentleman or else they'll steal that coveted land right out from under your nose before you know it. Only once your work is done can you relax in the pub on the countryside.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Schmidt Spiele |
N/A |
2015 |
1 |
|
Food Fight
Out of the frying pan, and into the line of fire!
In Food Fight, your favorite foods have gone to war. Draft glorious food warriors into your army and march them onto battlefields from Watermelonloo to Spaghettis-burg! Battle morning, noon, and night across three meals. Food mascots lord over the mealtime chaos, searching for a new champion – but who will reign supreme? The most cunning, the most savage, the most delicious?!
Food Fight uses a new card-drafting mechanism that allows players to build meals that work well together and allows for powerful combo plays.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Cryptozoic Entertainment |
Card Game, Humor |
2011 |
1 |
|
Ingenious
Think outside the square! Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons into a hexagonal grid on the board. Each tile has two colored symbols on it. Players earn points in a specific color for each line of matching colored symbols that they extend when they place a tile. A player's final score is determined by his or her lowest scoring color, not the highest. The winner is the player whose lowest score is the highest compared to the other players' lowest scores, and not the player with the highest scoring color overall.
The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six colored symbols in it, with most tiles having two different colored symbols and some having two of the same colored symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagon's color for each already-placed hexagon of the same color that radiates outward in a straight line from one of the placed hexagon's five sides. If a player's score in a color reaches 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles.
When no more tiles can be placed on the game…
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Thames & Kosmos |
Abstract |
2004 |
1 |
|
King of New York
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
|
IELLO |
Dice, Fighting, Movies / TV / Radio theme, Science Fiction, Family Game |
2014 |
1 |
|
Pairs
Pairs is a "New Classic Pub Game" designed by James Ernest and Paul Peterson. It's a simple press-your luck card game with no winner, just one loser. The deck is 55 cards, numbered 1 through 10, with 1x1, 2x2, 3x3, and so on up to 10x10. It's simple, fast, and fun. Pairs is a quick-playing and original card game, and is coming in many versions with many different alternate rules. The core deck is the "Fruit" deck.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Cheapass Games |
Card Game |
2014 |
1 |
|
Peloponnes Card Game
The Peloponnese — home of the mighty and proud city-states, the "poleis". In the Peloponnes Card Game, you lead one of them through the ages, gaining fame and prosperity while weathering disaster. Over eight rounds, you develop your civilization by claiming new territory, constructing prestigious buildings, and increasing your population. Can you balance the pursuit of glory with the needs of your people?
The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified, while the strategic projections and the feeling of the game are new!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Irongames |
Ancient, Card Game, City Building, Civilization |
2015 |
1 |
|
Sky Tango
In Sky Tango, you trace the cycles of the moon and the sun by creating series of cards that illustrate the passing of time. Eclipses can appear and ruin your paths, but don't let them discourage you for the sun and moon will always reappear. Will your solar and lunar cycles lead you to victory?
In game terms, the deck of cards consists of numbered sun and moon cards (some of which feature animals) as well as eclipse cards. Players place the cards in stacks in ascending order, either in front of themselves or in front of others. When a stack is five cards high, it can be removed and scored for points. Stacks can be interrupted by eclipse cards, which in turn can be covered by the appropriate sun or moon cards. Playing a card with an animal allows a player to play again, which is sometimes advantageous, but sometimes not. The player who removes the most cards from play wins!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Animals, Card Game |
2012 |
1 |
|
Summit
Summit The Board Game is a survival game which, thanks to it's two-sided game board and variable mechanics, can be played competitively, cooperatively or solo.
In a competitive game, players race up and down the deadly mountain while managing their resources, building their path, overcoming obstacles and attempting to survive their competition. Summit uses a unique Karma System which allows players to actively help or hinder their opponents - but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen, or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.
In a cooperative or solo game, players must work together to overcome the mountain and survive the expedition. Summit is a game so grueling you only need one team member to survive the ascent and descent, so players may sacrifice themselves for the good of the team. Mechanics are changed as a "Sherpa Track" and a "Time of Day Track" are added, as well as a whole new stack of event cards. It is unlikely everyone will be returning from this expedition.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Inside Up Games |
Adventure, Environmental, Exploration, Racing |
2017 |
1 |
|
Stronghold - 2nd Edition
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.
The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.
If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.
This second edition of Stronghold features:
• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader
• Shorter gameplay than the first edition, with attackers being placed on the board during set-up
• Gameplay limited to two players only, replacing the team rules in the first edition
• Streamlined rules and an enhanced rulebook
•…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Stronghold Games |
Fantasy, Fighting, Medieval |
2015 |
1 |
|
Viticulture: Tuscany Expansion
Tuscany: Expand the World of Viticulture significantly extends the original game of winemaking. Using a tiered system that lets you gradually unlock ("uncork") a number of new expansions to Viticulture legacy-style in an order that's unique to your game, Tuscany enhances and completes the rustic world that Viticulture introduced. Just like Viticulture, Tuscany plays 2-6 players and has a play time of around 20 minutes per player.
These expansions add asymmetric starting resources, new and advanced visitor cards, an extended game board for actions in all four seasons, special types of worker meeples, and more. What story will you tell as you seek to create the most successful vineyard in Tuscany?
Minimum Age: 14
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Stonemaier Games |
Economic, Farming |
2014 |
1 |
|
Pandemic: Rising Tide
In the Netherlands, flooding from North sea storms and over flowing rivers are a constant threat. Join the effort to keep the country safe in Pandemic: rising tide, a tense new take on Pandemic for two to five play ERS. In every game of Pandemic: rising tide, you join a team of Dutch Civil officials striving to keep the ever-encroaching waters at bay. Sailing these water-filled regions, you need to build dikes to control water flow, ports to facilitate travel, and windmills to pump water out of flooded lands. Ultimately, only teamwork will help you keep the waters at bay long enough to build the modern hydraulic structures that will help you defend against the Flood!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games, Inc. |
|
2017 |
1 |
|
Clank! In! Space!
The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him. Along the way, you'll recruit allies and snatch up extra loot. But one false step and-Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...
Contains:
* 7 Game Board Pieces
* 43 Reserve Cards: 15 FAZR, 15 Boldly Go, 12 Memory Core, 1 GOB-L1N
* 4 Starting Decks (10 cards each)
* 100 Adventure Deck Cards
* 6 Artifacts
* 11 Major Secrets
* 28 Minor Secrets
* 120 Clank Cubes (30 of each player color)
* 1 Boss Marker
* 24 Boss Cubes
* 4 Bounty Hunter Cubes
* 8 Market Items: 2 Master Key, 2 TelePass, 2 Med Kit, 2 Contraband
* 1 Market Board
* 1 Blockade Token
* 4 Command Code Tokens
* 5 Power Crystals
* 8 Data Cubes (2 of each player color)
* 4 Unique Player Pawns
* 1 Boss Bag
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Renegade Game Studios |
Sci-Fi |
2017 |
1 |
|
Spell Smashers
Harness the power of your vocabulary in this exciting, monster-battling, loot-collecting word game. In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!
When you deal damage to a monster, you gain precious coins. When you defeat a monster, you collect that monster as a trophy ... and gain a new letter to use later on! But beware - as you battle these dangerous creatures, you receive wounds, which are difficult letter combinations that could ruin your day.
Between battles, visit the local town and spend your hard-earned loot to outfit yourself with powerful gear, take on new quests, buy devious potions, or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Renegade Game Studios |
Fantasy, Fighting, Word Game |
2018 |
1 |
|
Tzolk'in: The Mayan Calendar
The Maya were a highly developed civilization known for its unique art, complex architecture, sophisticated mathematics and advanced knowledge of the stars. At the heart of their society was a mysterious calendar - Tzolk'in. With a length of 260 days, it could predict the right time to plant seeds, the time to build monuments, the day a new baby would be born as well as the movement of the planets. It was the centerpiece of the Mayan cycle of life.
We invite you to become one of the ajaw, the leaders of Mayan tribes. Please the gods and lead your clan to prosperity!
As in the life of ancient Maya, the center of our game is the Tzolk'in calendar - a set of gears that rotate each round of the game. This unique system helps you to visualize the cyclic flow of time and plan your actions in advance. Harvest crops now, or wait for them to grow a little more for higher yield? All will be clear to see on the wheels of time.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Czech Games Edition |
Ancient, Civilization, Economic, Farming, Mythology |
2012 |
1 |
|
The Quacks of Quedlinburg
Toadstools, Mandrake, and African Death's Head Hawksmoth, Oh My!
It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best "healing" ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. 'pot', building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Schmidt Spiele |
Medieval |
2018 |
1 |
|
Lancaster
In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king, and the most powerful Lord of his time?
In Lancaster, the players want to proceed from simply being a Lord to being the most powerful ally of the king. They may achieve this by developing their own knighthood, as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France. In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.
Every turn, players send their knights to the different locations:
• Counties, where they compete with knights from other players for rewards and the favor of the nobles.
• The castle, to receive income or new knights.
• Into conflict with France, where all players combine their power and try to gain power points.
In the counties, the strength of the knights is important, as you can remove the knight of another player by placing a knight of your own with higher strength in the same location.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Queen Games |
Medieval |
2011 |
1 |
|
Darwin's Choice
After millions of years of wasteland on Earth, animal life is finally emerging. But the world is still forming and undergoing a constant change. Only those species able to adapt to the ever-changing conditions will survive to leave their mark in history. Here is your chance! Do your best to become Darwin’s Choice.
Darwin's Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and the food supply. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation the species with the highest competitive strength are also awarded across all zones.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Treecer |
Animals, Card Game, Educational, Environmental |
2019 |
1 |
|
7 Wonders Duel: Pantheon
Enki! Isis! Minerva! Tanit! Zeus! Add a divine element to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent`s plans, while Grand Temple cards make the game`s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Asmodee Editions |
Expansion, Ancient, Card Game, City Building, Civilization |
2016 |
1 |
|
Cottage Garden
In Cottage Garden, you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed, you have completed it, then you count your points and replace it with a fresh, unplanted bed. You gain points for all of the visible plant pots and planting bells.
In more detail, players select various polyomino tiles of flower beds from a central market grid, depending on the location of the "gardener", then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over, and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished, you receive a new one to complete. After the gardener completes her fifth lap around the market, the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.
Cottage Garden is the first part of Uwe Rosenberg's puzzle trilogy.
Minimum Age: 8
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Stronghold Games |
Farming, Puzzle |
2016 |
1 |
|
Foodfighters
Foodfighters is a fun and light two-player battle game - each player controls a team of foods trying to win a food fight against the opposing team. First player to knock out three matching foods from the other team wins!
You and your opponent each control a faction of fighting foods. On your turn, you can move a Foodfighter, or roll dice to attack an opponent (that your Foodfighter is thinking about and that is in reach), or roll for Beans (cash). After that you can spend your Beans to buy awesome gear from the store or Power cards that are unique to your team. Then it's the other guy's turn. Keep going until you've knocked out three of a kind on your opponent's team, and you've won!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
|
Kids Table BG |
Children's Game, Dice |
2015 |
1 |