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Sid Meier's Civilization: The Board Game
Before you lies a vast bounty of land, ripe for the plucking. Your meager beginnings will influence the paths you must take. Lead your people well and they will take you to infinite heights of greatness. If civilization manages to endure the ages, your name will hang in every whisper of its legacy...
Fantasy Flight Games is excited to announce the upcoming release of Sid Meier’s Civilization: The Board Game! Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory.
Will you lead the greatest army in the world to conquer your foes? Or will you be the first to journey to the stars, becoming the most technologically advanced civilization known to man? The choice is yours.
Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.
In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight…
Minimum Age: 13
Minimum Players:
Maximum Players:
Boardgame Atlas: Link
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Fantasy Flight Games |
4x, Civilization, Exploration, Strategy |
2010 |
1 |
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Sidereal Confluence
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4 to 9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.
Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds…
Minimum Age: 14
Minimum Players: 4
Maximum Players: 9
Boardgame Atlas: Link
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WizKids Games |
Economic, Negotiation, Sci-Fi |
2017 |
1 |
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Sky Tango
In Sky Tango, you trace the cycles of the moon and the sun by creating series of cards that illustrate the passing of time. Eclipses can appear and ruin your paths, but don't let them discourage you for the sun and moon will always reappear. Will your solar and lunar cycles lead you to victory?
In game terms, the deck of cards consists of numbered sun and moon cards (some of which feature animals) as well as eclipse cards. Players place the cards in stacks in ascending order, either in front of themselves or in front of others. When a stack is five cards high, it can be removed and scored for points. Stacks can be interrupted by eclipse cards, which in turn can be covered by the appropriate sun or moon cards. Playing a card with an animal allows a player to play again, which is sometimes advantageous, but sometimes not. The player who removes the most cards from play wins!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Animals, Card Game |
2012 |
1 |
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Small World
Small World is designed by Philippe Keyaerts and is a fantasy-themed game similar in game play to his Vinci, which was released in 1999 by French publisher Descartes. In Small World, players will be able to control characters from 14 fantasy races - dwarves, giants, orcs, elves, and so forth - while trying to take control of territory and push opponents out of adjacent lands and off the map. Even while dominating opponents, however, you have to keep in mind that your race's civilization is doomed as well, thanks to the passing of time and attacking of neighbors, so be ready to cast aside one tribe while taking the reins of another in order to keep dominating the world.
Small World is for 2-5 players and contains two double-sided gameboards, with one side being used for each of the different number of possible players. The 14 fantasy races come with matching banners and tokens, and the game also includes 20 special power badges to further customize the races along with mountains, troll lairs, fortresses, holes-in-the-ground, victory coins. and other items.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Days of Wonder |
Fantasy, Fighting, Territory Building |
2009 |
1 |
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Space Base
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Alderac Entertainment Group |
Dice, Sci-Fi, Space Exploration |
2018 |
1 |
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Space Hulk: Death Angel - The Card Game
Purge the Xenos Threat!
The Space Hulk Sin of Damnation has succumbed to a vicious Genestealer infestation. Now you must purge the vile alien...
Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the grim Warhammer 40,000 universe, Death Angel pits a squad of Blood Angel Space Marines against a growing alien horde. It will take strategic teamwork to make it out alive.
Pick your combat group, fall into formation, and prepare for the Genestealer swarms!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Fantasy Flight Games |
Card Game, Fighting, Sci-Fi |
2010 |
1 |
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SpaceCorp: 2025-2300 AD
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. During the game you earn profit from exploration discoveries, by conducting production at resource sites, and by completing contracts. For example, a contract in the Mariners era rewards the first player to build a base on Mars. The player with the most profit at the end of the game wins but there are many ways to get there.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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GMT Games |
Economic, Science Fiction, Space Exploration |
2018 |
1 |
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Spartacus: A Game of Blood and Treachery
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.
Minimum Age: 17
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Gale Force Nine LLC |
Ancient, Fighting, Miniatures, Movies / TV / Radio theme, Negotiation |
2012 |
1 |
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Specter Ops
A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.
Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Plaid Hat Games |
Deduction, Fighting, Miniatures, Science Fiction, Spies/Secret Agents |
2015 |
1 |
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Spell Smashers
Harness the power of your vocabulary in this exciting, monster-battling, loot-collecting word game. In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!
When you deal damage to a monster, you gain precious coins. When you defeat a monster, you collect that monster as a trophy ... and gain a new letter to use later on! But beware - as you battle these dangerous creatures, you receive wounds, which are difficult letter combinations that could ruin your day.
Between battles, visit the local town and spend your hard-earned loot to outfit yourself with powerful gear, take on new quests, buy devious potions, or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Renegade Game Studios |
Fantasy, Fighting, Word Game |
2018 |
1 |
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Spirit Island
Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it's too late!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Greater Than Games |
Alternate History, Environmental, Fantasy, Fighting, Mythology, Renaissance, Strategy, Territory Building |
2016 |
1 |
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Spirit Island: Branch & Claw Expansion
The branch & claw expansion for Spirit Island, featuring two new spirits (sharp fangs behind the leaves and keeper of the forbidden wilds) and a new adversary (France) as well as adding events to the invader phase of the game! the event deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has tokens that prevent the invaders from exploring, building, or ravaging or add wild beasts to the land, a new set of powers (31 minor and 21 major) that use the new tokens and expand the game play, 15 new fear cards, new blight cards, and new scenarios.
Minimum Age: 13
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Greater Than Games |
Age of Reason, Environmental, Expansion, Fantasy, Fighting, Mythology |
2017 |
1 |
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Splendor
As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.
Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops; all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card, you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Asmodee Editions |
Card Game, Economic, Resource Management |
2014 |
1 |
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St. Petersburg
On May 16th, 1703, Czar Peter laid the cornerstone for the first building in Saint Petersburg. Quickly, glorious buildings were added, always being expanded, so that Nobility (bringing victory points) may want to move in. But to accomplish this, one needs merchants who can provide the necessary Rubles, or the glory is over. The competition isn't sleeping either, and can sometimes steal a desired card right out from under your nose.
Saint Petersburg has a board to tally victory points and to set out the four types of cards. It is the cards themselves that players need to collect. In each round – with the number of rounds dependent on the number of players and the randomness of card availability – players first pay for CRAFTSMEN who supply money for further purchases; then BUILDINGS to score points; then ARISTOCRATS, who are needed for money, points, and end-of-game scoring; and finally, unique cards from all three categories which give greater benefits. During the first rounds, players never have enough money to buy every card they want. During later rounds, they have plenty of money, but the cards they'd like to buy may have already come and gone...
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Rio Grande Games |
Age of Reason, Card Game, Economic |
2004 |
1 |
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Star Wars: Empire vs. Rebellion
Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance in Star Wars?: Empire vs. Rebellion, a card game for two players. In every round, you and your opponent match wits and resources in a struggle during a key event from the Galactic Civil War. You'll need to stretch your resources to the limit to outmaneuver your opponent and end up on top of the struggle.
As you employ your resources, iconic characters from the Star Wars saga can have powerful effects on the outcome of a struggle. Whether you leap to the rescue with Luke Skywalker, or scheme in the shadows with Jabba the Hutt, these characters shape every struggle they enter. At the same time, overarching strategies give you a way to surprise your opponent. Secretly chosen at the beginning of each round, strategy cards can help you claim victory from the most unlikely scenarios. By winning enough struggles for the Empire or the Rebellion, you are victorious.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Fantasy Flight Games |
Bluffing, Card Game, Movies / TV / Radio theme, Science Fiction |
2014 |
1 |
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Steam
In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.
Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.
The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.
Minimum Age: 10
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Mayfair Games |
Economic, Trains, Transportation |
2009 |
1 |
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Steam Park
As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!
Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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IELLO |
City Building, Dice, Real-time, Science Fiction |
2013 |
1 |
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Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Dice, Prehistoric |
2008 |
1 |
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Stronghold - 2nd Edition
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.
The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.
If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.
This second edition of Stronghold features:
• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader
• Shorter gameplay than the first edition, with attackers being placed on the board during set-up
• Gameplay limited to two players only, replacing the team rules in the first edition
• Streamlined rules and an enhanced rulebook
•…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Stronghold Games |
Fantasy, Fighting, Medieval |
2015 |
1 |
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Suburbia
Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).
During each game, players compete for several unique goals that offer an additional population boost - and the buildings available in each game vary, so you'll never play the same game twice!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Bezier Games |
City Building, Economic |
2012 |
1 |
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Summit
Summit The Board Game is a survival game which, thanks to it's two-sided game board and variable mechanics, can be played competitively, cooperatively or solo.
In a competitive game, players race up and down the deadly mountain while managing their resources, building their path, overcoming obstacles and attempting to survive their competition. Summit uses a unique Karma System which allows players to actively help or hinder their opponents - but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen, or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.
In a cooperative or solo game, players must work together to overcome the mountain and survive the expedition. Summit is a game so grueling you only need one team member to survive the ascent and descent, so players may sacrifice themselves for the good of the team. Mechanics are changed as a "Sherpa Track" and a "Time of Day Track" are added, as well as a whole new stack of event cards. It is unlikely everyone will be returning from this expedition.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 6
Boardgame Atlas: Link
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Inside Up Games |
Adventure, Environmental, Exploration, Racing |
2017 |
1 |
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Sushi Go Party!
Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing a la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!
This deluxe edition features lots of opportunities to customize your playing experience. You'll find that while the overall game is basically the same, the variety of cards offers many new opportunities. You'll also notice that the strategy changes from game to game.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 8
Boardgame Atlas: Link
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Gamewright |
Card Game, Family Game, Party Game |
2016 |
1 |
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Taj Mahal
Master the dance of intrigue and compete for the favor of the Grand Mogul.
Only the best leaders can carry India into a new age. While the Grand Mogul tours the twelve provinces of India, you must prove that you are worthy of the responsibility. Master the dance of intrigue to win the approval of the Grand Mogul, the loyalty of his advisors, and the wealth of the provinces. Choose your battles wisely, as the Grand Mogul may be more open to your influence in the next province you visit.
While visiting the provinces, you?ll have the chance to influence the court and the Grand Mogul himself. Strategically play your Influence cards or choose to withdraw, letting your competitors exhaust their resources as they fight for control. At the end of a visit to a province, players will compare cards and symbols, seeing who spread their influence the best to each member of the court, swaying them to their side.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Bluffing, Political |
2000 |
1 |
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Takenoko
2012 Golden Geek Winner - Best Art and Presentation
The Panda and the Gardener
The players take the role of courtesans of the Nippon emperor. They take care of his Giant Panda by growing a bamboo plantation.
Their mission: to farm parcels of land, irrigate them, and have green, yellow or pink bamboo grow. In turn, they see what the weather brings and perform two actions from among those offered to them: get a new plot of land or irrigation channel, grow bamboo, feed the panda or draw an objective card.
The game ends when a player has completed 7 to 9 objectives (depending on the number of players). The player who gets the best score by adding the total value of their completed objective wins the game.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Asmodee Editions |
Farming |
2011 |
1 |
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Tapestry
Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Stonemaier Games |
Civilization |
2019 |
1 |
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Targi
A Targi is a male member of the Tuareg people, who live in the Sahara desert. As tribe leader, you will be trading dates, salt, and pepper to obtain coveted gold coins and advantages. In the game, the desert is a five-by-five grid of cards. Position your Targi figures on the cards that border the desert. You carry out the actions of those cards as well as the cards at the crossroads between them. If you don?t go to the merchant, you won?t be able to trade ? and even worse, your opponent will. Or maybe a caravan will bring the merchandise you desire. There are many choices to consider. But don?t wait too long, the desert is harsh and you might miss an opportunity to make a deal. In the next round, a completely different set of offerings will be on the table. The goods cards are the means to the end of getting highly desired tribe cards. These in turn bring advantages during the game and victory points at the end. You can win only if you plan shrewdly and always keep some gold in your pocket.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Thames & Kosmos |
Ancient, Resource Management |
2012 |
1 |
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Terra Mystica
In Terra Mystica, players govern one of 14 factions seeking to terraform and colonize the landscape in their favor in order to build structures and preserve their race and culture.
Upgrade structures to provide even more resources, like workers, priests, money, and power, erect temples to gain expanded influence in the four cults of Fire, Earth, Water, and Air, and fortify your stronghold to activate your group's special ability. Will your people prosper, persevere, and stand the test of time in Terra Mystica!
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Economic, Fantasy |
2012 |
1 |
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Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process, but compete in doing the best work, with victory points awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar systems and other commendable achievements. The players acquire unique project cards, which represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, and establishing greenhouse gas industries to heat up the atmosphere. You compete for the best places for your city tiles, ocean tiles and greenery tiles. When the terraforming process is complete, the player corporation with the most victory points wins.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Stronghold Games |
Sci-Fi |
2016 |
1 |
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Terraforming Mars: Hellas & Elysium Expansion
Terraforming Mars: Hellas & Elysium, the first expansion for the 2016 smash-hit Terraforming Mars, consists of a double-sided game board representing two new areas of Mars: Hellas, which includes Mars' south polar region; Elysium, which is on the opposite side of Mars' equator. Each of these maps consists of new sets of milestones and awards with relevance for that particular map. As examples, place three tiles around the south pole to be a Polar Explorer, or race to have the most estates beside water on Elysium!.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Stronghold Games |
Expansion |
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1 |
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Terraforming Mars: Prelude
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors!
In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming.
Terraforming Mars: Prelude is the third expansion to the smash-hit game, Terraforming Mars, and can be combined with any other expansion or variant.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Stronghold Games |
Expansion |
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1 |
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The Artemis Project
Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.
The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.
Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).
Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the…
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Grand Gamers Guild |
Dice, Science Fiction, Space Exploration |
2019 |
1 |
|
The Castles of Burgundy
15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates to prosperity and prominence. Over the course of 5 rounds, collect the most points by trading, live stock farming, city building and scientific research to win!
The Hundred Years? war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
How to Play: 1. Players take turns rolling two dice and choosing to move goods tiles from the game board to their player boards; from their player boards onto corresponding numbered and colored regions of their playing fields; to deliver goods in exchange for silverlings; or to take worker tiles. 2. Play continues, with players completing additional actions and noting victory points for each tile placed. 3. Five turns are taken per round, with additional victory points awarded for unused money and workers, undelivered goods, and percentage of settlement complete. The player with the most victory points after five rounds wins the game.
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Eurogame, Medieval, Territory Building |
2011 |
1 |
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The Castles of Burgundy: The Card Game
The Hundred Years' war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Card Game |
2016 |
1 |
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The Duke
The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.
Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!
Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles, all double-sided, and nineteen total pieces for each player (plus special optional tiles), the variety of game play is limitless.
Beyond the endless variety of the basic game, Terrain…
Minimum Age: 13
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Catalyst Game Labs |
Abstract, Medieval |
2013 |
1 |
|
The Game of 49
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board.
Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49.
The first player to claim four spaces in a row, in any direction, wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Breaking Games |
Economic |
2014 |
1 |
|
The Grizzled
Through what tragedies can Friendship endure? The Grizzled is a fast paced, fully cooperative card game that takes place in the trenches of World War I. Already a best seller in Europe, The Grizzled is an elegant game of avoiding threats and leading a team, and is regarded as one of the finest cooperative games ever made.
Featuring beautiful art by French artist Tignous, who was tragically killed in the Charlie Hebdo attack, The Grizzled's outstanding art is the perfect complement to its message of peace and enduring friendship.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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CMON |
Card Game, World War I |
2015 |
1 |
|
The Mind
The addictive card game you play without talking.
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Pandasaurus Games |
Card Game |
2018 |
2 |
|
The Mines of Zavandor
In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect.
4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income.
On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Z-Man Games |
Fantasy |
2010 |
1 |
|
The Networks
You and your opponents are new television networks , and you need new programming. For this, you'll need Shows, Stars, and Ads.
Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You'll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents.
And some Stars will only give their best effort if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will only give you the most money if you put them on in the correct time slot.
Finally, Shows age and viewers lose interest, so you have to keep your lineup fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and the player with the most viewers from reruns each season gets a bonus. So timing your reruns will be important.
If you need a special push, there will be Network Cards available that can give you special powers. But will a Network Card be better than another action? You'll have to make that call.
The player with the most viewers after five seasons wins!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Formal Ferret Games |
Economic, Movies / TV / Radio theme |
2016 |
1 |
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The Networks: On The Air Expansion
Expand your copy of The Networks with On the Air, which offers all sorts of extra stuff for fans of the game. this expansion contains New Season 4-5 Shows that grant strange powers, new Stars, Ads, and Network Cards, some blank Shows and Stars for you to customize your copy of the game with, and even stickers that you can apply to your scorning and turn order tokens!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Formal Ferret Games |
Expansion |
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1 |
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The Quacks of Quedlinburg
Toadstools, Mandrake, and African Death's Head Hawksmoth, Oh My!
It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best "healing" ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. 'pot', building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Schmidt Spiele |
Medieval |
2018 |
1 |
|
The Red Dragon Inn 6: Villains
You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. It's about time you kicked back with a pint at the evil equivalent of The Red Dragon Inn — The Black Dragon Depths, a nefarious tavern hidden deep in the catacombs below Greyport. No more heroes this time. Now you get to play as the bad guys!
The Red Dragon Inn 6: Villains is a standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends play as evil villains celebrating the defeat of your archenemies at a wild fantasy party. You gamble, brawl, and drink the night away as you compete to be the last villain standing at the end of the night.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Slugfest Games |
Card Game, Fantasy, Humor, Party Game |
2017 |
1 |
|
The Resistance
The Resistance is a very intense game of secret identities deductiona and deception for 5-10 players.
Minimum Age: 13
Minimum Players: 5
Maximum Players: 10
Boardgame Atlas: Link
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Indie Boards & Cards |
Bluffing, Card Game, Deduction, Negotiation, Party Game, Sci-Fi |
2009 |
1 |
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The Speicherstadt
Around the year 1900, Hamburg is the gate to the world. In the center of the harbor there is a unique complex of storage houses: The Speicherstadt (warehouse district). The dense web of loading canals and bridges rapidly develops to become a vast terminal for spices, coffee and carpets from all over the world. You are a wholesale dealer residing in Hamburg at the boom years of the Speicherstadt, buying shiploads and serving your clients. Hire firemen to protect your goods and counting offices from occasional fires. The player doing the best business during the course of one year will be the winner of the game. The Speicherstadt has a simple but highly original game mechanism.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Economic |
2010 |
1 |
|
Thebes: The Tomb Raiders
Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!
Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more-efficient the player is at searching for knowledge.
The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end and the player with the highest score from their accumulated treasures wins.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Queen Games |
Card Game, Exploration, Travel |
2013 |
1 |
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Three Kingdoms Redux
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords - Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance.
As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state.
But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!
The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).
Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become…
Minimum Age: 14
Minimum Players: 3
Maximum Players: 3
Boardgame Atlas: Link
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Starting Player and Capstone Games |
Ancient, Civilization, Economic, Novel-based, Territory Building |
2014 |
1 |
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Thunder Alley
Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner's circle looking in.
Turns are fast, each play is important and the track situation is fluid. Movement in Thunder Alley allows for many cars to move with one play of the card. If you position yourself incorrectly, you might get left out of the draft and all alone. There are four different types of movement in the game and each has its place and time for use. Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that move toward the front. But the wrong movement in the wrong situation can be disastrous. Experienced players will be able to identify the best type of movement for the current situation.
Cars will suffer wear over the course of a race and eventually pit stops will be necessary. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass…
Minimum Age: 14
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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GMT Games |
Racing, Sports |
2014 |
1 |
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Ticket To Ride
Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!
October 2, 1900 -- it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000 bet that he could travel Around the World in 80 Days. Now at the dawn of the century some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble -- and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America -- in just 7 days.
-Spiel Des Jahres 2004(German game of the year)
-As d'Or Cannes 2004 (French game of the year)
-Game of the year 2004 - Japan
-Game of the year 2004 - Sweden
-Game of the year 2004 - Finland
-Diana Jones Excellence in Gaming Award 2004
-Origins Award Winner - Best Board Game 2005
-Game of the year 2004 - Spain
-Parent's Choice Foundation Silver Medal 2004
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Days of Wonder |
Eurogame |
2004 |
1 |
|
Ticket to Ride: London
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Days of Wonder |
Trains |
2019 |
1 |
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Tides of Time
Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the most prosperous kingdom wins.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Portal Publishing |
Ancient, Card Game, Civilization |
2015 |
1 |