Rex: Final Days of an Empire

Description

The final days of the Lazax Empire began in the seventy-third year of the Twilight Wars, when without warning, the Federation of Sol led a deadly assault directly on Mecatol Rex, the capital planet the empire itself. A climactic struggle for control of the imperial city followed, fought as much with diplomacy and deception as with troops and starships. This is the story of that struggle.

Rex: Final Days of an Empire is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.

A Thumbnail of the box art for Rex: Final Days of an Empire
Year Published
2012
Minimum Age
14
Minimum Players
3
Maximum Players
6
Copies of the game
1
Publishers
Fantasy Flight Games
Category
Fighting
Negotiation
Political
Science Fiction
Mechanics
Area Control
Auction
Hand Management
Partnerships
Point to Point Movement
Variable Player Powers
Convention Year