Industry Guest

Robin D. Laws

Robin D. Laws

Robin D. Laws designed such roleplaying games as The Yellow King Roleplaying Game, Hillfolk, Feng Shui, and The Esoterrorists,. He is the winner of eight Gold and five Silver ENnie Awards and the coveted Diana Jones Award. Other works of gaming and narrative analysis are Hamlet’s Hit Points and Beating the Story.

Agatha C

A cartoon figure wearing glasses, smiling forward, wearing a jacket with a Goldfish logo

Agatha Cheng burst into the RPG scene in early 2015 armed solely with a gnome bard character sheet that she inherited and never got to use. She has since waded deep into the world of story games and LARPs, but still maintains the wide-eyed enthusiasm of that long ago first session. When not obsessively dissecting pop culture and media, she has a particular fondness for sad games, romance RPGs, and Chinese wuxia dramas.

Lauren Bryant-Monk

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Lauren is dedicated to making the Tabletop Industry safer, more diverse, and full of smooches. She is a game designer, safety consultant, and the co-curator of the TTRPG Safety Toolkit When Lauren is not thinking about or playing games, she is an Operatic Soprano and Cat Mom based in London, Ontario

Jess Go

Person wearing glasses, wearing a shirt that has multiple video-game type controllers on it, wearing a rainbow flower crown

Jess (they/them) or FaunAndGames online, is a queer nonbinary neurospicy variety streamer from Canada. Also a TTRPG producer, performer, and designer. They’ve run shows for Roll20, Hit Point Press, and Bully Pulpit Games. Jess puts their passion into organizing events raising thousands of dollars and bringing the games community together for charities like Trans Lifeline and Trevor Project. You can find some of their games on itchio or find them streaming on Twitch every Monday, Wednesday, and Friday.

Kris Siddiqi

Kris Siddiqi wearing a finely knit sweater, smiling effortlessly at the camera

Kris Siddiqi is a comedian, actor and writer from the great city of Toronto! Recipient of the 2015 Canadian Comedy Award for Best Male Improviser and the 2014 “Best Of” Now Magazine Awards. 

Mat Cousineau

Mat Cousineau smiling at the camera in a crisp shirt and tie

Mat is a game designer who's bring his new game "Kuiperium" to Breakout Con this year. Kuiperium is currently live on Kickstarter and will still be live at the time of the Con.

It funded in 90 minutes and is still going!

Sen-Foong Lim

Sen-Foong looking at the camera with a neutral, contemplative expression

Sen is constantly dreaming, even when he’s awake. He is passionate about helping people lose track of time in meaningful ways. An award-winning game designer, Sen helped bring original titles like Belfort, Akrotiri, and Junk Art as well as officially licensed products from TV, movies, comics, and videogames to the tabletop. Sen is the co-author of the RPGs Jiangshi: Blood in the Banquet Hall, An Exquisite Crime, and The Revenant Society as well as a primary contributor to the Kids on Bikes and Avatar: Legends systems, amongst others.

Jonathan Lavallee

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Jonathan has been working in and around games for the past twenty years. He started out working with the line license of CyberGeneration but gave that up to start focusing on his own individual projects. Currently he produces his own games with his company Firestorm Ink and finding publishers for card and board games. He has just released the updated version of his latest game We Used To Be Friends (a collaborative teenage detective drama game) and BEHEXT (a combative, buy on the fly deck builder) with Smirk and Dagger games.

Emma Yasui

Emma Yasui leaning over, kissed by a beam of sunlight with an organge tabby cat seated on her back, looking relaxed

Emma Yasui is a Canadian academic, podcaster, and cultural consultant. She has a PhD in anthropology, and many interests within the archaeology of Japan, pop culture, archaeogaming, and Japanese diaspora. She is currently a member of the Asians Represent! production team, and regularly appears on the podcast to discuss representations of Japan in games and popular media.

David Van Drunen

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For over 10 years David Van Drunen has been bringing people together around fun experiences, hard-fought victories, and silly moments. From designing to developing, David loves using board games to build community and connect people. Driven to capture the weird and wonderful in game form, David draws inspiration from their Dutch heritage, children’s toys, traditional card games, and donuts. (Designs: Gnomes at Midnight, Block and Key. Dev: The Wolves, and upcoming titles)