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Istanbul: Big Box
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:
- Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
- Filling your wheelbarrow with a specified good to its limit.
- Acquiring a special ability, and the earlier you come, the easier they are to collect.
- Buying rubies or trading goods for rubies.
- Selling special combinations of goods to make the money you need to do everything else.
When a merchant has collected five rubies in his wheelbarrow,…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Pegasus Spiele |
Economic |
2018 |
1 |
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Brew Crafters: The Travel Card Game
In Brew Crafters: The Travel Card Game, you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers, and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win!
Brew Crafters: The Travel Card Game is based on the Dice Hate Me Games release Brew Crafters.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Dice Hate Me Games |
Card Game |
2014 |
1 |
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Notre Dame: 10th Anniversary
Notre Dame: 10th Anniversary contains the Notre Dame base game, the New Persons expansion that first appeared in the 2009 alea Treasure Chest, and a new "New Persons" set of nine characters.
In Notre Dame, players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of their family, each player tries — through clever use of their action cards — to advance the power and prestige of their family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end wins.
The "New Person" expansions allow for more variety during gameplay since these characters make different actions available to the players.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Ravensburger |
Economic, Renaissance |
2017 |
1 |
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Hokkaido
After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido's mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before. Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and drafting mechanisms to the first design, Honshu. A game of Hokkaido consists of 12 rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Lautapelit.fi |
Card Game, City Building, Territory Building |
2018 |
1 |
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Spirit Island: Branch & Claw Expansion
The branch & claw expansion for Spirit Island, featuring two new spirits (sharp fangs behind the leaves and keeper of the forbidden wilds) and a new adversary (France) as well as adding events to the invader phase of the game! the event deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has tokens that prevent the invaders from exploring, building, or ravaging or add wild beasts to the land, a new set of powers (31 minor and 21 major) that use the new tokens and expand the game play, 15 new fear cards, new blight cards, and new scenarios.
Minimum Age: 13
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Greater Than Games |
Age of Reason, Environmental, Expansion, Fantasy, Fighting, Mythology |
2017 |
1 |
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Brawling Barons
The king encourages all barons to expand their domains as new land is conquered. To gain favor in his eyes, each baron must show his worth by constructing buildings and thus increase the splendor of the kingdom, or by supporting the king in the war with military units. With the king's eyes fixed on the frontlines, he probably wouldn't notice your sharp elbow in your neighbour's side... right?
Brawling Barons is a tactical card game consisting of 54 cards. From this deck of cards each player draws cards and collects resources. Units (peasants and squires) can then be played from the hand. The peasants can be upgraded (rotated) to buildings, and squires can become various military units. The military units can be sent to the frontlines to gain victory points (VPs), or they can attack opposing towns. When the last card is removed from the deck, the game ends and VPs are counted.
Tactical options include choosing units to play, waiting for the perfect timing to play them, optimizing the actions, and playing the right events. At first glance, it may seem too simple, but new depths can certainly be discovered.
Brawling Barons can be played in 10-20 minutes by two experienced players. Three-player games take about 30 minutes. By combining two decks, up to six players can play, either in a deathmatch or in team play.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 3
Boardgame Atlas: Link
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FRYXGames Handelsbolag |
Card Game, City Building, Fighting, Medieval |
2012 |
1 |
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The Castles of Burgundy: The Card Game
The Hundred Years' war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.
Minimum Age: 12
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Card Game |
2016 |
1 |
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Dungeon Lords
They meet in a tavern. The strong warrior, the wily wizard, the committed priest, and the sneaky thief. Several hours and many quaffed ales later, they form an inseparable party of adventurers, ready to rid the world of evil. And there is some, just within easy walking distance - a dark lord has filled a nearby hill with tunnels, traps, treasure and trolls. The heroes set out to attack the dungeon and to punish the wicked lord.
Are you ready for heroic deeds that win you fame, wealth and the hearts of beautiful maidens?
Well, then go and play another game! This one is for people who want to know what it takes to build and run a dungeon. Where to get all those minions and monsters, and how to keep them satisfied. And how it feels when some band of do-gooders try to ruin all that work! Are you ready for this challenge?
Dungeon Lords is a game for 2 to 4 aspiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want - and the more evil you get, the stronger the adventurers your dungeon attracts.
Twice a game, these adventurers set off to conquer your dungeon. Command your monsters and use your traps to stop them, before they do too much damage.
In the end, you score based on your achievements: constructing and defending…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Czech Games Edition |
Economic, Fantasy, Fighting, Humor |
2009 |
1 |
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Hanabi
Winner of the prestigious Spiel des Jahres Award for 2013.
From 7 Wonders designer Antoine Bauza comes this innovative, cooperative card game where players race against the clock to build a dazzling fireworks finale. Trouble is, you can see the cards that everyone holds - except your own!
Working together, players exchange vital information in order to play their cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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R and R Games |
Card Game, Deduction |
2010 |
1 |
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Fury of Dracula 3rd Edition
The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker's classic novel. One player takes control of the legendary Count Dracula as he stealthily crosses Victorian-era Europe, spreading his diabolical vampirism everywhere he goes. Up to four other players govern Mina Harker and her determined companions as they try to locate and destroy the fiendish Count before he plunges Europe into horrific darkness. But in this heated game of cat and mouse, the hunted prey may also be preying on his hunters. Any day's travel might bring the hunters to Dracula's location. On any night the Count may attack. This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Fantasy Flight Games |
Adventure, Deduction, Fighting, Horror, Novel-based |
2015 |
1 |
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Maria
In October 1740, Charles VI, the German emperor and the Austrian head of state, dies. Succession falls on his oldest daughter, the 23 year old Maria Theresa. However, by Imperial law and tradition, women cannot succeed to the Imperial throne. Although the other states of Europe had agreed to Maria Theresa's succession only a few years before by signing the Pragmatic sanction, her enemies now regard Austria as easy prey. Bavaria and Saxony lay claim to large swathes of Hapsburg possessions. Supported by France, Bavaria is even claiming the Imperial title itself. And what could be easier to achieve? Austria is isolated and ruled by a young, inexperienced, and, it is assumed, weak woman.
In December 1740, the War of the Austrian Succession finally breaks out. Seizing the opportunity, Frederick II of Prussia - himself King for only six months - invades the Austrian province Silesia, driven by his ambition for power and personal glory. The Prussian surprise attack takes Silesia with scarcely a fight. In Spring 1741, Bavaria, Saxony and France take up arms as well. Engulfed by this wave of attacks, Austria seems doomed. However, the attackers have underestimated Maria Theresa, her strength of character, and her fierce tenacity. Against the advice of her ministers, she is not willing to give up the smallest part of her heritage.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 3
Boardgame Atlas: Link
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Rio Grande Games |
Age of Reason, Bluffing, Negotiation, Political, Wargame |
2009 |
1 |
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Mysterium
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it.
In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?
Minimum Age: 10
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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Asmodee Editions |
Deduction, Party Game |
2015 |
1 |
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Sagrada
As a skilled artisan, use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Gain prestige by adapting to the preferences of your fickle admirers, and, of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada, a game of dice-drafting and window-crafting.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Floodgate Games |
Puzzle |
2017 |
1 |
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Small World
Small World is designed by Philippe Keyaerts and is a fantasy-themed game similar in game play to his Vinci, which was released in 1999 by French publisher Descartes. In Small World, players will be able to control characters from 14 fantasy races - dwarves, giants, orcs, elves, and so forth - while trying to take control of territory and push opponents out of adjacent lands and off the map. Even while dominating opponents, however, you have to keep in mind that your race's civilization is doomed as well, thanks to the passing of time and attacking of neighbors, so be ready to cast aside one tribe while taking the reins of another in order to keep dominating the world.
Small World is for 2-5 players and contains two double-sided gameboards, with one side being used for each of the different number of possible players. The 14 fantasy races come with matching banners and tokens, and the game also includes 20 special power badges to further customize the races along with mountains, troll lairs, fortresses, holes-in-the-ground, victory coins. and other items.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Days of Wonder |
Fantasy, Fighting, Territory Building |
2009 |
1 |
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The Resistance
The Resistance is a very intense game of secret identities deductiona and deception for 5-10 players.
Minimum Age: 13
Minimum Players: 5
Maximum Players: 10
Boardgame Atlas: Link
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Indie Boards & Cards |
Bluffing, Card Game, Deduction, Negotiation, Party Game, Sci-Fi |
2009 |
1 |
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Vienna
Having just arrived in 19th century Vienna, one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead. Should you try to win some fast money, or take a long-term approach by trying to win over influential patrons in the city?
You'll be faced with many important questions in Vienna, many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end, whoever best plans wisely and use her resources will win!
Minimum Age: 10
Minimum Players: 3
Maximum Players: 5
Boardgame Atlas: Link
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Tasty Minstrel Games |
Family Game |
2015 |
1 |
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Rex: Final Days of an Empire
The final days of the Lazax Empire began in the seventy-third year of the Twilight Wars, when without warning, the Federation of Sol led a deadly assault directly on Mecatol Rex, the capital planet the empire itself. A climactic struggle for control of the imperial city followed, fought as much with diplomacy and deception as with troops and starships. This is the story of that struggle.
Rex: Final Days of an Empire is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
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Fantasy Flight Games |
Fighting, Negotiation, Political, Science Fiction |
2012 |
1 |
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Cutthroat Caverns: Death Incarnate
Welcome back to Cutthroat Caverns, the semi-cooperative game of kill-stealing and backstabbing in a deadly dungeon.
Death Incarnate is the fifth expansion to our critically acclaimed game, Cutthroat Caverns, an expansion dedicated to the most feared Encounters in the game, the Incarnations. Here their numbers are more than doubled, new Events are themed for their spheres of influence & legendary Relics are imbued with their incredible powers - one for each Incarnation going all the way back to the base game. This expansion set has it all.
Cutthroat Caverns 5: Death Incarnate is a 'must have' expansion for fans of the game and is poised to be the most popular expansion since Relics & Ruin. The reason? It holds some of the most dramatic Encounters ever produced for the game. Big, emotionally-charged fun is at the center of each Incarnation and will lead to epic, memorable games.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
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Smirk & Dagger Games |
Expansion |
2017 |
1 |
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Jungle Smart
Jungle Smart – one of many names under which this design has been released – is a simultaneous puzzle solving game. Three animals stand on two platforms, and you are trying to change their configuration to match a target card by issuing commands like "Ma", which moves the bottom animal on one platform to the top, or "Ni" which swaps the top two animals on the two platforms. As a result, the game is a race to shout out multi-syllable commands such as the eponymous "MaNiKi", or "LoNiMaSo". The first player to do so correctly wins the target card, and whoever collects the most cards wins!
Minimum Age: 8
Minimum Players: 1
Maximum Players: 10
Boardgame Atlas: Link
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FoxMind |
Animals, Family Game, Puzzle, Real-time |
2002 |
1 |
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Mansions of Madness: 2nd Edition
Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 5
Boardgame Atlas: Link
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Fantasy Flight Games |
Adventure, Exploration, Fantasy, Fighting, Horror, Miniatures, Mystery, Puzzle |
2016 |
1 |
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Giza: The Great Pyramid
Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor!
In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest.
Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor?
Minimum Age: 12
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Mayfair Games |
Ancient |
2012 |
1 |
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Valley of the Kings
In Valley of the Kings, 2-4 players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (statuettes of servants who will work for them in the afterlife), canopic jars (to preserve their organs), statues of the gods, household items, and amulets. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there - the player with the most victory points wins!
Minimum Age: 14
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Ancient, Card Game |
2014 |
1 |
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Ticket to Ride: London
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted…
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Days of Wonder |
Trains |
2019 |
1 |
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Broom Service
Score the most victory points by delivering potions via Broom Service throughout the magical realm.
This card-based game, a remake of the award-winning game Witch's Brew, combines luck and skill, and balances timely bluffing with clever hand management.
Broom Service is a simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set, then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before.
Broom Service is a revised and expanded version of Witch's Brew.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Ravensburger |
Fantasy |
2015 |
1 |
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Castles of Mad King Ludwig
Castles of Mad King Ludwig is a tile laying game where each player is trying to build the perfect castle, subject to the whims of the King. Each player acts as a building contractor, adding rooms to the castle they are building while selling their services to other players. Points are earned based on how well the castle adheres to the ever-changing demands of the King. The player with the most points at the end of the game wins!
Minimum Age: 13
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Bezier Games |
Puzzle |
2014 |
1 |
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Dungeon Petz
"What this town needs is a pet store." No one knows which imp said it, but every imp recognized the idea was pure genius: "A pet shop for dungeon lords? What a great idea! Yeah, and no one else is doing it! No competition! We'll be rich!"
And now you have just opened the first pet shop in town. Right next door to the other first pet shop in town. Across the street from two more.
Buy baby monsters! Feed them and watch them grow! Clean their cages!
Yes, running a pet store is exciting for an imp. But it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is best suited for your dungeon lord customer? How strong a cage do you need, and if you guess wrong, how many family members will be maimed?
Win or lose, you are sure to enjoy the grand opening of Dungeon Petz.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Czech Games Edition |
Animals, Fantasy, Humor |
2011 |
1 |
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Harbour
Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Tasty Minstrel Games |
City Building, Economic, Fantasy, Humor |
2015 |
1 |
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A Game of Thrones: The Board Game Second Edition
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
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Fantasy Flight Games |
Fantasy, Medieval, Negotiation, Novel-based, Political, Strategy, War |
2011 |
1 |
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Matcha
The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect.
In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all.
With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 2
Boardgame Atlas: Link
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Grail Games |
Bluffing, Card Game |
2015 |
1 |
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Nations: The Dice Game
Nations: The Dice Game is a dice-driven variant of the civilization building game Nations. As in the original game, every player strives to build the mightiest and most successful civilization, each on their respective game board. Familiar features include civilian-and military buildings, advisors, colonies, and wonders. The available buildings are defined by the players' dice, and the resources they "produce". Advisors, colonies and wonders give points and chips that may once per turn be exchanged for rerolls or resources.
Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges.
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Stronghold Games |
Ancient, Civilization, Dice, Medieval, Renaissance |
2014 |
1 |
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San Juan
Prospector or Trader? Builder or producer? Which roles will you play in the new world? Your goal is to become San Juan's most prosperous citizen. Manufacture goods like coffee or tobacco, then trade them for money. Use the money to construct buildings to make your city more prosperous.
A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.
This new edition of San Juan contains the additional buildings from the previously available expansion but not the event cards. It also contains a new building not previously available in any version: The Hut. This building grants a card when nothing was sold in the trader phase.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Ravensburger |
Card Game, Economic |
2004 |
1 |
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The Speicherstadt
Around the year 1900, Hamburg is the gate to the world. In the center of the harbor there is a unique complex of storage houses: The Speicherstadt (warehouse district). The dense web of loading canals and bridges rapidly develops to become a vast terminal for spices, coffee and carpets from all over the world. You are a wholesale dealer residing in Hamburg at the boom years of the Speicherstadt, buying shiploads and serving your clients. Hire firemen to protect your goods and counting offices from occasional fires. The player doing the best business during the course of one year will be the winner of the game. The Speicherstadt has a simple but highly original game mechanism.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Z-Man Games |
Economic |
2010 |
1 |
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Thebes: The Tomb Raiders
Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!
Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more-efficient the player is at searching for knowledge.
The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end and the player with the highest score from their accumulated treasures wins.
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
|
Queen Games |
Card Game, Exploration, Travel |
2013 |
1 |
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Viticulture
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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Stonemaier Games |
Economic, Farming |
2013 |
1 |
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Spartacus: A Game of Blood and Treachery
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.
Minimum Age: 17
Minimum Players: 3
Maximum Players: 4
Boardgame Atlas: Link
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Gale Force Nine LLC |
Ancient, Fighting, Miniatures, Movies / TV / Radio theme, Negotiation |
2012 |
1 |
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Azul: Summer Pavilion
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.
In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.
Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.
At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Next Move Games |
Abstract |
2019 |
1 |
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Key Flow
Key Flow is a new card-driven game, designed by Sebastian Bleasdale, Richard Breese and Ian Vincent based on many of the ideas contained in the award-winning R&D game Keyflower. Key Flow plays quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Each season, players are dealt a number of cards. Players choose one of their cards and then pass the remaining cards to their neighbour, until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings and from gathering gold. The player who scores the most points wins the game.
Minimum Age: 14
Minimum Players: 2
Maximum Players: 6
Boardgame Atlas: Link
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R&D Games |
Card Game, City Building, Economic, Farming, Medieval |
2018 |
1 |
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Roar: The King of the Pride
In the wilds of Africa, lion prides rule over all beasts, but only one pride can rule over all the lions! In Roar: King of the Pride, 3-6 players compete to become the dominant pride of Africa. Managing your food supply, while expanding your territory and growing your pride size with cubs, will take strategic planning and key wits. Even the best-laid plans, however, can be interrupted by other prides' secret objectives, or worse...the encroachment of a new, and deadly, threat.
Minimum Age: 14
Minimum Players: 3
Maximum Players: 6
Boardgame Atlas: Link
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IDW Games |
Animals, Educational, Territory Building |
2018 |
1 |
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Journey to the Center of the Earth
Descend deep into the interior of the earth, as you lead the three curious and heroic adventurers from Jules Verne's classic novel: Professor Lidenbrock, his nephew Axel, and their guide Hans. Begin your amazing journey by dropping into the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, and then get hurled out of an Italian volcano to return to the earth's surface.
On your epic journey discover fossils both small and large, collect gold, and overcome dangerous obstacles. Explore the many parts of the vast subterranean cavern, using clever orienteering, critical equipment, and luck to overcome each new challenge along your breathtaking path. The player who escapes with the best collection of natural treasures wins! Will you direct our heroes on a journey of danger, discovery, and fortune?
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Mayfair Games |
Adventure, Novel-based, Travel |
2008 |
1 |
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End of the Trail
End of the Trail is a competitive card game for 1-4 prospectors and fortune seekers. Players manage a hand of cards to secure transportation, prospect land, and take a shot at winning a title to more land at the poker table. Cards have three uses, each corresponding to a particular phase of the game: to prospect land tiles and discover how much gold a claim will produce, to collect and play cards that build a good poker hand, and to purchase additional cards in auction to help with prospecting, poker, or both.
Prospecting land is a risky business. Players must choose their cards carefully, as they have limited chances to discover the most bountiful sources of gold. Each time they play a card and peak at a land tile, they must decide if they will stake a claim, placing their prospector's tent, or if they will press their luck and try to find a better claim. But if a new land tile that they peak at produces less gold than their most previous inspected tile, the player's luck has run out, and they are forced to accept the less bountiful claim.
In the California Gold Rush, fortunes were won and lost at the poker table. At the end of each round, players must select two of the cards they played for prospecting and add them to the stud poker hand in front of them on the table. At the end of the game, players reveal their poker hands. The player with the best poker hand wins another claim, placing their fourth and final prospector's tent on a land tile.…
Minimum Age: 10
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Elf Creek Games |
American West, Bluffing, Card Game, Exploration |
2018 |
1 |
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7 Wonders
Winner of the 2011 Kennerspiel des Jahres (Enthusiasts Game of the Year) Award.
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times!
7 wonders is a simple and addictive game for the whole family. In 30 minutes you can raise a complete civilization and build the greatest Wonders of the World.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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Repos Production |
Ancient, Card Game, City Building, Strategy |
2010 |
1 |
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Caledea: The Epic Strategy Game
Caledea is a semi-abstract turn-based war game for two or more players. Players choose from nine different kingdoms, each with a unique playing style and special power. Games can be played on a single board or multiple boards placed together depending on the length and intensity of play desired. Combat is resolved by a quick and intuitive dice system. To win, a player must capture their opponent's capital, destroy all of their units, or be the first to complete a fortified city. A successful player must be able to constantly adjust their strategy in a quickly changing tactical environment. No two games will be the same!
Minimum Age: 13
Minimum Players: 2
Maximum Players: 9
Boardgame Atlas: Link
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CLD |
Territory Building, Wargame |
2008 |
1 |
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Caylus
Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.
The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.
Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.
As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have…
Minimum Age: 12
Minimum Players: 2
Maximum Players: 5
Boardgame Atlas: Link
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Ystari Games |
City Building, Economic, Medieval |
2005 |
1 |
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DungeonQuest Revised Edition
In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
While many similar games rely on a player to control the machinations of the dungeon, Dungeonquest is unique in that the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra's keep on your own!
Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms.
Dare you face the dragon's challenge?
Minimum Age: 14
Minimum Players: 1
Maximum Players: 4
Boardgame Atlas: Link
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Fantasy Flight Games |
Adventure, Exploration, Fantasy, Medieval |
2014 |
1 |
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Garden Dice
Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant.
The game's chaining mechanism allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles, but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles.
The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing, watering, and harvesting their vegetables, leading to a more strategic experience.
Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.
Minimum Age: 13
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Flat River Group |
Dice, Farming |
2012 |
1 |
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Medina
The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas Mountains. As an engineer of the city, you work to erect large, beautiful palaces, and to renovate the damaged city wall. As the reconstruction of the old city progresses, the inhabitants flock through the alleys, and the contours of the new city gradually reappear! In Medina, players take turns placing pieces on the board, either adding to an existing building or starting a new building. Players will score points by claiming one building of each of the four colors, by owning the largest buildings, and by getting bonuses for most recently connecting walls to buildings. Medina is a reprint of a highly-sought after game originally published by Rio Grande Games in 2001. This latest edition features a double-sided game board (enabling two-player games), almost 200 detailed wooden pieces, and components never before published for this game!
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Publisher Services Inc (PSI) |
Abstract, City Building |
2014 |
1 |
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Love Letter: Batman Version
Love Letter: Batman is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold — that is, have captured — the highest valued card at the end of the round or to be the final player active in the round.
From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin), you score one point, with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point.
The game ends following the round in which someone has seven or more points, and the player with the most points wins.
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Alderac Entertainment Group |
Card Game, Comic Book, Deduction |
2015 |
1 |
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Santorini
Welcome to the world of Santorini, a fantastic reimagining of the classic abstract game from 2004. Players are given a sandbox in which to play as gods, moving their workers around the board to build up a beautiful, multi-tiered city. Do you have what it takes to outsmart your opponents? Find out, in Santorini!
Build it Up!
Turns in Santorini are made up of two simple step: Move and Build. Move around the board and build a building in a spot adjacent to one of your workers. The first player to move their worker from a second level building to a third level building wins the game! Though, there are a few things that add a wrinkle to the basic formula.
Invoke the Power of the gods! Each player will have access to a god power which lets them do things a little differently than normal. Be it changing the rules for how you can build or move, changing how you interact with other players, or providing you with an alternate victory condition, the 30 different god powers are sure to make every game of Santorini different and exciting!
Minimum Age: 8
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Spin Master |
Mythology, Strategy |
2016 |
1 |
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Splendor
As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.
Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops; all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card, you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige…
Minimum Age: 10
Minimum Players: 2
Maximum Players: 4
Boardgame Atlas: Link
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Asmodee Editions |
Card Game, Economic, Resource Management |
2014 |
1 |
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Thunder Alley
Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner's circle looking in.
Turns are fast, each play is important and the track situation is fluid. Movement in Thunder Alley allows for many cars to move with one play of the card. If you position yourself incorrectly, you might get left out of the draft and all alone. There are four different types of movement in the game and each has its place and time for use. Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that move toward the front. But the wrong movement in the wrong situation can be disastrous. Experienced players will be able to identify the best type of movement for the current situation.
Cars will suffer wear over the course of a race and eventually pit stops will be necessary. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass…
Minimum Age: 14
Minimum Players: 2
Maximum Players: 7
Boardgame Atlas: Link
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GMT Games |
Racing, Sports |
2014 |
1 |