Josh Cappel will be a guest at Breakout 2018!
I’m a game artist and game designer living and working in Toronto. My design credits include Wasabi, Bomb Squad Academy, Foodfighters, Rock Paper Wizard, Merchants & Marauders: Broadsides, and several more games due to be released in 2018 and beyond. My art/graphic credits include Pandemic, Endeavor, 1960: The Making of the President, Belfort, Scoville, Garden Dice, Manhattan Project: Energy Empire, and dozens more. I’ve recently joined Grand Gamers Guild as their Art Director, and the rest of my work time goes to my wife Helaina’s two companies KTBG and Burnt Island Games.
Mostly I’m known for my work in game art; I’m not the greatest painter in the world but I can fake it pretty good, and I have a knack for making the art of a game service the gameplay. I also do a lot of work on the rulebooks of games, since to me the rulebook is the most important component by a long shot. I guess I’m a visual generalist. I consider the art, graphic design, instructive text, flavour text, naming, iconography, and physical component structure to all be part of the appearance of the game, and making the appearance shine is what they hire me for. After over a decade making games look great and work better for a wide variety of publishers, I still learn new lessons with every job and I’m still discovering new ways to present information so that it elevates the player’s experience.
Upcoming Kickstarter campaigns I’m involved with are Haunt the House for KTBG (October 10th), the new edition of Endeavor for Grand Gamers Guild & Burnt Island Games (January 2018), and Endangered for Grand Gamers Guild (March 2018).