In addition to our many awesome volunteers and collaborators, Breakout is organized by a core team that includes the two founders of Breakout: David Bloomberg, and Pete L, as well as Christopher Ono, Rach Shelkey, Kate Bullock and Rob Deobald. We wanted to take this opportunity to introduce ourselves and tell you a little bit more about us.
We can’t wait to meet you at Breakout! Please be sure to buy your Early-bird Special Three Day Pass before January 16th, 2018!
Dave Bloomberg, co-owner of both Breakout & the Niagara Boardgaming Weekend, started gaming when he was 15 by being introduced to his first RPG; D&D – the Red Box edition. But his love of History and Politics led him to buy his first true wargame, Panzer Leader, and his passion for wargaming never ceased since that fateful day. Over the last 13 years, he co-founded the Toronto Area Boardgaming Society and has watched the Toronto board gaming scene grow into an incredible community of tabletop game enthusiasts. Now, if he could just find the time to play some of those 5000 counter wargame titles he owns, all still in shrink, he would really be happy!
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An avid gamer since youth, Pete’s interest in the hobby increased tremendously after being introduced, like so many, to D&D. Shortly thereafter, his passion for tabletop gaming grew as countless hours were spent with friends playing a variety of board gaming titles. Since co-founding the Toronto Area Boardgaming Society (TABS) in 2004, Pete has seen the board gaming community grow tremendously and flourish, and ultimately this led to a decision to establish a multi-day convention dedicated to tabletop gaming called Breakout, which he co-founded in 2016. Without question, his interaction with this expansive community of gaming enthusiasts and the many new friends that have come from it, has been one of his greatest pleasures, all the more so, on those occasions when he can find time to sit down, play and socialize with them.
Contact Pete at firstname.lastname@example.org
Christopher Ono is an architectural designer and manager whose love of boardgames, graphic design and history has translated into a variety of activities within the table-top gaming community. He is founder and current organizer of the Canucks Amuck monthly wargaming meet-up, does freelance graphic art and scenario design work for game publishers and has been a member of the Toronto Area Boardgaming Society steering committee for eight years. He’s happiest socializing around a gaming table, learning new and innovative games and making little “pew-pew” and explosion noises when his cardboard and plastic minions make war.
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Rach Shelkey is a game designer, writer, community organizer and podcaster living in Toronto, Ontario, Canada. Her love of tabletop gaming comes from her lifelong fascination with experimental media and culture; strange and quirky indie games are her jam, although she also has a big soft spot for West End Games Star Wars. Her work was recently featured in The Sprawl supplement November Metric. She co-hosts the podcasts It’s Like DnD and +1 Forward and is a recurring guest on The Gauntlet. In addition to Breakout, she’s an organizer for RPG events such as FanExpo Canada, the Toronto Area Gamers and the Sparkle Dice Alliance.
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Kate Bullock is one of the organizers of Toronto Area Gamers and an intense game enthusiast. She is a co-host on It’s Like DnD and The Gauntlet Podcast, both about tabletop gaming. Mostly, she’s known for her blog, Bluestocking’s Organic Gaming, as well as some indie game design. Her favourite games are Urban Shadows, the Watch, and Fall of Magic. You can find her in her natural environment in the RPG Hall at Breakout, or in the wilds of Toronto gaming.
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Rob Deobald is a community and convention organizer, podcaster, designer and tabletop game aficionado! He is an organizer for the Toronto Area Gamers community, and the conventions FanExpo Canada and Breakout. He is a co-host of the podcast It’s Like DnD and contributes to the blog Thac0s at Midnight, where you can find his game design and system hacks. Rob loves games ranging from epics abundant with intense world building and cosmic weirdness to quiet, introspective games that are personal and try to punch you in the guts.
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