Amr Ammourazz is an Egyptian writer, designer, podcaster, and all around nerd who likes talking about math and feelings on the internet. Their voice can be heard on The Musafirs and Play/Test podcasts, or read online on their twitter where they discuss various game design thoughts that cross their mind. Last year, they released Dream At High Noon, a poker-based game of cowpoke fiction, on itch, and are currently working hard on a variety of systems such as Chimera and Pocket Monster Tales.
Andrew Wolf has been gaming for as long as can be remembered, cutting his teeth on Dungeons and Dragons and Magic: The Gathering, as well as classic hobby games. After a brief stint as a pro Magic player, he translated his success in that arena to a career as a game designer, first with Upper Deck and Cryptozoic Entertainment, developing TCGs including World of Warcraft. then USAopoly where he worked with both the inventor community to find the next big game, as well as with numerous pop culture IP and co-branding partners to make immersive and engaging licensed games for Disney, Marvel, Harry Potter, Cartoon Network, and more. Most recently, he was the lead designer for Harry Potter: Hogwarts Battle, Thanos Rising, Dark Side Rising, Death Eaters Rising, and Samurai Jack: Back to the Past.
Andrew currently holds a position as Manager: Game Development with Funko Games, helping design and develop exciting, narrative-rich and story-driven games for a range of beloved pop culture brands.
Outside of work, his primary passions are cats and cartoons, especially Steven Universe!
Geoff Bottone is an American game designer and writer who is the former creative director for SlugFest Games. He has since set out to follow his own path, first making the Critical!: Go Westerly funny fantasy RPG with Firestorm Ink, and then publishing Dungeon ADVENTURE!, a fantasy RPG that’s not funny. At least, not intentionally.
He is on the verge of publishing his second title, Boldly Go!, which is based off of that long-running sci-fi franchise you probably like, but which is just intellectually distinct enough to avoid copyright issues. Fingers crossed.
He has also written Grïgnyr the Ecordian, a (hopefully improved) retelling of the Eye of Argon.